Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
8%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Booster Shot
Comprehension
Covert Ops
Daddy's Boy/Girl (3)
Dream Crusher
Educated
Finesse
Fortune Finder
Gun Nut (2)
Hematophage
Here and Now
Iron Fist
Light Step
Little Leaguer (3)
Pitt Fighter
Power Armor Training
Rad Regeneration
Rad Resistance
Robotics Expert
Scoundrel
Size Matters (3)
Strong Back
Swift Learner
Tag!
Thief (3)
Wired Reflexes
Level 1
ST 6 PE 5 EN 6 CH 5 IN 6 AG 6 LK 6
Repair, Science, and Small Guns
Level 2
Sneak +3 (20), Small Guns +4 (36), Repair +4 (36), Barter +1 (16), Science +4 (36)
Swift Learner
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Big Guns)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Barter)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Luck)
Bobblehead (Speech)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Explosives)
Bobblehead (Intelligence)
Bobblehead (Endurance)
Bobblehead (Unarmed)
Bobblehead (Energy Weapons)
Bobblehead (Sneak)
Bobblehead (Agility)
Power Armor Training
Ant Might
Barkskin
Covert Ops
Big Book of Science => Science +1 (53)
Pitt Fighter
D.C. Journal of Internal Medicine => Medicine +1 (31)
Level 3
Sneak +2 (35), Small Guns +1 (58), Energy Weapons +2 (30), Lockpick +2 (33), Repair +1 (55), Barter +6 (35), Melee Weapons +1 (33), Medicine +2 (33)
Gun Nut
Chinese Army: Special Ops Training Manual => Sneak +1 (36)
Auto Expert
Hematophage
Nikola Tesla and You => Energy Weapons +1 (31)
Level 4
Unarmed +17 (47)
Educated
Duck and Cover! => Explosives +1 (29)
Level 5
Small Guns +2 (60), Unarmed +3 (50), Speech +2 (30), Repair +5 (60), Explosives +1 (30), Science +7 (60)
Comprehension
Guns and Bullets => Small Guns +2 (62)
Level 6
Sneak +4 (40), Small Guns +3 (65), Energy Weapons +4 (35), Lockpick +2 (35), Speech +3 (33), Melee Weapons +2 (35), Medicine +2 (35)
Fortune Finder
Level 7
Speech +2 (35), Repair +5 (65), Explosives +3 (33), Science +5 (70), Big Guns +5 (35)
Daddy's Boy/Girl
Booster Shot
Dream Crusher
Wired Reflexes
Rad Regeneration
Dean's Electronics => Repair +2 (67)
Level 8
Science +20 (90)
Strong Back
Grognak the Barbarian => Melee Weapons +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Level 9
Barter +10 (47), Science +10 (100)
Rad Resistance
D.C. Journal of Internal Medicine => Medicine +2 (42)
Level 10
Sneak +2 (42), Small Guns +2 (67), Energy Weapons +1 (36), Lockpick +2 (37), Unarmed +2 (52), Speech +2 (37), Repair +2 (69), Explosives +1 (34), Barter +1 (48), Melee Weapons +2 (39), Medicine +2 (44), Big Guns +1 (36)
Here and Now
Level 11
Sneak +1 (43), Small Guns +1 (68), Energy Weapons +2 (38), Lockpick +2 (39), Unarmed +1 (53), Speech +1 (38), Repair +1 (70), Explosives +3 (37), Barter +2 (50), Melee Weapons +2 (41), Medicine +2 (46), Big Guns +2 (38)
Finesse
Lying, Congressional Style => Speech +2 (40)
Level 12
Sneak +2 (45), Small Guns +2 (70), Energy Weapons +1 (39), Lockpick +2 (41), Unarmed +2 (55), Speech +2 (42), Repair +2 (72), Explosives +2 (39), Barter +1 (51), Melee Weapons +2 (43), Medicine +1 (47), Big Guns +1 (39)
Robotics Expert
Duck and Cover! => Explosives +2 (41)
Paradise Lost => Speech +2 (44)
Level 13
Sneak +1 (46), Small Guns +6 (76), Energy Weapons +1 (40), Lockpick +1 (42), Unarmed +1 (56), Speech +1 (45), Repair +4 (76), Explosives +1 (42), Barter +1 (52), Melee Weapons +1 (44), Medicine +1 (53), Big Guns +1 (40)
