Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
99
 
Big Guns
90
 
Energy Weapons
97
 
Explosives
100
 
Lockpick
97
 
Medicine
95
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
98
 
Speech
100
 
Unarmed
90
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Cannibal
Commando
Concentrated Fire
Covert Ops
Cyborg
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (4)
Iron Fist
Lady Killer/Black Widow
Life Giver
Mister Sandman
Night Person
Ninja
Pitt Fighter
Power Armor Training
Rad Absorption
Rad Regeneration
Rad Resistance
Scoundrel
Silent Running
Solar Powered
Tag!
Toughness
Wired Reflexes
Level 1
ST 4 PE 4 EN 10 CH 4 IN 10 AG 4 LK 4
Small Guns, Sneak, and Repair
Level 2
Speech +20 (32)
Intense Training (AG)
Level 3
Sneak +10 (41), Small Guns +10 (41)
Intense Training (AG)
Level 4
Sneak +10 (51), Small Guns +10 (51)
Educated
Level 5
Sneak +8 (60), Small Guns +8 (60), Lockpick +7 (20)
Intense Training (LK)
Level 6
Energy Weapons +2 (15), Lockpick +13 (33), Speech +2 (35), Explosives +2 (15), Barter +2 (15), Melee Weapons +2 (15)
Intense Training (LK)
Level 7
Energy Weapons +5 (20), Lockpick +3 (36), Explosives +5 (20), Barter +5 (20), Medicine +5 (30)
Bloody Mess
Level 8
Lockpick +4 (40), Explosives +4 (24), Barter +5 (25), Melee Weapons +5 (20), Medicine +5 (35)
Commando
Level 9
Energy Weapons +10 (30), Explosives +6 (30), Science +5 (30), Big Guns +2 (27)
Scoundrel
Level 10
Lockpick +5 (45), Unarmed +5 (30), Melee Weapons +5 (25), Medicine +5 (40), Big Guns +3 (30)
Night Person
Level 11
Energy Weapons +5 (35), Unarmed +3 (33), Explosives +5 (35), Barter +5 (35), Big Guns +5 (35)
Finesse
Level 12
Energy Weapons +5 (40), Unarmed +7 (40), Science +10 (40), Big Guns +1 (36)
Life Giver
Level 13
Explosives +5 (40), Barter +5 (40), Melee Weapons +9 (34), Big Guns +4 (40)
Mister Sandman
Level 14
Energy Weapons +5 (45), Explosives +2 (42), Barter +5 (45), Melee Weapons +6 (40), Big Guns +5 (45)
Adamantium Skeleton
Level 15
Repair +5 (45), Explosives +3 (45), Science +5 (45), Melee Weapons +5 (45), Medicine +5 (45)
Silent Running
Level 16
Unarmed +5 (45), Speech +5 (45), Barter +3 (48), Science +5 (50), Medicine +5 (50)
Action Boy/Girl
Level 17
Barter +2 (50), Science +10 (60), Medicine +10 (60), Big Guns +1 (46)
Tag! (Energy Weapons)
Level 18
Lockpick +5 (50), Repair +4 (49), Explosives +5 (50), Melee Weapons +5 (50), Big Guns +4 (50)
Cyborg (Energy Weapons)
Level 19
Lockpick +7 (57), Unarmed +5 (50), Repair +11 (60)
Lady Killer/Black Widow (Energy Weapons)
Level 20
Small Guns +10 (70), Lockpick +3 (60), Repair +10 (70)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Speech +5 (50), Explosives +5 (55), Barter +5 (55), Melee Weapons +3 (53), Big Guns +5 (55)
Solar Powered (Energy Weapons)
Level 22
Lockpick +10 (70), Unarmed +5 (55), Speech +6 (56), Melee Weapons +2 (55)
Cannibal (Energy Weapons)
Level 23
Speech +4 (60), Explosives +4 (59), Melee Weapons +5 (60), Medicine +10 (70)
Concentrated Fire (Energy Weapons)
Level 24
Unarmed +5 (60), Explosives +1 (60), Barter +5 (60), Science +7 (67), Big Guns +5 (60)
Rad Resistance (Energy Weapons)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Auto Expert
Barkskin
Power Armor Training
Wired Reflexes
Booster Shot
Covert Ops
Dream Crusher
Rad Regeneration
Pitt Fighter
Hematophage
Level 25
Speech +5 (75), Explosives +8 (80), Melee Weapons +10 (80)
Gunslinger (Energy Weapons)
Level 26
Unarmed +5 (75), Speech +5 (80), Barter +5 (75), Big Guns +8 (78)
Toughness (Energy Weapons)
Level 27
Sneak +1 (81), Small Guns +2 (85), Energy Weapons +3 (85), Repair +5 (85), Barter +5 (80), Medicine +5 (85), Big Guns +2 (80)
Iron Fist (Energy Weapons)
Level 28
Sneak +4 (85), Unarmed +10 (85), Speech +4 (84), Melee Weapons +5 (85)
Ninja (Energy Weapons)
Level 29
Small Guns +2 (87), Speech +1 (85), Explosives +5 (85), Barter +5 (85), Science +5 (85), Big Guns +5 (85)
Rad Absorption (Energy Weapons)
Level 30
Sneak +2 (95), Unarmed +3 (90), Repair +9 (96), Science +3 (90), Medicine +3 (90), Big Guns +3 (90)
Almost Perfect (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Luck)
Chinese Army: Special Ops Training Manual => Sneak +1 (98)
Big Book of Science => Science +1 (91)
D.C. Journal of Internal Medicine => Medicine +1 (91)
Grognak the Barbarian => Melee Weapons +1 (100)
Duck and Cover! => Explosives +1 (98)
Dean's Electronics => Repair +1 (97)
Dean's Electronics => Repair +1 (98)
Dean's Electronics => Repair +1 (99)
Dean's Electronics => Repair +1 (100)
Duck and Cover! => Explosives +1 (99)
Duck and Cover! => Explosives +1 (100)
Lying, Congressional Style => Speech +1 (100)
Lying, Congressional Style => Speech +1 (100)
Guns and Bullets => Small Guns +1 (98)
Guns and Bullets => Small Guns +1 (99)
Guns and Bullets => Small Guns +1 (100)
Big Book of Science => Science +1 (92)
Big Book of Science => Science +1 (93)
Big Book of Science => Science +1 (94)
Big Book of Science => Science +1 (95)
Big Book of Science => Science +1 (96)
Big Book of Science => Science +1 (97)
Big Book of Science => Science +1 (98)
Big Book of Science => Science +1 (99)
Big Book of Science => Science +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (92)
D.C. Journal of Internal Medicine => Medicine +1 (93)
D.C. Journal of Internal Medicine => Medicine +1 (94)
D.C. Journal of Internal Medicine => Medicine +1 (95)
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