Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
13%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
89
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
95
 
Lockpick
100
 
Medicine
92
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
93
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Covert Ops
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (3)
Iron Fist
Light Step
Nerves of Steel
Ninja
Pitt Fighter
Power Armor Training
Pyromaniac
Quantum Chemist
Rad Regeneration
Silent Running
Size Matters (3)
Sniper
Strong Back
Tag!
Thief
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 5 IN 8 AG 6 LK 5
Speech, Sneak, and Lockpick
Bobblehead (Medicine)
Level 2
Sneak +3 (40), Small Guns +8 (25), Science +4 (25), Melee Weapons +3 (20)
Thief
Level 3
Energy Weapons +5 (22), Repair +9 (30), Medicine +4 (35)
Intense Training (PE)
Level 4
Energy Weapons +3 (25), Lockpick +3 (40), Speech +4 (34), Explosives +3 (20), Melee Weapons +5 (25)
Educated
Level 5
Small Guns +5 (30), Speech +6 (40), Explosives +5 (25), Big Guns +5 (20)
Comprehension
Tales of a Junktown Jerky Vendor => Barter +2 (17)
Grognak the Barbarian => Melee Weapons +2 (27)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Speech)
Level 6
Unarmed +5 (20), Barter +3 (20), Science +5 (30), Melee Weapons +3 (30), Medicine +5 (40)
Gunslinger
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Big Book of Science => Science +2 (32)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Guns and Bullets => Small Guns +2 (32)
Level 7
Sneak +8 (50), Small Guns +8 (40), Energy Weapons +5 (30)
Bloody Mess
Nikola Tesla and You => Energy Weapons +2 (32)
Lying, Congressional Style => Speech +2 (52)
Lying, Congressional Style => Speech +2 (54)
Lying, Congressional Style => Speech +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (22)
Tumblers Today => Lockpick +2 (52)
Pugilism Illustrated => Unarmed +2 (22)
Pugilism Illustrated => Unarmed +2 (24)
Dean's Electronics => Repair +2 (42)
Level 8
Energy Weapons +3 (35), Lockpick +3 (55), Unarmed +1 (25), Speech +4 (60), Repair +3 (45), Science +3 (35), Medicine +3 (45), Big Guns +1 (23)
Commando
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (25)
Guns and Bullets => Small Guns +2 (42)
Duck and Cover! => Explosives +2 (27)
Level 9
Sneak +1 (55), Small Guns +8 (50), Unarmed +4 (29), Explosives +3 (30), Barter +5 (25)
Strong Back
Nikola Tesla and You => Energy Weapons +2 (37)
Big Book of Science => Science +2 (37)
Level 10
Small Guns +5 (55), Energy Weapons +3 (40), Unarmed +1 (30), Science +3 (40), Melee Weapons +9 (39)
Finesse
Ant Might
Auto Expert
Pitt Fighter
Rad Regeneration
Booster Shot
Level 11
Sneak +5 (60), Speech +7 (67), Melee Weapons +4 (45), Big Guns +5 (45)
Size Matters
Duck and Cover! => Explosives +2 (32)
Guns and Bullets => Small Guns +2 (57)
Grognak the Barbarian => Melee Weapons +2 (47)
D.C. Journal of Internal Medicine => Medicine +2 (47)
Nikola Tesla and You => Energy Weapons +2 (42)
Tumblers Today => Lockpick +2 (57)
Covert Ops
Level 12
Sneak +2 (72), Energy Weapons +3 (45), Unarmed +2 (32), Speech +3 (70), Explosives +3 (35), Science +2 (45), Melee Weapons +3 (50), Medicine +3 (50)
Silent Running
Bobblehead (Sneak)
Bobblehead (Barter)
Bobblehead (Unarmed)
Level 13
Sneak +8 (90), Energy Weapons +5 (50), Unarmed +3 (45), Science +5 (50)
Sniper
Guns and Bullets => Small Guns +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Power Armor Training
Hematophage
Wired Reflexes
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Guns and Bullets => Small Guns +2 (64)
