Strength
6
 
Perception
9
 
Endurance
5
 
Charisma
5
 
Intelligence
7
 
Agility
4
 
Luck
9
 
Action Points
73
 
Carry Weight
210
 
Critical Chance
14%
 
Dmg Resist
15%
 
Hit Points
410
 
Melee Damage
3.0
 
Skill Points
20
 
Barter
100
 
Big Guns
30
 
Energy Weapons
100
 
Explosives
60
 
Lockpick
28
 
Medicine
100
 
Melee Weapons
20
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
15
 
Speech
17
 
Unarmed
17
 
Adamantium Skeleton
Barkskin
Better Criticals
Booster Shot
Chem Resistant
Chemist
Commando
Concentrated Fire
Cyborg
Dream Crusher
Educated
Fast Metabolism
Finesse
Fortune Finder
Grim Reaper's Sprint
Gun Nut
Gunslinger
Nerd Rage!
Night Person
Power Armor Training
Quantum Chemist
Rad Regeneration
Robotics Expert
Scrounger
Superior Defender
Swift Learner (2)
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 8 EN 4 CH 5 IN 6 AG 4 LK 8
Energy Weapons, Medicine, and Repair
Level 2
Small Guns +16 (30)
Swift Learner
Level 3
Small Guns +2 (37), Energy Weapons +3 (40), Repair +2 (40), Barter +4 (20), Science +3 (21), Medicine +2 (35)
Gun Nut
Level 4
Small Guns +3 (40), Repair +4 (44), Science +4 (25), Medicine +5 (40)
Educated
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Small Guns)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Endurance)
Level 5
Energy Weapons +13 (55), Repair +6 (50)
Swift Learner
Dream Crusher
Level 6
Small Guns +10 (60), Energy Weapons +5 (60), Medicine +4 (44)
Fortune Finder
Big Book of Science => Science +1 (26)
Level 7
Science +14 (40), Medicine +5 (49)
Gunslinger
Bobblehead (Science)
Level 8
Lockpick +1 (25), Repair +6 (56), Explosives +1 (35), Barter +10 (30), Medicine +1 (50)
Scrounger
Level 9
Energy Weapons +10 (70), Repair +4 (60), Explosives +1 (36), Science +4 (54)
Commando
Barkskin
Level 10
Energy Weapons +15 (85), Medicine +4 (54)
Nerd Rage!
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Bobblehead (Medicine)
Bobblehead (Repair)
Superior Defender
Wired Reflexes
Rad Regeneration
Power Armor Training
Xenotech Expert
Booster Shot
Level 11
Energy Weapons +4 (100), Repair +7 (80), Science +6 (63), Medicine +3 (70)
Night Person
D.C. Journal of Internal Medicine => Medicine +1 (71)
Dean's Electronics => Repair +1 (81)
Big Book of Science => Science +1 (64)
Dean's Electronics => Repair +1 (82)
Level 12
Repair +1 (83), Medicine +19 (90)
Robotics Expert
Level 13
Barter +4 (35), Science +16 (80)
Fast Metabolism
Level 14
Repair +2 (85), Barter +15 (50), Science +3 (83)
Adamantium Skeleton
Level 15
Barter +13 (63), Science +7 (90)
Cyborg
Level 16
Repair +6 (91), Explosives +3 (40), Barter +7 (70), Melee Weapons +1 (20), Big Guns +3 (30)
Chem Resistant
Level 17
Repair +9 (100), Science +1 (91), Medicine +10 (100)
Better Criticals
Level 18
Barter +11 (81), Science +9 (100)
Concentrated Fire
Level 19
Small Guns +1 (62), Barter +19 (100)
Finesse
Level 20
Small Guns +20 (82)
Grim Reaper's Sprint
Level 21
Small Guns +18 (100), Lockpick +2 (28)
Chemist
Level 22
Explosives +20 (60)
Quantum Chemist
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