Strength
6
 
Perception
8
 
Endurance
8
 
Charisma
4
 
Intelligence
5
 
Agility
5
 
Luck
4
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
290
 
Melee Damage
3.0
 
Skill Points
15
 
Barter
15
 
Big Guns
20
 
Energy Weapons
20
 
Explosives
20
 
Lockpick
30
 
Medicine
14
 
Melee Weapons
16
 
Repair
50
 
Science
36
 
Small Guns
45
 
Sneak
14
 
Speech
15
 
Unarmed
25
 
Child at Heart
Gun Nut (2)
Level 1
ST 6 PE 8 EN 8 CH 4 IN 5 AG 5 LK 4
Science, Repair, and Small Guns
Level 2
Small Guns +6 (40), Lockpick +5 (25), Repair +1 (35), Barter +3 (15)
Gun Nut
Level 3
Lockpick +5 (30), Repair +4 (44), Science +6 (35)
Gun Nut
Level 4
Unarmed +5 (25), Speech +3 (15), Repair +6 (50), Science +1 (36)
Child at Heart
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