Level 1
ST 1 PE 7 EN 2 CH 7 IN 7 AG 7 LK 9
Medicine, Explosives, and Repair
Bobblehead (Luck)
Duck and Cover! => Explosives +1 (37)
Level 2
Lockpick +2 (23), Repair +4 (40), Explosives +3 (40), Science +4 (30), Medicine +4 (45)
Daddy's Boy/Girl
Rad Regeneration
Level 3
Lockpick +2 (25), Repair +5 (45), Explosives +5 (45), Science +5 (40)
Daddy's Boy/Girl
Bobblehead (Intelligence)
Bobblehead (Perception)
Bobblehead (Explosives)
Bobblehead (Repair)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Science)
Ant Might
Level 4
Small Guns +1 (22), Repair +3 (60), Explosives +8 (65), Science +3 (55), Medicine +3 (65)
Comprehension
Duck and Cover! => Explosives +2 (67)
Superior Defender
Level 5
Repair +10 (70), Explosives +3 (70), Medicine +5 (70)
Child at Heart
Duck and Cover! => Explosives +2 (72)
Ghoul Ecology
Level 6
Small Guns +3 (25), Energy Weapons +2 (25), Repair +5 (75), Explosives +3 (75), Medicine +5 (75)
Demolition Expert
Paradise Lost => Speech +2 (23)
D.C. Journal of Internal Medicine => Medicine +2 (77)
Level 7
Sneak +4 (25), Repair +5 (80), Explosives +5 (80), Barter +1 (22), Medicine +3 (80)
Demolition Expert
Duck and Cover! => Explosives +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (24)
Punga Power!
Level 8
Repair +5 (85), Explosives +8 (90), Medicine +5 (85)
Demolition Expert
Duck and Cover! => Explosives +2 (92)
Power Armor Training
Level 9
Speech +2 (25), Repair +5 (90), Explosives +3 (95), Barter +1 (25), Science +2 (57), Medicine +5 (90)
Bloody Mess
Level 10
Repair +5 (95), Science +8 (65), Medicine +5 (95)
Mysterious Stranger
Hematophage
Duck and Cover! => Explosives +2 (97)
Level 11
Repair +5 (100), Explosives +3 (100), Science +5 (70), Medicine +5 (100)
Nerd Rage!
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tumblers Today => Lockpick +2 (39)
Level 12
Small Guns +10 (35), Barter +3 (30), Science +5 (75)
Fast Metabolism
Level 13
Small Guns +15 (50), Barter +3 (33)
Robotics Expert
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Level 14
Unarmed +4 (15), Speech +5 (30), Barter +5 (40), Melee Weapons +4 (15)
Light Step
Level 15
Lockpick +1 (40), Speech +10 (40), Barter +5 (45), Big Guns +2 (13)
Adamantium Skeleton
Level 16
Lockpick +10 (50), Barter +5 (50), Melee Weapons +1 (16), Big Guns +2 (15)
Better Criticals
Level 17
Speech +9 (49), Melee Weapons +9 (25)
Fortune Finder
Level 18
Sneak +5 (30), Energy Weapons +5 (30), Speech +1 (50), Melee Weapons +7 (32)
Scrounger
Level 19
Energy Weapons +5 (35), Barter +10 (60), Melee Weapons +3 (35)
Master Trader
Level 20
Barter +5 (65), Melee Weapons +13 (48)
Finesse
Level 21
Energy Weapons +1 (46), Speech +10 (60), Barter +5 (70), Melee Weapons +2 (50)
Cyborg
Level 22
Energy Weapons +5 (51), Barter +3 (73), Melee Weapons +10 (60)
Quantum Chemist
Level 23
Energy Weapons +4 (55), Speech +7 (67), Barter +7 (80)
Gunslinger
Level 24
Speech +3 (70), Barter +5 (85), Melee Weapons +10 (70)
Animal Friend
Level 25
Energy Weapons +3 (58), Speech +10 (80), Melee Weapons +5 (75)
Deep Sleep
Level 26
Energy Weapons +2 (60), Speech +10 (90), Barter +6 (91)
Nerves of Steel
Level 27
Speech +9 (99), Barter +9 (100)
Warmonger
Level 28
Speech +1 (100), Melee Weapons +17 (92)
Entomologist
Level 29
Energy Weapons +10 (70), Melee Weapons +8 (100)
Chem Resistant
Level 30
Energy Weapons +18 (88)
Nuclear Anomaly