Strength
6
 
Perception
4
 
Endurance
4
 
Charisma
8
 
Intelligence
9
 
Agility
4
 
Luck
8
 
Action Points
73
 
Carry Weight
210
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
270
 
Melee Damage
3.0
 
Skill Points
19
 
Barter
60
 
Big Guns
15
 
Energy Weapons
15
 
Explosives
15
 
Lockpick
50
 
Medicine
60
 
Melee Weapons
20
 
Repair
50
 
Science
75
 
Small Guns
25
 
Sneak
20
 
Speech
70
 
Unarmed
15
 
Gun Nut (2)
Intense Training (3)
Night Person
Scoundrel (3)
Level 1
ST 4 PE 4 EN 4 CH 8 IN 8 AG 4 LK 8
Speech, Science, and Barter
Level 2
Small Guns +1 (20), Speech +8 (45), Repair +3 (30), Barter +3 (40), Science +3 (40)
Gun Nut
Level 3
Lockpick +4 (18), Speech +5 (50), Barter +4 (44), Science +5 (45)
Gun Nut
Level 4
Energy Weapons +1 (15), Lockpick +7 (25), Explosives +1 (15), Barter +1 (50), Medicine +8 (30)
Scoundrel
Level 5
Sneak +3 (17), Science +5 (50), Medicine +10 (40)
Scoundrel
Level 6
Science +18 (68)
Scoundrel
Level 7
Sneak +3 (20), Science +2 (70), Melee Weapons +2 (18), Medicine +10 (50), Big Guns +1 (15)
Intense Training (ST)
Level 8
Lockpick +18 (43)
Intense Training (ST)
Level 9
Lockpick +2 (45), Speech +5 (70), Repair +8 (45), Science +3 (75)
Intense Training (IN)
Level 10
Lockpick +5 (50), Unarmed +1 (15), Repair +5 (50), Medicine +8 (60)
Night Person
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