Strength
8
 
Perception
6
 
Endurance
10
 
Charisma
6
 
Intelligence
4
 
Agility
10
 
Luck
6
 
Action Points
110
 
Carry Weight
280
 
Critical Chance
11%
 
Dmg Resist
20%
 
Hit Points
590
 
Melee Damage
4.0
 
Skill Points
14
 
Barter
50
 
Big Guns
50
 
Energy Weapons
50
 
Explosives
100
 
Lockpick
68
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
50
 
Action Boy/Girl
Adamantium Skeleton
Animal Friend (2)
Ant Might
Better Criticals
Chemist
Child at Heart
Comprehension
Cyborg
Demolition Expert (3)
Entomologist
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Intense Training (2)
Lawbringer
Ninja
Puppies!
Quantum Chemist
Rad Absorption
Robotics Expert
Silent Running
Solar Powered
Strong Back
Toughness
Level 1
ST 6 PE 5 EN 8 CH 5 IN 3 AG 8 LK 5
Melee Weapons, Repair, and Speech
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Level 2
Speech +12 (54), Science +2 (25)
Intense Training (EN)
Level 3
Speech +14 (68)
Intense Training (AG)
Level 4
Speech +14 (82)
Comprehension
Level 5
Speech +13 (95), Science +1 (26)
Child at Heart
Level 6
Science +14 (40)
Entomologist
Level 7
Speech +4 (99), Science +10 (50)
Toughness
Level 8
Speech +1 (100), Explosives +13 (40)
Strong Back
Level 9
Explosives +10 (50), Melee Weapons +4 (50)
Demolition Expert
Level 10
Melee Weapons +14 (64)
Finesse
Grognak the Barbarian => Melee Weapons +2 (66)
Level 11
Melee Weapons +14 (80)
Animal Friend
Level 12
Melee Weapons +14 (94)
Animal Friend
Level 13
Melee Weapons +6 (100), Medicine +8 (31)
Robotics Expert
Level 14
Sneak +14 (49)
Demolition Expert
Level 15
Sneak +1 (60), Medicine +13 (44)
Silent Running
Level 16
Medicine +14 (58)
Better Criticals
Level 17
Sneak +12 (72), Medicine +2 (60)
Action Boy/Girl
Level 18
Sneak +14 (86)
Adamantium Skeleton
Level 19
Sneak +14 (100)
Demolition Expert
Level 20
Science +14 (64)
Cyborg
Level 21
Barter +8 (35), Science +6 (70)
Fast Metabolism
Level 22
Barter +14 (49)
Ninja
Level 23
Barter +1 (50), Big Guns +13 (48)
Grim Reaper's Sprint
Level 24
Energy Weapons +12 (49), Big Guns +2 (50)
Solar Powered
Level 25
Energy Weapons +1 (50), Lockpick +13 (40)
Explorer
Level 26
Lockpick +10 (50), Repair +4 (42)
Puppies!
Level 27
Small Guns +6 (41), Repair +8 (50)
Quantum Chemist
Level 28
Small Guns +9 (50), Unarmed +5 (40)
Rad Absorption
Level 29
Lockpick +4 (54), Unarmed +10 (50)
Chemist
Level 30
Lockpick +14 (68)
Lawbringer
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (52)
Duck and Cover! => Explosives +2 (52)
Dean's Electronics => Repair +2 (54)
Dean's Electronics => Repair +2 (56)
Dean's Electronics => Repair +2 (58)
Dean's Electronics => Repair +2 (60)
Dean's Electronics => Repair +2 (62)
Dean's Electronics => Repair +2 (64)
Dean's Electronics => Repair +2 (66)
Dean's Electronics => Repair +2 (68)
Dean's Electronics => Repair +2 (70)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Duck and Cover! => Explosives +2 (54)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (56)
Duck and Cover! => Explosives +2 (58)
Duck and Cover! => Explosives +2 (60)
Duck and Cover! => Explosives +2 (62)
Duck and Cover! => Explosives +2 (64)
Duck and Cover! => Explosives +2 (66)
Duck and Cover! => Explosives +2 (68)
Duck and Cover! => Explosives +2 (70)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Guns and Bullets => Small Guns +2 (52)
Guns and Bullets => Small Guns +2 (54)
Guns and Bullets => Small Guns +2 (56)
Guns and Bullets => Small Guns +2 (58)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (60)
Guns and Bullets => Small Guns +2 (62)
Guns and Bullets => Small Guns +2 (64)
Guns and Bullets => Small Guns +2 (66)
Guns and Bullets => Small Guns +2 (68)
Guns and Bullets => Small Guns +2 (70)
Guns and Bullets => Small Guns +2 (72)
Guns and Bullets => Small Guns +2 (74)
Guns and Bullets => Small Guns +2 (76)
Guns and Bullets => Small Guns +2 (78)
Guns and Bullets => Small Guns +2 (80)
Guns and Bullets => Small Guns +2 (82)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
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