Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
18%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
35
 
Big Guns
45
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
85
 
Medicine
100
 
Melee Weapons
64
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
40
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Barkskin
Better Criticals
Bloody Mess
Commando
Concentrated Fire
Covert Ops
Deep Sleep
Demolition Expert (3)
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Hematophage
Here and Now
Karmic Rebalance
Life Giver
Light Step
Nerves of Steel
Pitt Fighter
Rad Regeneration
Scrounger
Silent Running
Sniper
Tag!
Thief (3)
Toughness
Wired Reflexes
Level 1
ST 7 PE 6 EN 5 CH 5 IN 5 AG 7 LK 5
Small Guns, Sneak, and Medicine
Bobblehead (Small Guns)
Bobblehead (Sneak)
Level 2
Sneak +2 (51), Small Guns +2 (46), Lockpick +3 (25), Medicine +8 (38)
Thief
Guns and Bullets => Small Guns +1 (47)
Bobblehead (Medicine)
Wired Reflexes
Level 3
Sneak +4 (60), Small Guns +3 (50), Speech +1 (16), Repair +5 (20), Medicine +2 (50)
Thief
Bobblehead (Repair)
Level 4
Small Guns +5 (55), Repair +2 (32), Explosives +3 (20), Medicine +5 (55)
Educated
Bobblehead (Strength)
Level 5
Small Guns +5 (60), Lockpick +3 (38), Explosives +5 (25), Medicine +5 (60)
Thief
Level 6
Sneak +5 (70), Small Guns +5 (65), Lockpick +2 (40), Repair +2 (34), Medicine +4 (64)
Toughness
Hematophage
Barkskin
Bobblehead (Endurance)
Level 7
Sneak +5 (75), Small Guns +5 (70), Explosives +2 (27), Medicine +6 (70)
Bloody Mess
Bobblehead (Agility)
Level 8
Sneak +3 (80), Lockpick +4 (44), Repair +2 (36), Explosives +6 (33), Melee Weapons +1 (22), Medicine +2 (72)
Commando
Bobblehead (Explosives)
D.C. Journal of Internal Medicine => Medicine +1 (73)
Level 9
Sneak +2 (82), Small Guns +4 (76), Energy Weapons +1 (18), Lockpick +6 (50), Explosives +2 (45), Medicine +3 (76)
Scrounger
Pitt Fighter
Level 10
Small Guns +5 (81), Energy Weapons +4 (22), Explosives +7 (52), Medicine +2 (78)
Finesse
Bobblehead (Energy Weapons)
Covert Ops
Level 11
Sneak +6 (88), Lockpick +1 (54), Explosives +4 (56), Medicine +7 (85)
Here and Now
Bobblehead (Perception)
Level 12
Sneak +12 (100), Small Guns +6 (90)
Sniper
Level 13
Small Guns +2 (92), Speech +13 (29), Medicine +3 (88)
Fast Metabolism
Bobblehead (Speech)
Level 14
Energy Weapons +14 (48), Explosives +4 (62)
Adamantium Skeleton
Level 15
Energy Weapons +2 (50), Speech +1 (40), Explosives +15 (77)
Light Step
D.C. Journal of Internal Medicine => Medicine +1 (89)
Level 16
Small Guns +8 (100), Energy Weapons +1 (51), Explosives +3 (80), Medicine +6 (95)
Action Boy/Girl
Level 17
Energy Weapons +17 (83), Medicine +1 (96)
Tag! (Energy Weapons)
Bobblehead (Intelligence)
Level 18
Energy Weapons +7 (90), Explosives +10 (90), Medicine +2 (100)
Concentrated Fire (Energy Weapons)
D.C. Journal of Internal Medicine => Medicine +1 (100)
Grognak the Barbarian => Melee Weapons +1 (23)
Grognak the Barbarian => Melee Weapons +1 (24)
Guns and Bullets => Small Guns +1 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (18)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
Level 19
Energy Weapons +10 (100), Speech +6 (46), Explosives +3 (93)
Silent Running (Energy Weapons)
Bobblehead (Luck)
Level 20
Lockpick +4 (60), Speech +4 (50), Repair +4 (42), Explosives +7 (100)
Explorer (Energy Weapons)
Level 21
Speech +11 (61), Repair +8 (50)
Grim Reaper's Sprint (Energy Weapons)
Level 22
Speech +9 (70), Melee Weapons +10 (34)
Deep Sleep (Energy Weapons)
Level 23
Science +11 (31), Big Guns +8 (26)
Demolition Expert (Energy Weapons)
Level 24
Science +19 (50)
Karmic Rebalance (Energy Weapons)
Bobblehead (Lockpick)
Level 25
Science +13 (63), Melee Weapons +6 (40)
Demolition Expert (Energy Weapons)
Pugilism Illustrated => Unarmed +1 (18)
Level 26
Repair +12 (62), Science +7 (70)
Nerves of Steel (Energy Weapons)
Bobblehead (Science)
Rad Regeneration
Level 27
Repair +8 (70), Melee Weapons +10 (50), Big Guns +1 (27)
Better Criticals (Energy Weapons)
Bobblehead (Charisma)
Big Book of Science => Science +1 (81)
Level 28
Repair +10 (80), Science +9 (90)
Life Giver (Energy Weapons)
Dean's Electronics => Repair +1 (81)
Level 29
Repair +9 (90), Science +10 (100)
Demolition Expert (Energy Weapons)
Paradise Lost => Speech +1 (73)
Level 30
Lockpick +9 (85), Repair +10 (100)
Almost Perfect (Energy Weapons)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Big Book of Science => Science +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (100)
Dean's Electronics => Repair +1 (100)
Duck and Cover! => Explosives +1 (100)
Duck and Cover! => Explosives +1 (100)
Duck and Cover! => Explosives +1 (100)
Lying, Congressional Style => Speech +1 (82)
Lying, Congressional Style => Speech +1 (83)
Lying, Congressional Style => Speech +1 (84)
Lying, Congressional Style => Speech +1 (85)
Lying, Congressional Style => Speech +1 (86)
Lying, Congressional Style => Speech +1 (87)
Lying, Congressional Style => Speech +1 (88)
Lying, Congressional Style => Speech +1 (89)
Lying, Congressional Style => Speech +1 (90)
Lying, Congressional Style => Speech +1 (91)
Lying, Congressional Style => Speech +1 (92)
Lying, Congressional Style => Speech +1 (93)
Lying, Congressional Style => Speech +1 (94)
Lying, Congressional Style => Speech +1 (95)
Lying, Congressional Style => Speech +1 (96)
Lying, Congressional Style => Speech +1 (97)
Lying, Congressional Style => Speech +1 (98)
Lying, Congressional Style => Speech +1 (99)
Lying, Congressional Style => Speech +1 (100)
Lying, Congressional Style => Speech +1 (100)
Nikola Tesla and You => Energy Weapons +1 (100)
Pugilism Illustrated => Unarmed +1 (37)
Pugilism Illustrated => Unarmed +1 (38)
Pugilism Illustrated => Unarmed +1 (39)
Pugilism Illustrated => Unarmed +1 (40)
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