Level 1
ST 6 PE 5 EN 6 CH 5 IN 6 AG 6 LK 6
Repair, Science, and Small Guns
Level 2
Sneak +3 (20), Small Guns +4 (36), Repair +4 (36), Barter +1 (16), Science +4 (36)
Swift Learner
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Big Guns)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Barter)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Luck)
Bobblehead (Speech)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Explosives)
Bobblehead (Intelligence)
Bobblehead (Endurance)
Bobblehead (Unarmed)
Bobblehead (Energy Weapons)
Bobblehead (Sneak)
Bobblehead (Agility)
Power Armor Training
Ant Might
Barkskin
Covert Ops
Big Book of Science => Science +1 (53)
Pitt Fighter
D.C. Journal of Internal Medicine => Medicine +1 (31)
Level 3
Sneak +2 (35), Small Guns +1 (58), Energy Weapons +2 (30), Lockpick +2 (33), Repair +1 (55), Barter +6 (35), Melee Weapons +1 (33), Medicine +2 (33)
Gun Nut
Chinese Army: Special Ops Training Manual => Sneak +1 (36)
Auto Expert
Hematophage
Nikola Tesla and You => Energy Weapons +1 (31)
Level 4
Unarmed +17 (47)
Educated
Duck and Cover! => Explosives +1 (29)
Level 5
Small Guns +2 (60), Unarmed +3 (50), Speech +2 (30), Repair +5 (60), Explosives +1 (30), Science +7 (60)
Comprehension
Guns and Bullets => Small Guns +2 (62)
Level 6
Sneak +4 (40), Small Guns +3 (65), Energy Weapons +4 (35), Lockpick +2 (35), Speech +3 (33), Melee Weapons +2 (35), Medicine +2 (35)
Fortune Finder
Level 7
Speech +2 (35), Repair +5 (65), Explosives +3 (33), Science +5 (70), Big Guns +5 (35)
Daddy's Boy/Girl
Booster Shot
Dream Crusher
Wired Reflexes
Rad Regeneration
Dean's Electronics => Repair +2 (67)
Level 8
Science +20 (90)
Strong Back
Grognak the Barbarian => Melee Weapons +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Level 9
Barter +10 (47), Science +10 (100)
Rad Resistance
D.C. Journal of Internal Medicine => Medicine +2 (42)
Level 10
Sneak +2 (42), Small Guns +2 (67), Energy Weapons +1 (36), Lockpick +2 (37), Unarmed +2 (52), Speech +2 (37), Repair +2 (69), Explosives +1 (34), Barter +1 (48), Melee Weapons +2 (39), Medicine +2 (44), Big Guns +1 (36)
Here and Now
Level 11
Sneak +1 (43), Small Guns +1 (68), Energy Weapons +2 (38), Lockpick +2 (39), Unarmed +1 (53), Speech +1 (38), Repair +1 (70), Explosives +3 (37), Barter +2 (50), Melee Weapons +2 (41), Medicine +2 (46), Big Guns +2 (38)
Finesse
Lying, Congressional Style => Speech +2 (40)
Level 12
Sneak +2 (45), Small Guns +2 (70), Energy Weapons +1 (39), Lockpick +2 (41), Unarmed +2 (55), Speech +2 (42), Repair +2 (72), Explosives +2 (39), Barter +1 (51), Melee Weapons +2 (43), Medicine +1 (47), Big Guns +1 (39)
Robotics Expert
Duck and Cover! => Explosives +2 (41)
Paradise Lost => Speech +2 (44)
Level 13
Sneak +1 (46), Small Guns +6 (76), Energy Weapons +1 (40), Lockpick +1 (42), Unarmed +1 (56), Speech +1 (45), Repair +4 (76), Explosives +1 (42), Barter +1 (52), Melee Weapons +1 (44), Medicine +1 (53), Big Guns +1 (40)
Daddy's Boy/Girl
Level 14
Small Guns +10 (86), Repair +10 (86)
Light Step
Tumblers Today => Lockpick +2 (44)
