Strength
8
 
Perception
6
 
Endurance
8
 
Charisma
6
 
Intelligence
10
 
Agility
10
 
Luck
6
 
Action Points
110
 
Carry Weight
280
 
Critical Chance
11%
 
Dmg Resist
5%
 
Hit Points
440
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
54
 
Big Guns
60
 
Energy Weapons
60
 
Explosives
63
 
Lockpick
75
 
Medicine
60
 
Melee Weapons
64
 
Repair
80
 
Science
57
 
Small Guns
86
 
Sneak
70
 
Speech
75
 
Unarmed
70
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Covert Ops
Educated
Finesse
Intense Training (6)
Paralyzing Palm
Power Armor Training
Pyromaniac
Rad Regeneration
Silent Running
Sniper
Strong Back
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Lockpick, Small Guns, Speech
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Medicine)
Bobblehead (Agility)
Level 2
Speech +20 (50)
Intense Training (AG)
Level 3
Small Guns +8 (46), Lockpick +5 (35), Repair +7 (32)
Intense Training (AG)
Level 4
Small Guns +3 (49), Sneak +8 (31), Repair +3 (35), Melee Weapons +6 (23)
Educated
Bobblehead (Repair)
Level 5
Small Guns +3 (52), Explosives +12 (27), Science +8 (33)
Comprehension
Chinese Army: Special Ops Training Manual => Sneak +2 (33)
Level 6
Energy Weapons +3 (18), Lockpick +11 (46), Barter +7 (22), Big Guns +2 (17)
Bloody Mess
Level 7
Lockpick +1 (47), Unarmed +6 (23), Sneak +7 (40), Melee Weapons +9 (32)
Intense Training (EN)
Level 8
Unarmed +11 (34), Barter +6 (28), Science +6 (39)
Commando
Level 9
Energy Weapons +5 (23), Lockpick +2 (49), Explosives +10 (37), Melee Weapons +4 (36), Medicine +2 (37)
Strong Back
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 10
Small Guns +7 (69), Energy Weapons +10 (45), Science +5 (54), Big Guns +1 (32)
Finesse
Ant Might
Barkskin
Covert Ops
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 11
Explosives +1 (50), Barter +6 (46), Big Guns +16 (48)
Intense Training (ST)
Level 12
Energy Weapons +4 (49), Repair +5 (50), Medicine +14 (51)
Sniper
Level 13
Energy Weapons +2 (51), Unarmed +7 (53), Explosives +3 (53), Barter +5 (51), Big Guns +3 (51), Medicine +3 (54)
Silent Running
Level 14
Small Guns +3 (77), Energy Weapons +4 (55), Speech +9 (71), Melee Weapons +7 (57)
Intense Training (AG)
Level 15
Energy Weapons +3 (58), Speech +4 (75), Repair +10 (60), Melee Weapons +6 (63)
Intense Training (EN)
Level 16
Small Guns +3 (80), Lockpick +11 (75), Sneak +8 (70), Melee Weapons +1 (64)
Action Boy/Girl
Level 17
Unarmed +6 (61), Repair +8 (68), Explosives +9 (62)
Better Criticals
Level 18
Energy Weapons +2 (60), Unarmed +9 (70), Repair +5 (73), Explosives +1 (63), Medicine +6 (60)
Paralyzing Palm
Level 19
Small Guns +6 (86), Repair +7 (80), Barter +3 (54), Big Guns +7 (60)
Pyromaniac
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