Strength
5
 
Perception
10
 
Endurance
5
 
Charisma
1
 
Intelligence
9
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
0%
 
Hit Points
370
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
9
 
Big Guns
17
 
Energy Weapons
100
 
Explosives
27
 
Lockpick
100
 
Medicine
67
 
Melee Weapons
17
 
Repair
100
 
Science
100
 
Small Guns
27
 
Sneak
100
 
Speech
9
 
Unarmed
17
 
Action Boy/Girl
Better Criticals
Educated
Finesse
Gunslinger
Intense Training (6)
Scrounger
Silent Running
Strong Back
Thief (3)
Level 1
ST 4 PE 9 EN 5 CH 1 IN 8 AG 9 LK 4
Energy Weapons, Lockpick, and Sneak
Level 2
Energy Weapons +5 (42), Repair +13 (33)
Thief
Level 3
Energy Weapons +1 (43), Repair +17 (50)
Thief
Level 4
Sneak +5 (52), Energy Weapons +9 (52), Lockpick +4 (51)
Educated
Level 5
Sneak +5 (62), Energy Weapons +10 (62), Lockpick +6 (62)
Thief
Level 6
Sneak +7 (69), Energy Weapons +7 (69), Lockpick +7 (69)
Gunslinger
Level 7
Sneak +7 (76), Energy Weapons +7 (76), Lockpick +7 (76)
Intense Training (ST)
Level 8
Sneak +7 (83), Energy Weapons +7 (83), Lockpick +7 (83)
Strong Back
Level 9
Sneak +7 (91), Energy Weapons +7 (91), Lockpick +7 (91)
Intense Training (LK)
Level 10
Sneak +3 (94), Energy Weapons +9 (100), Lockpick +9 (100)
Finesse
Level 11
Sneak +6 (100), Repair +15 (66)
Intense Training (LK)
Level 12
Repair +21 (87)
Silent Running
Level 13
Repair +12 (100), Science +9 (31)
Intense Training (LK)
Level 14
Science +21 (52)
Intense Training (LK)
Level 15
Science +21 (74)
Intense Training (LK)
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Level 16
Science +22 (98)
Action Boy/Girl
Level 17
Science +2 (100), Medicine +20 (45)
Better Criticals
Level 18
Medicine +22 (67)
Scrounger
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