Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Lockpick, Small Guns, Speech
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Medicine)
Bobblehead (Agility)
Level 2
Speech +20 (50)
Intense Training (AG)
Level 3
Small Guns +8 (46), Lockpick +5 (35), Repair +7 (32)
Intense Training (AG)
Level 4
Small Guns +3 (49), Sneak +8 (31), Repair +3 (35), Melee Weapons +6 (23)
Educated
Bobblehead (Repair)
Level 5
Small Guns +3 (52), Explosives +12 (27), Science +8 (33)
Comprehension
Chinese Army: Special Ops Training Manual => Sneak +2 (33)
Level 6
Energy Weapons +3 (18), Lockpick +11 (46), Barter +7 (22), Big Guns +2 (17)
Bloody Mess
Level 7
Lockpick +1 (47), Unarmed +6 (23), Sneak +7 (40), Melee Weapons +9 (32)
Intense Training (EN)
Level 8
Unarmed +11 (34), Barter +6 (28), Science +6 (39)
Commando
Level 9
Energy Weapons +5 (23), Lockpick +2 (49), Explosives +10 (37), Melee Weapons +4 (36), Medicine +2 (37)
Strong Back
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 10
Small Guns +7 (69), Energy Weapons +10 (45), Science +5 (54), Big Guns +1 (32)
Finesse
Ant Might
Barkskin
Covert Ops
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 11
Explosives +1 (50), Barter +6 (46), Big Guns +16 (48)
Intense Training (ST)
Level 12
Energy Weapons +4 (49), Repair +5 (50), Medicine +14 (51)
Sniper
Level 13
Energy Weapons +2 (51), Unarmed +7 (53), Explosives +3 (53), Barter +5 (51), Big Guns +3 (51), Medicine +3 (54)
Silent Running
Level 14
Small Guns +3 (77), Energy Weapons +4 (55), Speech +9 (71), Melee Weapons +7 (57)
Intense Training (AG)
Level 15
Energy Weapons +3 (58), Speech +4 (75), Repair +10 (60), Melee Weapons +6 (63)
Intense Training (EN)
Level 16
Small Guns +3 (80), Lockpick +11 (75), Sneak +8 (70), Melee Weapons +1 (64)
Action Boy/Girl
Level 17
Unarmed +6 (61), Repair +8 (68), Explosives +9 (62)
Better Criticals
Level 18
Energy Weapons +2 (60), Unarmed +9 (70), Repair +5 (73), Explosives +1 (63), Medicine +6 (60)
Paralyzing Palm
Level 19
Small Guns +6 (86), Repair +7 (80), Barter +3 (54), Big Guns +7 (60)
Pyromaniac