Level 1
ST 3 PE 6 EN 5 CH 5 IN 9 AG 6 LK 6
Lockpick, Small Guns, and Speech
Level 2
Lockpick +4 (36), Repair +7 (30), Explosives +8 (25)
Lady Killer/Black Widow
Level 3
Lockpick +14 (50), Science +5 (28)
Intense Training (CH)
Level 4
Explosives +7 (32), Science +12 (40)
Educated
Level 5
Explosives +18 (50), Science +4 (44)
Comprehension
Level 6
Small Guns +16 (48), Science +6 (50)
Child at Heart
Level 7
Small Guns +12 (60), Energy Weapons +10 (27)
Entomologist
Level 8
Energy Weapons +22 (49)
Bloody Mess
Level 9
Energy Weapons +11 (60), Melee Weapons +11 (22)
Demolition Expert
Level 10
Melee Weapons +22 (44)
Demolition Expert
Level 11
Melee Weapons +22 (66)
Demolition Expert
Level 12
Sneak +8 (25), Melee Weapons +14 (80)
Commando
Level 13
Sneak +22 (47)
Finesse
Level 14
Sneak +22 (69)
Mysterious Stranger
Level 15
Sneak +1 (70), Small Guns +11 (71), Repair +10 (40)
Nerd Rage!
Level 16
Small Guns +21 (92), Big Guns +1 (16)
Cannibal
Level 17
Big Guns +22 (38)
Adamantium Skeleton
Level 18
Big Guns +22 (60)
Silent Running
Level 19
Big Guns +22 (82)
Sniper
Level 20
Energy Weapons +21 (81), Big Guns +1 (83)
Better Criticals
Level 21
Energy Weapons +9 (90), Explosives +13 (63)
Action Boy/Girl
Level 22
Explosives +22 (85)
Concentrated Fire
Level 23
Lockpick +15 (65), Explosives +7 (92)
Grim Reaper's Sprint
Level 24
Unarmed +12 (27), Speech +10 (42)
Ninja
Level 25
Unarmed +13 (40), Barter +9 (26)
Tag! (Medicine)
Level 26
Lockpick +6 (71), Barter +16 (42)
Warmonger
Level 27
Lockpick +21 (92), Science +1 (51)
Robotics Expert
Level 28
Science +12 (63), Medicine +10 (48)
Lawbringer
Level 29
Science +22 (85)
Pyromaniac
Level 30
Science +7 (94), Medicine +15 (65)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Tumblers Today => Lockpick +2 (100)
Dean's Electronics => Repair +2 (56)
Dean's Electronics => Repair +2 (58)
Big Book of Science => Science +2 (100)
Lying, Congressional Style => Speech +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (66)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (72)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Tales of a Junktown Jerky Vendor => Barter +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Big Book of Science => Science +2 (100)
Tumblers Today => Lockpick +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Guns and Bullets => Small Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Pugilism Illustrated => Unarmed +2 (68)
Pugilism Illustrated => Unarmed +2 (70)
Pugilism Illustrated => Unarmed +2 (72)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Paradise Lost => Speech +2 (66)
Pugilism Illustrated => Unarmed +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Lying, Congressional Style => Speech +2 (68)
Lying, Congressional Style => Speech +2 (70)
Lying, Congressional Style => Speech +2 (72)
Lying, Congressional Style => Speech +2 (74)
Lying, Congressional Style => Speech +2 (76)
Lying, Congressional Style => Speech +2 (78)
Lying, Congressional Style => Speech +2 (80)
Lying, Congressional Style => Speech +2 (82)
Lying, Congressional Style => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (60)
Dean's Electronics => Repair +2 (62)
Dean's Electronics => Repair +2 (64)
Dean's Electronics => Repair +2 (66)
Dean's Electronics => Repair +2 (68)
Dean's Electronics => Repair +2 (70)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Dean's Electronics => Repair +2 (82)
Duck and Cover! => Explosives +2 (100)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
By: J. Martin P.
IN-GameName: =-x-Mart-x=
||Annihilator||Sniper||SnWiper||Bombardier||HellRaiser||
||MysteriousSceneFucker||
BrutalFlesh-Eating-Cap-Psychotic-Killer||
||Finally... *muhaha*
Notes: Should commit upon an EXPLOIT called WALTER Scrap Metal XP GLITCH for ease.
Mod with CRAFT so that you could have more SCRAP METAL for dismantling FRAG MINES & FRAG GRENADES upon making Gun Powder.
Collect as much as you want at the bridge near TEPID SEWERS.
It results 40+ SCRAP METALS after MINEFIELD QUEST
SCRAP METAL XP GLITCH STILL WORKS!
Just START a NEW GAME on a FALLOUT 3 GAME BELOW VERSION 1.1
You could TRANSFER the SAVE right away ON ANY HIGHER VERSION especially on GOTY VERSION 1.1-1.7. & ABOVE.
EVERYTHIN' WILL BE ALL FINE.