Level 1
  
    ST 4 PE 7 EN 6 CH 1 IN 8 AG 8 LK 6
  
    Lockpick, Repair, and Small Guns
  
    Bobblehead (Medicine)
  
  
  
  Level 2
  
    Sneak +9 (30), Lockpick +1 (35), Explosives +8 (27)
  
    Gun Nut
  
  
  
  Level 3
  
    Small Guns +4 (45), Lockpick +5 (40), Repair +4 (47), Explosives +3 (30), Science +2 (25)
  
    Intense Training (IN)
  
    Bobblehead (Strength)
  
  
  
  Level 4
  
    Sneak +5 (35), Small Guns +3 (48), Lockpick +6 (46), Repair +3 (50), Medicine +2 (35)
  
    Educated
  
  
  
  Level 5
  
    Sneak +5 (40), Small Guns +2 (50), Energy Weapons +1 (20), Lockpick +4 (50), Science +10 (35)
  
    Comprehension
  
  
  
  Level 6
  
    Small Guns +5 (55), Lockpick +5 (55), Repair +5 (55), Science +5 (40), Medicine +2 (37)
  
    Gunslinger
  
  
  
  Level 7
  
    Small Guns +5 (60), Lockpick +5 (60), Repair +5 (60), Science +4 (44), Medicine +3 (40)
  
    Toughness
  
  
  
  Level 8
  
    Sneak +1 (41), Small Guns +5 (65), Lockpick +5 (65), Repair +5 (65), Science +6 (50)
  
    Commando
  
  
  
  Level 9
  
    Sneak +2 (43), Small Guns +5 (70), Lockpick +5 (70), Repair +5 (70), Medicine +5 (45)
  
    Strong Back
  
  
  
  Level 10
  
    Sneak +2 (45), Small Guns +5 (75), Lockpick +5 (75), Repair +5 (75), Medicine +5 (50)
  
    Finesse
  
  
  
  Level 11
  
    Sneak +15 (62), Science +4 (54), Medicine +3 (53)
  
    Intense Training (AG)
  
  
  
  Level 12
  
    Sneak +3 (75), Explosives +6 (36), Science +6 (60), Medicine +7 (60)
  
    Silent Running
  
    Tales of a Junktown Jerky Vendor => Barter +2 (9)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (77)
  
  
  
  Level 13
  
    Sneak +3 (80), Small Guns +3 (80), Energy Weapons +2 (22), Lockpick +5 (80), Repair +5 (80), Explosives +4 (40)
  
    Life Giver
  
  
  
  Level 14
  
    Energy Weapons +8 (40), Science +7 (67), Medicine +7 (67)
  
    Cyborg
  
  
  
  Level 15
  
    Energy Weapons +4 (44), Explosives +5 (45), Science +13 (80)
  
    Sniper
  
  
  
  Level 16
  
    Energy Weapons +10 (54), Explosives +9 (54), Medicine +3 (70)
  
    Action Boy/Girl
  
  
  
  Level 17
  
    Energy Weapons +11 (65), Explosives +11 (65)
  
    Better Criticals
  
    Bobblehead (Intelligence)
  
    Bobblehead (Agility)
  
  
  
  Level 18
  
    Sneak +3 (85), Small Guns +3 (85), Energy Weapons +3 (68), Lockpick +5 (85), Repair +3 (85), Explosives +3 (68), Science +3 (85)
  
    Concentrated Fire
  
  
  
  Level 19
  
    Energy Weapons +7 (76), Speech +3 (11), Explosives +7 (76), Barter +6 (16)
  
    Intense Training (LK)
  
  
  
  Level 20
  
    Energy Weapons +4 (80), Speech +1 (12), Explosives +4 (80), Barter +14 (30)
  
    Grim Reaper's Sprint
  
  
  
  Level 21
  
    Sneak +4 (90), Small Guns +4 (90), Lockpick +4 (90), Repair +4 (90), Barter +3 (33), Science +4 (90)
  
    Rad Resistance
  
  
  
  Level 22
  
    Energy Weapons +10 (90), Explosives +10 (90), Barter +3 (36)
  
    Light Step
  
  
  
  Level 23
  
    Barter +16 (52), Medicine +7 (80)
  
    Bloody Mess
  
  
  
  Level 24
  
    Unarmed +2 (20), Speech +8 (28), Barter +8 (68), Melee Weapons +3 (19), Big Guns +2 (20)
  
    No Weaknesses
  
  
  
  Level 25
  
    Speech +11 (39), Barter +12 (80)
  
    Adamantium Skeleton
  
  
  
  Level 26
  
    Speech +12 (51), Barter +10 (90), Melee Weapons +1 (20)
  
    Nerves of Steel
  
  
  
  Level 27
  
    Speech +23 (74)
  
    Warmonger
  
  
  
  Level 28
  
    Speech +16 (90), Melee Weapons +7 (27)
  
    Intense Training (EN)
  
  
  
  Level 29
  
    Melee Weapons +23 (50)
  
    Rad Absorption
  
  
  
  Level 30
  
    Melee Weapons +15 (74), Big Guns +8 (35)
  
    Almost Perfect