Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
99
 
Big Guns
35
 
Energy Weapons
95
 
Explosives
95
 
Lockpick
95
 
Medicine
81
 
Melee Weapons
74
 
Repair
91
 
Science
91
 
Small Guns
91
 
Sneak
91
 
Speech
99
 
Unarmed
27
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gun Nut
Gunslinger
Intense Training (4)
Life Giver
Light Step
Nerves of Steel
No Weaknesses
Rad Absorption
Rad Resistance
Silent Running
Sniper
Strong Back
Toughness
Warmonger
Level 1
ST 4 PE 7 EN 6 CH 1 IN 8 AG 8 LK 6
Lockpick, Repair, and Small Guns
Bobblehead (Medicine)
Level 2
Sneak +9 (30), Lockpick +1 (35), Explosives +8 (27)
Gun Nut
Level 3
Small Guns +4 (45), Lockpick +5 (40), Repair +4 (47), Explosives +3 (30), Science +2 (25)
Intense Training (IN)
Bobblehead (Strength)
Level 4
Sneak +5 (35), Small Guns +3 (48), Lockpick +6 (46), Repair +3 (50), Medicine +2 (35)
Educated
Level 5
Sneak +5 (40), Small Guns +2 (50), Energy Weapons +1 (20), Lockpick +4 (50), Science +10 (35)
Comprehension
Level 6
Small Guns +5 (55), Lockpick +5 (55), Repair +5 (55), Science +5 (40), Medicine +2 (37)
Gunslinger
Level 7
Small Guns +5 (60), Lockpick +5 (60), Repair +5 (60), Science +4 (44), Medicine +3 (40)
Toughness
Level 8
Sneak +1 (41), Small Guns +5 (65), Lockpick +5 (65), Repair +5 (65), Science +6 (50)
Commando
Level 9
Sneak +2 (43), Small Guns +5 (70), Lockpick +5 (70), Repair +5 (70), Medicine +5 (45)
Strong Back
Level 10
Sneak +2 (45), Small Guns +5 (75), Lockpick +5 (75), Repair +5 (75), Medicine +5 (50)
Finesse
Level 11
Sneak +15 (62), Science +4 (54), Medicine +3 (53)
Intense Training (AG)
Level 12
Sneak +3 (75), Explosives +6 (36), Science +6 (60), Medicine +7 (60)
Silent Running
Tales of a Junktown Jerky Vendor => Barter +2 (9)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Level 13
Sneak +3 (80), Small Guns +3 (80), Energy Weapons +2 (22), Lockpick +5 (80), Repair +5 (80), Explosives +4 (40)
Life Giver
Level 14
Energy Weapons +8 (40), Science +7 (67), Medicine +7 (67)
Cyborg
Level 15
Energy Weapons +4 (44), Explosives +5 (45), Science +13 (80)
Sniper
Level 16
Energy Weapons +10 (54), Explosives +9 (54), Medicine +3 (70)
Action Boy/Girl
Level 17
Energy Weapons +11 (65), Explosives +11 (65)
Better Criticals
Bobblehead (Intelligence)
Bobblehead (Agility)
Level 18
Sneak +3 (85), Small Guns +3 (85), Energy Weapons +3 (68), Lockpick +5 (85), Repair +3 (85), Explosives +3 (68), Science +3 (85)
Concentrated Fire
Level 19
Energy Weapons +7 (76), Speech +3 (11), Explosives +7 (76), Barter +6 (16)
Intense Training (LK)
Level 20
Energy Weapons +4 (80), Speech +1 (12), Explosives +4 (80), Barter +14 (30)
Grim Reaper's Sprint
Level 21
Sneak +4 (90), Small Guns +4 (90), Lockpick +4 (90), Repair +4 (90), Barter +3 (33), Science +4 (90)
Rad Resistance
Level 22
Energy Weapons +10 (90), Explosives +10 (90), Barter +3 (36)
Light Step
Level 23
Barter +16 (52), Medicine +7 (80)
Bloody Mess
Level 24
Unarmed +2 (20), Speech +8 (28), Barter +8 (68), Melee Weapons +3 (19), Big Guns +2 (20)
No Weaknesses
Level 25
Speech +11 (39), Barter +12 (80)
Adamantium Skeleton
Level 26
Speech +12 (51), Barter +10 (90), Melee Weapons +1 (20)
Nerves of Steel
Level 27
Speech +23 (74)
Warmonger
Level 28
Speech +16 (90), Melee Weapons +7 (27)
Intense Training (EN)
Level 29
Melee Weapons +23 (50)
Rad Absorption
Level 30
Melee Weapons +15 (74), Big Guns +8 (35)
Almost Perfect
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