Daddy's Boy/Girl
Level 14
Small Guns +10 (86), Repair +10 (86)
Light Step
Tumblers Today => Lockpick +2 (44)
Level 15
Small Guns +2 (88), Energy Weapons +1 (41), Lockpick +1 (45), Repair +2 (88), Explosives +1 (43), Barter +10 (62), Melee Weapons +1 (45), Medicine +1 (54), Big Guns +1 (56)
Size Matters
Pugilism Illustrated => Unarmed +2 (58)
Level 16
Sneak +1 (47), Small Guns +1 (89), Energy Weapons +1 (42), Lockpick +1 (46), Unarmed +1 (59), Speech +1 (46), Repair +1 (89), Explosives +1 (49), Barter +1 (63), Melee Weapons +5 (55), Medicine +5 (59), Big Guns +1 (57)
Little Leaguer
Level 17
Small Guns +10 (99), Repair +10 (99)
Scoundrel
Guns and Bullets => Small Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (49)
Big Book of Science => Science +2 (100)
Level 18
Sneak +1 (50), Energy Weapons +3 (45), Lockpick +4 (50), Unarmed +1 (60), Speech +4 (55), Repair +1 (100), Explosives +1 (50), Barter +1 (69), Medicine +1 (60), Big Guns +3 (60)
Gun Nut
Tales of a Junktown Jerky Vendor => Barter +2 (71)
Level 19
Energy Weapons +1 (46), Barter +19 (90)
Thief
Level 20
Sneak +5 (60), Speech +5 (60), Barter +10 (100)
Tag! (Energy Weapons)
Level 21
Energy Weapons +20 (81)
Thief (Energy Weapons)
Nikola Tesla and You => Energy Weapons +2 (83)
Nikola Tesla and You => Energy Weapons +2 (85)
Level 22
Energy Weapons +15 (100), Explosives +5 (55)
Size Matters (Energy Weapons)
Level 23
Explosives +5 (60), Melee Weapons +5 (60), Big Guns +10 (100)
Size Matters (Energy Weapons)
Guns and Bullets => Small Guns +2 (100)
Dean's Electronics => Repair +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Level 24
Lockpick +3 (63), Unarmed +3 (63), Speech +4 (64), Explosives +3 (68), Melee Weapons +3 (68), Medicine +4 (64)
Little Leaguer (Energy Weapons)
Level 25
Explosives +20 (93)
Little Leaguer (Energy Weapons)
Duck and Cover! => Explosives +2 (95)
Level 26
Explosives +5 (100), Melee Weapons +15 (88)
Thief (Energy Weapons)
Tumblers Today => Lockpick +2 (70)
Tumblers Today => Lockpick +2 (72)
Level 27
Lockpick +8 (80), Melee Weapons +12 (100)
Iron Fist (Energy Weapons)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Level 28
Sneak +10 (86), Lockpick +10 (90)
Adamantium Skeleton (Energy Weapons)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Level 29
Lockpick +10 (100), Medicine +10 (79)
Daddy's Boy/Girl (Energy Weapons)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
Level 30
Unarmed +7 (75), Speech +6 (77), Medicine +7 (100)
Almost Perfect (Energy Weapons)
Lying, Congressional Style => Speech +2 (79)
Lying, Congressional Style => Speech +2 (81)
Lying, Congressional Style => Speech +2 (83)
Lying, Congressional Style => Speech +2 (85)
Lying, Congressional Style => Speech +2 (87)
Lying, Congressional Style => Speech +2 (89)
Lying, Congressional Style => Speech +2 (91)
Lying, Congressional Style => Speech +2 (93)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (77)
Pugilism Illustrated => Unarmed +2 (79)
Pugilism Illustrated => Unarmed +2 (81)
Pugilism Illustrated => Unarmed +2 (83)
Pugilism Illustrated => Unarmed +2 (85)
Pugilism Illustrated => Unarmed +2 (87)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
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