Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Sneak, Small Guns, and Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Power Armor Training
Auto Expert
Ant Sight
Booster Shot
Covert Ops
Ghoul Ecology
Pitt Fighter
Punga Power!
Rad Regeneration
Xenotech Expert
Superior Defender
Level 2
Sneak +3 (46), Lockpick +3 (51), Repair +5 (41), Science +1 (40), Melee Weapons +3 (31), Medicine +5 (41)
Intense Training (LK)
Level 3
Sneak +4 (50), Small Guns +4 (50), Lockpick +3 (54), Repair +4 (45), Science +5 (45)
Intense Training (LK)
Level 4
Sneak +5 (55), Small Guns +5 (55), Repair +5 (50), Science +5 (50)
Educated
Level 5
Sneak +5 (61), Small Guns +5 (61), Repair +5 (56), Science +5 (56), Melee Weapons +3 (35)
Intense Training (LK)
Level 6
Sneak +4 (65), Small Guns +4 (65), Repair +4 (60), Science +4 (60), Melee Weapons +5 (40), Medicine +2 (44)
Toughness
Level 7
Sneak +5 (70), Small Guns +5 (70), Repair +5 (65), Science +5 (65), Melee Weapons +3 (43)
Fortune Finder
Level 8
Sneak +5 (75), Small Guns +5 (75), Repair +5 (70), Science +5 (70), Melee Weapons +2 (45), Medicine +1 (45)
Scrounger
Level 9
Sneak +5 (80), Small Guns +5 (80), Repair +5 (75), Science +5 (75), Melee Weapons +1 (46), Medicine +2 (47)
Intense Training (LK)
Level 10
Sneak +5 (85), Small Guns +5 (85), Repair +5 (80), Science +5 (80), Melee Weapons +2 (48), Medicine +1 (48)
Mister Sandman
Level 11
Sneak +5 (90), Small Guns +5 (90), Repair +5 (85), Science +5 (85), Melee Weapons +2 (50), Medicine +1 (49)
Finesse
Level 12
Sneak +5 (100), Small Guns +5 (95), Repair +5 (90), Science +5 (90), Melee Weapons +1 (51), Medicine +2 (51)
Silent Running
Level 13
Small Guns +5 (100), Lockpick +5 (60), Repair +5 (95), Science +5 (95), Melee Weapons +1 (52), Medicine +2 (53)
Rad Resistance
Level 14
Lockpick +10 (70), Repair +5 (100), Science +5 (100), Melee Weapons +2 (54), Medicine +1 (54)
Lawbringer
Level 15
Lockpick +20 (90), Melee Weapons +1 (55), Medicine +2 (56)
Strong Back
Level 16
Energy Weapons +2 (33), Lockpick +10 (100), Speech +1 (30), Barter +1 (30), Melee Weapons +5 (60), Medicine +4 (60)
Better Criticals
Level 17
Energy Weapons +4 (37), Explosives +4 (35), Barter +5 (50), Melee Weapons +5 (65), Medicine +5 (65)
Tag! (Barter)
Level 18
Energy Weapons +3 (50), Speech +10 (40), Melee Weapons +5 (70), Medicine +5 (70)
Cyborg
Level 19
Unarmed +1 (30), Speech +10 (50), Melee Weapons +5 (75), Medicine +5 (75), Big Guns +2 (31)
Bloody Mess
Level 20
Energy Weapons +3 (53), Speech +5 (55), Barter +5 (55), Melee Weapons +5 (80), Medicine +5 (80)
Grim Reaper's Sprint
Level 21
Energy Weapons +3 (56), Speech +5 (60), Barter +5 (60), Melee Weapons +5 (85), Medicine +5 (85)
Master Trader
Level 22
Energy Weapons +3 (59), Speech +5 (65), Barter +5 (65), Melee Weapons +5 (90), Medicine +5 (90)
Size Matters
Level 23
Energy Weapons +3 (62), Speech +5 (70), Barter +5 (70), Melee Weapons +5 (95), Medicine +5 (95)
Size Matters
Level 24
Energy Weapons +3 (65), Speech +5 (75), Barter +5 (75), Melee Weapons +5 (100), Medicine +5 (100)
Adamantium Skeleton
Level 25
Energy Weapons +9 (74), Speech +5 (80), Barter +5 (80), Big Guns +4 (80)
Size Matters
Level 26
Energy Weapons +8 (82), Speech +5 (85), Barter +5 (85), Big Guns +5 (85)
Warmonger
Level 27
Energy Weapons +8 (90), Speech +5 (90), Barter +5 (90), Big Guns +5 (92)
Intense Training (EN)
Level 28
Energy Weapons +5 (95), Speech +5 (95), Explosives +5 (40), Barter +5 (95), Big Guns +3 (95)
Rad Absorption
Level 29
Energy Weapons +5 (100), Speech +5 (100), Explosives +3 (43), Barter +5 (100), Big Guns +5 (100)
Nerd Rage!
Level 30
Explosives +23 (70)
Almost Perfect
Paradise Lost => Speech +1 (100)
Duck and Cover! => Explosives +1 (71)
Duck and Cover! => Explosives +1 (72)
Duck and Cover! => Explosives +1 (73)
Duck and Cover! => Explosives +1 (74)
Duck and Cover! => Explosives +1 (75)