Level 15
Small Guns +2 (88), Energy Weapons +1 (41), Lockpick +1 (45), Repair +2 (88), Explosives +1 (43), Barter +10 (62), Melee Weapons +1 (45), Medicine +1 (54), Big Guns +1 (56)
Size Matters
Pugilism Illustrated => Unarmed +2 (58)
Level 16
Sneak +1 (47), Small Guns +1 (89), Energy Weapons +1 (42), Lockpick +1 (46), Unarmed +1 (59), Speech +1 (46), Repair +1 (89), Explosives +1 (49), Barter +1 (63), Melee Weapons +5 (55), Medicine +5 (59), Big Guns +1 (57)
Little Leaguer
Level 17
Small Guns +10 (99), Repair +10 (99)
Scoundrel
Guns and Bullets => Small Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (49)
Big Book of Science => Science +2 (100)
Level 18
Sneak +1 (50), Energy Weapons +3 (45), Lockpick +4 (50), Unarmed +1 (60), Speech +4 (55), Repair +1 (100), Explosives +1 (50), Barter +1 (69), Medicine +1 (60), Big Guns +3 (60)
Gun Nut
Tales of a Junktown Jerky Vendor => Barter +2 (71)
Level 19
Energy Weapons +1 (46), Barter +19 (90)
Thief
Level 20
Sneak +5 (60), Speech +5 (60), Barter +10 (100)
Tag! (Energy Weapons)
Level 21
Energy Weapons +20 (81)
Thief (Energy Weapons)
Nikola Tesla and You => Energy Weapons +2 (83)
Nikola Tesla and You => Energy Weapons +2 (85)
Level 22
Energy Weapons +15 (100), Explosives +5 (55)
Size Matters (Energy Weapons)
Level 23
Explosives +5 (60), Melee Weapons +5 (60), Big Guns +10 (100)
Size Matters (Energy Weapons)
Guns and Bullets => Small Guns +2 (100)
Dean's Electronics => Repair +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Level 24
Lockpick +3 (63), Unarmed +3 (63), Speech +4 (64), Explosives +3 (68), Melee Weapons +3 (68), Medicine +4 (64)
Little Leaguer (Energy Weapons)
Level 25
Explosives +20 (93)
Little Leaguer (Energy Weapons)
Duck and Cover! => Explosives +2 (95)
Level 26
Explosives +5 (100), Melee Weapons +15 (88)
Thief (Energy Weapons)
Tumblers Today => Lockpick +2 (70)
Tumblers Today => Lockpick +2 (72)
Level 27
Lockpick +8 (80), Melee Weapons +12 (100)
Iron Fist (Energy Weapons)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Level 28
Sneak +10 (86), Lockpick +10 (90)
Adamantium Skeleton (Energy Weapons)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Level 29
Lockpick +10 (100), Medicine +10 (79)
Daddy's Boy/Girl (Energy Weapons)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
Level 30
Unarmed +7 (75), Speech +6 (77), Medicine +7 (100)
Almost Perfect (Energy Weapons)
Lying, Congressional Style => Speech +2 (79)
Lying, Congressional Style => Speech +2 (81)
Lying, Congressional Style => Speech +2 (83)
Lying, Congressional Style => Speech +2 (85)
Lying, Congressional Style => Speech +2 (87)
Lying, Congressional Style => Speech +2 (89)
Lying, Congressional Style => Speech +2 (91)
Lying, Congressional Style => Speech +2 (93)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (77)
Pugilism Illustrated => Unarmed +2 (79)
Pugilism Illustrated => Unarmed +2 (81)
Pugilism Illustrated => Unarmed +2 (83)
Pugilism Illustrated => Unarmed +2 (85)
Pugilism Illustrated => Unarmed +2 (87)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)