Level 1
ST 4 PE 7 EN 5 CH 5 IN 7 AG 7 LK 5
Small Guns, Sneak, and Speech
Level 2
Sneak +6 (40), Small Guns +6 (45), Speech +5 (35)
Gun Nut
Level 3
Lockpick +6 (25), Speech +5 (40), Repair +6 (35)
Gun Nut
Level 4
Lockpick +5 (30), Barter +5 (20), Medicine +7 (26)
Educated
Level 5
Lockpick +1 (31), Repair +5 (40), Barter +10 (30), Medicine +4 (30)
Comprehension
Level 6
Lockpick +9 (40), Science +1 (20), Medicine +10 (40)
Toughness
Level 7
Energy Weapons +10 (29), Barter +10 (40)
Gun Nut
Level 8
Small Guns +5 (60), Energy Weapons +5 (34), Science +10 (30)
Intense Training (ST)
Level 9
Energy Weapons +6 (40), Speech +4 (44), Science +10 (40)
Strong Back
Level 10
Small Guns +10 (70), Lockpick +5 (45), Repair +5 (50)
Finesse
Level 11
Sneak +10 (50), Lockpick +4 (49), Speech +6 (50)
Gunslinger
Level 12
Small Guns +10 (80), Lockpick +6 (55), Speech +4 (54)
Sniper
Level 13
Sneak +10 (60), Lockpick +5 (60), Repair +5 (55)
Commando
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Energy Weapons)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Barter)
Bobblehead (Science)
Big Book of Science => Science +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (54)
Dean's Electronics => Repair +2 (69)
Duck and Cover! => Explosives +2 (23)
Grognak the Barbarian => Melee Weapons +2 (19)
Guns and Bullets => Small Guns +2 (94)
Lying, Congressional Style => Speech +2 (68)
Nikola Tesla and You => Energy Weapons +2 (54)
Paradise Lost => Speech +2 (70)
Pugilism Illustrated => Unarmed +2 (19)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Tumblers Today => Lockpick +2 (74)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (19)
Covert Ops
Level 14
Sneak +6 (80), Energy Weapons +1 (55), Lockpick +3 (80), Speech +10 (80), Repair +1 (70)
Light Step
Level 15
Energy Weapons +5 (60), Barter +6 (60), Science +4 (61), Medicine +6 (60)
Thief
Level 16
Sneak +5 (90), Small Guns +3 (100), Energy Weapons +3 (63), Repair +10 (80)
Action Boy/Girl
Level 17
Sneak +10 (100), Energy Weapons +1 (79), Lockpick +5 (90), Speech +5 (85)
Tag! (Energy Weapons)
Level 18
Lockpick +5 (95), Speech +5 (90), Science +9 (70), Medicine +2 (62)
Concentrated Fire (Energy Weapons)
Level 19
Energy Weapons +6 (85), Speech +10 (100), Repair +5 (85)
Better Criticals (Energy Weapons)
Level 20
Energy Weapons +5 (90), Lockpick +5 (100), Repair +3 (88), Medicine +8 (70)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Repair +2 (90), Barter +9 (69), Medicine +10 (80)
Explorer (Energy Weapons)
Level 22
Repair +10 (100), Barter +1 (70), Science +10 (80)
Deep Sleep (Energy Weapons)
Level 23
Barter +1 (71), Science +10 (90), Medicine +10 (90)
Adamantium Skeleton (Energy Weapons)
Level 24
Energy Weapons +10 (100), Barter +1 (72), Medicine +10 (100)
Escalator to Heaven (Energy Weapons)
Level 25
Barter +11 (83), Science +10 (100)
Nerd Rage! (Energy Weapons)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Level 26
Explosives +4 (37), Barter +17 (100)
Nerves of Steel (Energy Weapons)
Level 27
Explosives +21 (58)
Warmonger (Energy Weapons)
Level 28
Explosives +21 (79)
Party Boy/Girl (Energy Weapons)
Level 29
Explosives +21 (100)
Lawbringer (Energy Weapons)
Level 30
Big Guns +21 (58)
Almost Perfect (Energy Weapons)
Wired Reflexes
Ant Sight
Booster Shot
Rad Regeneration
Hematophage
Auto Expert
Barkskin
Dream Crusher
Pitt Fighter
Power Armor Training