Lying, Congressional Style => Speech +2 (72)
Grognak the Barbarian => Melee Weapons +2 (52)
Big Book of Science => Science +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (57)
Duck and Cover! => Explosives +2 (47)
Bobblehead (Science)
Level 14
Sneak +8 (100), Lockpick +10 (70), Speech +3 (75)
Adamantium Skeleton
Tumblers Today => Lockpick +2 (72)
Paradise Lost => Speech +2 (77)
Level 15
Small Guns +6 (70), Lockpick +3 (75), Speech +3 (80), Explosives +3 (50), Science +3 (65), Melee Weapons +3 (55)
Size Matters
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Nikola Tesla and You => Energy Weapons +2 (62)
Big Book of Science => Science +2 (67)
Grognak the Barbarian => Melee Weapons +2 (67)
Pugilism Illustrated => Unarmed +2 (47)
Pugilism Illustrated => Unarmed +2 (49)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Duck and Cover! => Explosives +2 (52)
Level 16
Energy Weapons +3 (65), Unarmed +1 (50), Explosives +3 (55), Barter +4 (39), Science +3 (70), Melee Weapons +3 (70), Medicine +3 (55), Big Guns +1 (75)
Tag! (Repair)
Level 17
Small Guns +10 (90), Energy Weapons +10 (75), Barter +1 (40)
Action Boy/Girl (Repair)
Tales of a Junktown Jerky Vendor => Barter +2 (42)
Tales of a Junktown Jerky Vendor => Barter +2 (44)
Tales of a Junktown Jerky Vendor => Barter +2 (46)
Nikola Tesla and You => Energy Weapons +2 (77)
Duck and Cover! => Explosives +2 (57)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (77)
Level 18
Energy Weapons +3 (80), Lockpick +15 (90), Big Guns +3 (95)
Size Matters (Repair)
Level 19
Small Guns +10 (100), Speech +10 (90), Explosives +1 (58)
Light Step (Repair)
Level 20
Energy Weapons +10 (90), Speech +10 (100), Explosives +1 (59)
Grim Reaper's Sprint (Repair)
D.C. Journal of Internal Medicine => Medicine +2 (57)
Duck and Cover! => Explosives +2 (61)
Big Book of Science => Science +2 (72)
Level 21
Repair +10 (70), Science +3 (75), Melee Weapons +5 (75), Medicine +3 (60)
Cyborg (Repair)
Level 22
Repair +10 (80), Explosives +1 (62), Melee Weapons +5 (80), Big Guns +5 (100)
Ninja (Repair)
Level 23
Lockpick +10 (100), Explosives +3 (65), Barter +4 (50), Science +4 (79)
Quantum Chemist (Repair)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Big Book of Science => Science +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Duck and Cover! => Explosives +2 (67)
Level 24
Repair +10 (90), Explosives +1 (68), Melee Weapons +10 (90)
Pyromaniac (Repair)
Level 25
Repair +10 (100), Explosives +2 (70), Science +4 (85), Melee Weapons +5 (95)
Iron Fist (Repair)
Level 26
Barter +1 (53), Science +15 (100), Melee Weapons +5 (100)
Intense Training (AG)
Level 27
Unarmed +9 (59), Barter +7 (60), Medicine +5 (65)
Nerves of Steel (Repair)
Level 28
Unarmed +1 (60), Explosives +10 (80), Barter +10 (70)
Intense Training (LK)
Level 29
Unarmed +10 (70), Barter +2 (72), Medicine +9 (74)
Better Criticals (Repair)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Level 30
Unarmed +9 (89), Explosives +5 (93), Barter +1 (85), Medicine +6 (84)
Almost Perfect (Repair)
Bobblehead (Luck)
Bobblehead (Strength)
Bobblehead (Agility)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Pugilism Illustrated => Unarmed +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
ninja1427, over 15 years ago:
I whore out Skill Books by saving them until I've got alot, finding the locations is easy w/ the Fallout wiki
ninja1427, over 15 years ago:
Skills would be better but they don't have Yew's Bear Charm for +10 Speech or Survival Guru for +6 Medicine and Science
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