Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Deep Sleep
Dream Crusher
Educated
Explorer
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (4)
Lawbringer
Light Step
Master Trader
Nerves of Steel
Ninja
Party Boy/Girl
Pitt Fighter
Power Armor Training
Punga Power!
Quantum Chemist
Rad Regeneration
Silent Running
Sniper
Strong Back
Superior Defender
Tag!
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Repair, Lockpick, and Science
Bobblehead (Intelligence)
Ant Sight
Barkskin
Rad Regeneration
Tumblers Today => Lockpick +1 (33)
Tumblers Today => Lockpick +1 (34)
Level 2
Sneak +3 (20), Small Guns +3 (20), Energy Weapons +8 (25), Lockpick +1 (35), Repair +1 (41), Explosives +3 (20), Science +1 (41)
Intense Training (EN)
Level 3
Lockpick +5 (40), Unarmed +3 (20), Repair +9 (50), Big Guns +3 (20)
Intense Training (ST)
Level 4
Speech +5 (20), Barter +3 (18), Science +9 (50), Melee Weapons +3 (20)
Educated
Covert Ops
Power Armor Training
Wired Reflexes
Level 5
Small Guns +2 (25), Lockpick +7 (50), Speech +5 (25), Barter +2 (20), Science +2 (55), Melee Weapons +5 (25)
Comprehension
Chinese Army: Special Ops Training Manual => Sneak +2 (22)
Chinese Army: Special Ops Training Manual => Sneak +2 (24)
Chinese Army: Special Ops Training Manual => Sneak +2 (26)
Chinese Army: Special Ops Training Manual => Sneak +2 (28)
Chinese Army: Special Ops Training Manual => Sneak +2 (30)
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
Chinese Army: Special Ops Training Manual => Sneak +2 (34)
Chinese Army: Special Ops Training Manual => Sneak +2 (36)
Chinese Army: Special Ops Training Manual => Sneak +2 (38)
Chinese Army: Special Ops Training Manual => Sneak +2 (40)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (48)
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Level 6
Sneak +3 (63), Energy Weapons +15 (40), Science +5 (60)
Gunslinger
Bobblehead (Energy Weapons)
Chinese Army: Special Ops Training Manual => Sneak +2 (65)
Bobblehead (Sneak)
Level 7
Sneak +5 (80), Science +15 (75), Medicine +3 (28)
Toughness
Superior Defender
D.C. Journal of Internal Medicine => Medicine +2 (30)
Level 8
Unarmed +5 (25), Speech +3 (28), Explosives +5 (25), Barter +5 (25), Big Guns +5 (25)
Strong Back
Auto Expert
Dream Crusher
Xenotech Expert
Lying, Congressional Style => Speech +2 (30)
Paradise Lost => Speech +2 (32)
Lying, Congressional Style => Speech +2 (34)
Lying, Congressional Style => Speech +2 (36)
Lying, Congressional Style => Speech +2 (38)
Lying, Congressional Style => Speech +2 (40)
Level 9
Energy Weapons +10 (60), Speech +10 (50), Explosives +3 (28)
Commando
Duck and Cover! => Explosives +2 (30)
Level 10
Small Guns +3 (28), Energy Weapons +20 (80)
Finesse
Guns and Bullets => Small Guns +2 (30)
Level 11
Energy Weapons +10 (90), Unarmed +3 (28), Science +10 (85)
Intense Training (CH)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Pugilism Illustrated => Unarmed +2 (30)
Lying, Congressional Style => Speech +2 (54)
Lying, Congressional Style => Speech +2 (56)
Lying, Congressional Style => Speech +2 (58)
Lying, Congressional Style => Speech +2 (60)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Level 12
Energy Weapons +2 (92), Barter +5 (40), Science +15 (100), Big Guns +1 (26)
Sniper
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (28)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (30)
Bobblehead (Science)
Bobblehead (Barter)
Booster Shot
Level 13
Small Guns +20 (50), Melee Weapons +3 (28)
Silent Running
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Grognak the Barbarian => Melee Weapons +2 (30)
Level 14
Sneak +2 (100), Unarmed +1 (31), Explosives +20 (50)
Adamantium Skeleton
Pugilism Illustrated => Unarmed +2 (33)
Pugilism Illustrated => Unarmed +2 (35)
Punga Power!
Pitt Fighter
Ghoul Ecology
Hematophage
Level 15
Unarmed +3 (38), Big Guns +20 (50)
Light Step
Pugilism Illustrated => Unarmed +2 (40)
Bobblehead (Unarmed)
Level 16
Melee Weapons +3 (33), Medicine +20 (50)
Tag! (Small Guns)
Grognak the Barbarian => Melee Weapons +2 (35)
Level 17
Small Guns +3 (68), Speech +5 (65), Melee Weapons +15 (50)
Action Boy/Girl
Guns and Bullets => Small Guns +2 (70)
Bobblehead (Speech)
Level 18
Small Guns +5 (75), Speech +3 (78), Repair +15 (65)
Concentrated Fire
Lying, Congressional Style => Speech +2 (80)
Bobblehead (Repair)
Level 19
Speech +20 (100), Repair +3 (78)
Lawbringer
Dean's Electronics => Repair +2 (80)
Level 20
Small Guns +3 (78), Repair +20 (100)
Grim Reaper's Sprint
Guns and Bullets => Small Guns +2 (80)
Bobblehead (Small Guns)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Big Guns)
Level 21
Small Guns +10 (100), Melee Weapons +3 (63), Big Guns +10 (70)
Explorer
Grognak the Barbarian => Melee Weapons +2 (65)
Grognak the Barbarian => Melee Weapons +2 (67)
Grognak the Barbarian => Melee Weapons +2 (69)
Grognak the Barbarian => Melee Weapons +2 (71)
Grognak the Barbarian => Melee Weapons +2 (73)
Grognak the Barbarian => Melee Weapons +2 (75)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (74)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (80)
Level 22
Lockpick +20 (80), Melee Weapons +3 (78)
Deep Sleep
Level 23
Lockpick +20 (100), Unarmed +3 (53)
Quantum Chemist
Grognak the Barbarian => Melee Weapons +2 (80)
Pugilism Illustrated => Unarmed +2 (55)
Level 24
Unarmed +3 (58), Melee Weapons +10 (90), Big Guns +10 (90)
Intense Training (AG)
Pugilism Illustrated => Unarmed +2 (60)
Level 25
Melee Weapons +10 (100), Medicine +3 (63), Big Guns +10 (100)
Ninja
D.C. Journal of Internal Medicine => Medicine +2 (65)
Level 26
Explosives +15 (75), Barter +5 (55), Medicine +3 (68)
Nerves of Steel
D.C. Journal of Internal Medicine => Medicine +2 (70)
Pugilism Illustrated => Unarmed +2 (62)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Pugilism Illustrated => Unarmed +2 (68)
Pugilism Illustrated => Unarmed +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Pugilism Illustrated => Unarmed +2 (72)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
Level 27
Unarmed +10 (90), Barter +3 (58), Medicine +10 (90)
Warmonger
Tales of a Junktown Jerky Vendor => Barter +2 (60)
Tales of a Junktown Jerky Vendor => Barter +2 (62)
Tales of a Junktown Jerky Vendor => Barter +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (66)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (72)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Tales of a Junktown Jerky Vendor => Barter +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Level 28
Unarmed +10 (100), Explosives +3 (78), Medicine +10 (100)
Party Boy/Girl
Duck and Cover! => Explosives +2 (80)
Level 29
Explosives +13 (93), Barter +10 (90)
Master Trader
Level 30
Explosives +7 (100), Barter +10 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
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