Strength
10
 
Perception
4
 
Endurance
5
 
Charisma
5
 
Intelligence
4
 
Agility
8
 
Luck
4
 
Action Points
81
 
Carry Weight
250
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
5.0
 
Skill Points
14
 
Barter
14
 
Big Guns
14
 
Energy Weapons
35
 
Explosives
12
 
Lockpick
12
 
Medicine
12
 
Melee Weapons
26
 
Repair
30
 
Science
12
 
Small Guns
20
 
Sneak
20
 
Speech
14
 
Unarmed
30
 
Swift Learner
Level 1
ST 10 PE 4 EN 5 CH 5 IN 4 AG 8 LK 4
Energy Weapons, Repair, and Unarmed
Level 2
Energy Weapons +8 (35), Unarmed +1 (30), Repair +3 (30), Melee Weapons +2 (26)
Swift Learner
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