Level 1
  
    ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
  
    Lockpick, Small Guns, and Speech
  
    Bobblehead (Intelligence)
  
    Bobblehead (Medicine)
  
    Bobblehead (Strength)
  
  
  
  Level 2
  
    Sneak +5 (20), Repair +5 (30), Barter +10 (25)
  
    Lady Killer/Black Widow
  
  
  
  Level 3
  
    Small Guns +10 (45), Explosives +10 (25)
  
    Gun Nut
  
  
  
  Level 4
  
    Small Guns +5 (50), Repair +15 (50)
  
    Educated
  
  
  
  Level 5
  
    Lockpick +20 (50), Melee Weapons +3 (20)
  
    Comprehension
  
  
  
  Level 6
  
    Unarmed +3 (18), Science +20 (45)
  
    Gunslinger
  
  
  
  Level 7
  
    Sneak +5 (25), Energy Weapons +10 (25), Unarmed +3 (21), Science +5 (50)
  
    Fortune Finder
  
  
  
  Level 8
  
    Sneak +10 (35), Unarmed +3 (24), Speech +10 (40)
  
    Commando
  
  
  
  Level 9
  
    Unarmed +3 (27), Speech +10 (50), Big Guns +10 (25)
  
    Scrounger
  
  
  
  Level 10
  
    Sneak +15 (50), Unarmed +3 (30), Barter +5 (30)
  
    Finesse
  
  
  
  Level 11
  
    Unarmed +3 (33), Barter +20 (50)
  
    Strong Back
  
  
  
  Level 12
  
    Lockpick +10 (60), Unarmed +3 (36), Science +10 (60)
  
    Robotics Expert
  
  
  
  Level 13
  
    Lockpick +10 (70), Unarmed +3 (39), Science +10 (70)
  
    Fast Metabolism
  
  
  
  Level 14
  
    Lockpick +5 (75), Unarmed +3 (42), Science +5 (75), Medicine +10 (45)
  
    Lawbringer
  
  
  
  Level 15
  
    Unarmed +3 (45), Speech +15 (65), Medicine +5 (50)
  
    Adamantium Skeleton
  
  
  
  Level 16
  
    Small Guns +10 (62), Unarmed +3 (48), Speech +10 (75)
  
    Intense Training (AG)
  
  
  
  Level 17
  
    Energy Weapons +20 (45), Unarmed +3 (51)
  
    Action Boy/Girl
  
  
  
  Level 18
  
    Sneak +8 (60), Energy Weapons +15 (60)
  
    Concentrated Fire
  
  
  
  Level 19
  
    Small Guns +13 (75), Unarmed +4 (55), Barter +5 (55), Big Guns +1 (26)
  
    Silent Running
  
  
  
  Level 20
  
    Sneak +5 (75), Energy Weapons +15 (75), Big Guns +3 (29)
  
    Grim Reaper's Sprint
  
  
  
  Level 21
  
    Barter +20 (75), Big Guns +3 (32)
  
    Toughness
  
  
  
  Level 22
  
    Melee Weapons +20 (40), Big Guns +3 (35)
  
    Chem Resistant
  
  
  
  Level 23
  
    Explosives +20 (47), Big Guns +3 (38)
  
    Intense Training (PE)
  
  
  
  Level 24
  
    Unarmed +5 (60), Melee Weapons +5 (45), Medicine +10 (60), Big Guns +3 (41)
  
    Better Criticals
  
  
  
  Level 25
  
    Repair +10 (60), Melee Weapons +10 (55), Big Guns +3 (44)
  
    Light Step
  
  
  
  Level 26
  
    Unarmed +5 (65), Repair +5 (65), Melee Weapons +5 (60), Medicine +5 (65), Big Guns +3 (47)
  
    Cyborg
  
  
  
  Level 27
  
    Unarmed +2 (67), Explosives +3 (50), Melee Weapons +15 (75), Big Guns +3 (50)
  
    Sniper
  
  
  
  Level 28
  
    Lockpick +3 (80), Repair +10 (75), Medicine +10 (75)
  
