Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Repair, Lockpick, and Science
Bobblehead (Intelligence)
Ant Sight
Barkskin
Rad Regeneration
Tumblers Today => Lockpick +1 (33)
Tumblers Today => Lockpick +1 (34)
Level 2
Sneak +3 (20), Small Guns +3 (20), Energy Weapons +8 (25), Lockpick +1 (35), Repair +1 (41), Explosives +3 (20), Science +1 (41)
Intense Training (EN)
Level 3
Lockpick +5 (40), Unarmed +3 (20), Repair +9 (50), Big Guns +3 (20)
Intense Training (ST)
Level 4
Speech +5 (20), Barter +3 (18), Science +9 (50), Melee Weapons +3 (20)
Educated
Covert Ops
Power Armor Training
Wired Reflexes
Level 5
Small Guns +2 (25), Lockpick +7 (50), Speech +5 (25), Barter +2 (20), Science +2 (55), Melee Weapons +5 (25)
Comprehension
Chinese Army: Special Ops Training Manual => Sneak +2 (22)
Chinese Army: Special Ops Training Manual => Sneak +2 (24)
Chinese Army: Special Ops Training Manual => Sneak +2 (26)
Chinese Army: Special Ops Training Manual => Sneak +2 (28)
Chinese Army: Special Ops Training Manual => Sneak +2 (30)
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
Chinese Army: Special Ops Training Manual => Sneak +2 (34)
Chinese Army: Special Ops Training Manual => Sneak +2 (36)
Chinese Army: Special Ops Training Manual => Sneak +2 (38)
Chinese Army: Special Ops Training Manual => Sneak +2 (40)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (48)
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Level 6
Sneak +3 (63), Energy Weapons +15 (40), Science +5 (60)
Gunslinger
Bobblehead (Energy Weapons)
Chinese Army: Special Ops Training Manual => Sneak +2 (65)
Bobblehead (Sneak)
Level 7
Sneak +5 (80), Science +15 (75), Medicine +3 (28)
Toughness
Superior Defender
D.C. Journal of Internal Medicine => Medicine +2 (30)
Level 8
Unarmed +5 (25), Speech +3 (28), Explosives +5 (25), Barter +5 (25), Big Guns +5 (25)
Strong Back
Auto Expert
Dream Crusher
Xenotech Expert
Lying, Congressional Style => Speech +2 (30)
Paradise Lost => Speech +2 (32)
Lying, Congressional Style => Speech +2 (34)
Lying, Congressional Style => Speech +2 (36)
Lying, Congressional Style => Speech +2 (38)
Lying, Congressional Style => Speech +2 (40)
Level 9
Energy Weapons +10 (60), Speech +10 (50), Explosives +3 (28)
Commando
Duck and Cover! => Explosives +2 (30)
Level 10
Small Guns +3 (28), Energy Weapons +20 (80)
Finesse
Guns and Bullets => Small Guns +2 (30)
Level 11
Energy Weapons +10 (90), Unarmed +3 (28), Science +10 (85)
Intense Training (CH)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Pugilism Illustrated => Unarmed +2 (30)
Lying, Congressional Style => Speech +2 (54)
Lying, Congressional Style => Speech +2 (56)
Lying, Congressional Style => Speech +2 (58)
Lying, Congressional Style => Speech +2 (60)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Level 12
Energy Weapons +2 (92), Barter +5 (40), Science +15 (100), Big Guns +1 (26)
Sniper
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (28)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (30)
Bobblehead (Science)
Bobblehead (Barter)
Booster Shot
Level 13
Small Guns +20 (50), Melee Weapons +3 (28)
Silent Running
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Grognak the Barbarian => Melee Weapons +2 (30)
Level 14
Sneak +2 (100), Unarmed +1 (31), Explosives +20 (50)
Adamantium Skeleton
Pugilism Illustrated => Unarmed +2 (33)
Pugilism Illustrated => Unarmed +2 (35)
Punga Power!
Pitt Fighter
Ghoul Ecology
Hematophage
Level 15
Unarmed +3 (38), Big Guns +20 (50)
Light Step
Pugilism Illustrated => Unarmed +2 (40)
Bobblehead (Unarmed)
Level 16
Melee Weapons +3 (33), Medicine +20 (50)
Tag! (Small Guns)
Grognak the Barbarian => Melee Weapons +2 (35)
Level 17
Small Guns +3 (68), Speech +5 (65), Melee Weapons +15 (50)
Action Boy/Girl
Guns and Bullets => Small Guns +2 (70)
Bobblehead (Speech)
Level 18
Small Guns +5 (75), Speech +3 (78), Repair +15 (65)
Concentrated Fire
Lying, Congressional Style => Speech +2 (80)
Bobblehead (Repair)
Level 19
Speech +20 (100), Repair +3 (78)
Lawbringer
Dean's Electronics => Repair +2 (80)
Level 20
Small Guns +3 (78), Repair +20 (100)
Grim Reaper's Sprint
Guns and Bullets => Small Guns +2 (80)
Bobblehead (Small Guns)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Big Guns)
Level 21
Small Guns +10 (100), Melee Weapons +3 (63), Big Guns +10 (70)
Explorer
Grognak the Barbarian => Melee Weapons +2 (65)
Grognak the Barbarian => Melee Weapons +2 (67)
Grognak the Barbarian => Melee Weapons +2 (69)
Grognak the Barbarian => Melee Weapons +2 (71)
Grognak the Barbarian => Melee Weapons +2 (73)
Grognak the Barbarian => Melee Weapons +2 (75)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (74)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (80)
Level 22
Lockpick +20 (80), Melee Weapons +3 (78)
Deep Sleep
Level 23
Lockpick +20 (100), Unarmed +3 (53)
Quantum Chemist
Grognak the Barbarian => Melee Weapons +2 (80)
Pugilism Illustrated => Unarmed +2 (55)
Level 24
Unarmed +3 (58), Melee Weapons +10 (90), Big Guns +10 (90)
Intense Training (AG)
Pugilism Illustrated => Unarmed +2 (60)
Level 25
Melee Weapons +10 (100), Medicine +3 (63), Big Guns +10 (100)
Ninja
D.C. Journal of Internal Medicine => Medicine +2 (65)
Level 26
Explosives +15 (75), Barter +5 (55), Medicine +3 (68)
Nerves of Steel
D.C. Journal of Internal Medicine => Medicine +2 (70)
Pugilism Illustrated => Unarmed +2 (62)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Pugilism Illustrated => Unarmed +2 (68)
Pugilism Illustrated => Unarmed +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Pugilism Illustrated => Unarmed +2 (72)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
Level 27
Unarmed +10 (90), Barter +3 (58), Medicine +10 (90)
Warmonger
Tales of a Junktown Jerky Vendor => Barter +2 (60)
Tales of a Junktown Jerky Vendor => Barter +2 (62)
Tales of a Junktown Jerky Vendor => Barter +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (66)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (72)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Tales of a Junktown Jerky Vendor => Barter +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Level 28
Unarmed +10 (100), Explosives +3 (78), Medicine +10 (100)
Party Boy/Girl
Duck and Cover! => Explosives +2 (80)
Level 29
Explosives +13 (93), Barter +10 (90)
Master Trader
Level 30
Explosives +7 (100), Barter +10 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)