Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
23%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Better Criticals
Booster Shot
Chem Resistant
Chemist
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Fast Metabolism
Finesse
Fortune Finder
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut
Gunslinger
Hematophage
Intense Training (2)
Lady Killer/Black Widow
Lawbringer
Light Step
Party Boy/Girl
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Superior Defender
Toughness
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Lockpick, Small Guns, and Speech
Bobblehead (Intelligence)
Bobblehead (Medicine)
Bobblehead (Strength)
Level 2
Sneak +5 (20), Repair +5 (30), Barter +10 (25)
Lady Killer/Black Widow
Level 3
Small Guns +10 (45), Explosives +10 (25)
Gun Nut
Level 4
Small Guns +5 (50), Repair +15 (50)
Educated
Level 5
Lockpick +20 (50), Melee Weapons +3 (20)
Comprehension
Level 6
Unarmed +3 (18), Science +20 (45)
Gunslinger
Level 7
Sneak +5 (25), Energy Weapons +10 (25), Unarmed +3 (21), Science +5 (50)
Fortune Finder
Level 8
Sneak +10 (35), Unarmed +3 (24), Speech +10 (40)
Commando
Level 9
Unarmed +3 (27), Speech +10 (50), Big Guns +10 (25)
Scrounger
Level 10
Sneak +15 (50), Unarmed +3 (30), Barter +5 (30)
Finesse
Level 11
Unarmed +3 (33), Barter +20 (50)
Strong Back
Level 12
Lockpick +10 (60), Unarmed +3 (36), Science +10 (60)
Robotics Expert
Level 13
Lockpick +10 (70), Unarmed +3 (39), Science +10 (70)
Fast Metabolism
Level 14
Lockpick +5 (75), Unarmed +3 (42), Science +5 (75), Medicine +10 (45)
Lawbringer
Level 15
Unarmed +3 (45), Speech +15 (65), Medicine +5 (50)
Adamantium Skeleton
Level 16
Small Guns +10 (62), Unarmed +3 (48), Speech +10 (75)
Intense Training (AG)
Level 17
Energy Weapons +20 (45), Unarmed +3 (51)
Action Boy/Girl
Level 18
Sneak +8 (60), Energy Weapons +15 (60)
Concentrated Fire
Level 19
Small Guns +13 (75), Unarmed +4 (55), Barter +5 (55), Big Guns +1 (26)
Silent Running
Level 20
Sneak +5 (75), Energy Weapons +15 (75), Big Guns +3 (29)
Grim Reaper's Sprint
Level 21
Barter +20 (75), Big Guns +3 (32)
Toughness
Level 22
Melee Weapons +20 (40), Big Guns +3 (35)
Chem Resistant
Level 23
Explosives +20 (47), Big Guns +3 (38)
Intense Training (PE)
Level 24
Unarmed +5 (60), Melee Weapons +5 (45), Medicine +10 (60), Big Guns +3 (41)
Better Criticals
Level 25
Repair +10 (60), Melee Weapons +10 (55), Big Guns +3 (44)
Light Step
Level 26
Unarmed +5 (65), Repair +5 (65), Melee Weapons +5 (60), Medicine +5 (65), Big Guns +3 (47)
Cyborg
Level 27
Unarmed +2 (67), Explosives +3 (50), Melee Weapons +15 (75), Big Guns +3 (50)
Sniper
Level 28
Lockpick +3 (80), Repair +10 (75), Medicine +10 (75)
Party Boy/Girl
Level 29
Unarmed +3 (70), Explosives +10 (60), Big Guns +10 (60)
Chemist
Level 30
Sneak +2 (85), Small Guns +2 (85), Lockpick +2 (90), Repair +3 (80), Explosives +2 (70), Science +3 (80), Melee Weapons +2 (85), Medicine +3 (80), Big Guns +4 (74)
Almost Perfect
Ant Might
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Hematophage
Covert Ops
Auto Expert
Xenotech Expert
Booster Shot
Pitt Fighter
Superior Defender
Ghoul Ecology
Punga Power!
Power Armor Training
Rad Regeneration
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
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