Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Child at Heart
Commando
Comprehension
Concentrated Fire
Contract Killer
Covert Ops
Cyborg
Educated
Explorer
Finesse
Fortune Finder
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training
Lady Killer/Black Widow
Lawbringer
Life Giver
Light Step
Mister Sandman
Pitt Fighter
Power Armor Training
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 6 CH 5 IN 6 AG 6 LK 6
Sneak, Repair, and Small Guns
Level 2
Speech +3 (18), Explosives +8 (25), Barter +5 (20)
Lady Killer/Black Widow
Level 3
Lockpick +5 (22), Speech +3 (21), Medicine +8 (27)
Intense Training (IN)
Ant Might
Covert Ops
Power Armor Training
Rad Regeneration
Level 4
Lockpick +5 (30), Speech +4 (25), Science +8 (30)
Educated
Auto Expert
Booster Shot
Pitt Fighter
Wired Reflexes
Level 5
Sneak +3 (35), Small Guns +5 (40), Energy Weapons +3 (20), Speech +9 (34)
Comprehension
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Energy Weapons)
Level 6
Sneak +5 (50), Speech +6 (50), Repair +6 (50), Melee Weapons +3 (30)
Fortune Finder
Level 7
Lockpick +10 (50), Medicine +10 (47)
Toughness
Level 8
Energy Weapons +2 (32), Explosives +15 (50), Medicine +3 (50)
Scrounger
Hematophage
Level 9
Energy Weapons +10 (42), Science +10 (50)
Strong Back
Level 10
Energy Weapons +8 (50), Barter +12 (42)
Finesse
Level 11
Barter +8 (50), Big Guns +12 (39)
Bloody Mess
Level 12
Melee Weapons +9 (39), Big Guns +11 (50)
Silent Running
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Level 13
Unarmed +9 (36), Melee Weapons +11 (50)
Sniper
Level 14
Small Guns +4 (54), Unarmed +14 (50), Medicine +2 (52)
Light Step
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (62)
Level 15
Lockpick +10 (60), Barter +5 (55), Science +5 (55)
Child at Heart
Level 16
Small Guns +15 (69), Science +5 (60)
Action Boy/Girl
Level 17
Small Guns +1 (70), Lockpick +10 (70), Science +8 (68), Medicine +1 (63)
Better Criticals
Level 18
Lockpick +5 (75), Speech +6 (56), Repair +7 (59), Science +2 (70)
Cyborg
Level 19
Repair +6 (65), Barter +9 (64), Science +5 (75)
Concentrated Fire
Level 20
Energy Weapons +4 (64), Speech +4 (60), Explosives +10 (60), Medicine +2 (65)
Grim Reaper's Sprint
Level 21
Energy Weapons +6 (70), Speech +8 (68), Barter +6 (70)
Lawbringer
Level 22
Small Guns +8 (78), Lockpick +5 (80), Speech +2 (70), Big Guns +5 (55)
Commando
Level 23
Small Guns +2 (80), Repair +13 (78), Science +5 (80)
Robotics Expert
Level 24
Medicine +5 (70), Big Guns +15 (70)
Contract Killer
Level 25
Lockpick +8 (88), Repair +2 (80), Medicine +10 (80)
Gunslinger
Level 26
Lockpick +2 (90), Unarmed +10 (60), Science +5 (85), Melee Weapons +3 (53)
Explorer
Level 27
Unarmed +5 (65), Explosives +3 (63), Melee Weapons +12 (65)
Adamantium Skeleton
Level 28
Energy Weapons +3 (73), Unarmed +5 (70), Explosives +7 (70), Melee Weapons +5 (70)
Life Giver
Level 29
Energy Weapons +2 (75), Speech +5 (75), Repair +5 (85), Barter +5 (75), Medicine +3 (83)
Mister Sandman
Level 30
Unarmed +5 (83), Speech +5 (90), Science +5 (96), Big Guns +5 (83)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
Tumblers Today => Lockpick +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (82)
Grognak the Barbarian => Melee Weapons +2 (84)
Grognak the Barbarian => Melee Weapons +2 (86)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (94)
Paradise Lost => Speech +2 (96)
Nikola Tesla and You => Energy Weapons +2 (87)
Nikola Tesla and You => Energy Weapons +2 (89)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (91)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (87)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Barkskin
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