    Party Boy/Girl
  
  
  
  Level 29
  
    Unarmed +3 (70), Explosives +10 (60), Big Guns +10 (60)
  
    Chemist
  
  
  
  Level 30
  
    Sneak +2 (85), Small Guns +2 (85), Lockpick +2 (90), Repair +3 (80), Explosives +2 (70), Science +3 (80), Melee Weapons +2 (85), Medicine +3 (80), Big Guns +4 (74)
  
    Almost Perfect
  
    Ant Might
  
    Bobblehead (Perception)
  
    Bobblehead (Endurance)
  
    Bobblehead (Charisma)
  
    Bobblehead (Agility)
  
    Bobblehead (Luck)
  
    Bobblehead (Barter)
  
    Bobblehead (Big Guns)
  
    Bobblehead (Energy Weapons)
  
    Bobblehead (Explosives)
  
    Bobblehead (Lockpick)
  
    Bobblehead (Melee Weapons)
  
    Bobblehead (Repair)
  
    Bobblehead (Science)
  
    Bobblehead (Small Guns)
  
    Bobblehead (Sneak)
  
    Bobblehead (Speech)
  
    Bobblehead (Unarmed)
  
    Hematophage
  
    Covert Ops
  
    Auto Expert
  
    Xenotech Expert
  
    Booster Shot
  
    Pitt Fighter
  
    Superior Defender
  
    Ghoul Ecology
  
    Punga Power!
  
    Power Armor Training
  
    Rad Regeneration
  
    Big Book of Science => Science +2 (95)
  
    Big Book of Science => Science +2 (97)
  
    Big Book of Science => Science +2 (99)
  
    Big Book of Science => Science +2 (100)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (99)
  
    Big Book of Science => Science +2 (100)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (100)
  
    D.C. Journal of Internal Medicine => Medicine +2 (82)
  
    D.C. Journal of Internal Medicine => Medicine +2 (84)
  
    D.C. Journal of Internal Medicine => Medicine +2 (86)
  
    D.C. Journal of Internal Medicine => Medicine +2 (88)
  
    D.C. Journal of Internal Medicine => Medicine +2 (90)
  
    D.C. Journal of Internal Medicine => Medicine +2 (92)
  
    D.C. Journal of Internal Medicine => Medicine +2 (94)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
  
    Tumblers Today => Lockpick +2 (100)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (99)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (100)
  
    Lying, Congressional Style => Speech +2 (99)
  
    Lying, Congressional Style => Speech +2 (100)
  
    D.C. Journal of Internal Medicine => Medicine +2 (96)
  
    D.C. Journal of Internal Medicine => Medicine +2 (98)
  
    D.C. Journal of Internal Medicine => Medicine +2 (100)
  
    Grognak the Barbarian => Melee Weapons +2 (99)
  
    Grognak the Barbarian => Melee Weapons +2 (100)
  
    Nikola Tesla and You => Energy Weapons +2 (100)
  
    Pugilism Illustrated => Unarmed +2 (94)
  
    Pugilism Illustrated => Unarmed +2 (96)
  
    Pugilism Illustrated => Unarmed +2 (98)
  
    Pugilism Illustrated => Unarmed +2 (100)
  
    Dean's Electronics => Repair +2 (92)
  
    Dean's Electronics => Repair +2 (94)
  
    Duck and Cover! => Explosives +2 (84)
  
    Duck and Cover! => Explosives +2 (86)
  
    Duck and Cover! => Explosives +2 (88)
  
    Duck and Cover! => Explosives +2 (90)
  
    Duck and Cover! => Explosives +2 (92)
  
    Duck and Cover! => Explosives +2 (94)
  
    Duck and Cover! => Explosives +2 (96)
  
    Dean's Electronics => Repair +2 (96)
  
    Dean's Electronics => Repair +2 (98)
  
    Dean's Electronics => Repair +2 (100)
  
    Dean's Electronics => Repair +2 (100)
  
    Duck and Cover! => Explosives +2 (98)
  
    Duck and Cover! => Explosives +2 (100)