Level 1
ST 6 PE 5 EN 5 CH 5 IN 8 AG 6 LK 5
Speech, Sneak, and Lockpick
Bobblehead (Medicine)
Level 2
Sneak +3 (40), Small Guns +8 (25), Science +4 (25), Melee Weapons +3 (20)
Thief
Level 3
Energy Weapons +5 (22), Repair +9 (30), Medicine +4 (35)
Intense Training (PE)
Level 4
Energy Weapons +3 (25), Lockpick +3 (40), Speech +4 (34), Explosives +3 (20), Melee Weapons +5 (25)
Educated
Level 5
Small Guns +5 (30), Speech +6 (40), Explosives +5 (25), Big Guns +5 (20)
Comprehension
Tales of a Junktown Jerky Vendor => Barter +2 (17)
Grognak the Barbarian => Melee Weapons +2 (27)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Speech)
Level 6
Unarmed +5 (20), Barter +3 (20), Science +5 (30), Melee Weapons +3 (30), Medicine +5 (40)
Gunslinger
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Big Book of Science => Science +2 (32)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Guns and Bullets => Small Guns +2 (32)
Level 7
Sneak +8 (50), Small Guns +8 (40), Energy Weapons +5 (30)
Bloody Mess
Nikola Tesla and You => Energy Weapons +2 (32)
Lying, Congressional Style => Speech +2 (52)
Lying, Congressional Style => Speech +2 (54)
Lying, Congressional Style => Speech +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (22)
Tumblers Today => Lockpick +2 (52)
Pugilism Illustrated => Unarmed +2 (22)
Pugilism Illustrated => Unarmed +2 (24)
Dean's Electronics => Repair +2 (42)
Level 8
Energy Weapons +3 (35), Lockpick +3 (55), Unarmed +1 (25), Speech +4 (60), Repair +3 (45), Science +3 (35), Medicine +3 (45), Big Guns +1 (23)
Commando
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (25)
Guns and Bullets => Small Guns +2 (42)
Duck and Cover! => Explosives +2 (27)
Level 9
Sneak +1 (55), Small Guns +8 (50), Unarmed +4 (29), Explosives +3 (30), Barter +5 (25)
Strong Back
Nikola Tesla and You => Energy Weapons +2 (37)
Big Book of Science => Science +2 (37)
Level 10
Small Guns +5 (55), Energy Weapons +3 (40), Unarmed +1 (30), Science +3 (40), Melee Weapons +9 (39)
Finesse
Ant Might
Auto Expert
Pitt Fighter
Rad Regeneration
Booster Shot
Level 11
Sneak +5 (60), Speech +7 (67), Melee Weapons +4 (45), Big Guns +5 (45)
Size Matters
Duck and Cover! => Explosives +2 (32)
Guns and Bullets => Small Guns +2 (57)
Grognak the Barbarian => Melee Weapons +2 (47)
D.C. Journal of Internal Medicine => Medicine +2 (47)
Nikola Tesla and You => Energy Weapons +2 (42)
Tumblers Today => Lockpick +2 (57)
Covert Ops
Level 12
Sneak +2 (72), Energy Weapons +3 (45), Unarmed +2 (32), Speech +3 (70), Explosives +3 (35), Science +2 (45), Melee Weapons +3 (50), Medicine +3 (50)
Silent Running
Bobblehead (Sneak)
Bobblehead (Barter)
Bobblehead (Unarmed)
Level 13
Sneak +8 (90), Energy Weapons +5 (50), Unarmed +3 (45), Science +5 (50)
Sniper
Guns and Bullets => Small Guns +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Power Armor Training
Hematophage
Wired Reflexes
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Guns and Bullets => Small Guns +2 (64)
Lying, Congressional Style => Speech +2 (72)
Grognak the Barbarian => Melee Weapons +2 (52)
Big Book of Science => Science +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (57)
Duck and Cover! => Explosives +2 (47)
Bobblehead (Science)
Level 14
Sneak +8 (100), Lockpick +10 (70), Speech +3 (75)
Adamantium Skeleton
Tumblers Today => Lockpick +2 (72)
Paradise Lost => Speech +2 (77)
Level 15
Small Guns +6 (70), Lockpick +3 (75), Speech +3 (80), Explosives +3 (50), Science +3 (65), Melee Weapons +3 (55)
Size Matters
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Nikola Tesla and You => Energy Weapons +2 (62)
Big Book of Science => Science +2 (67)
Grognak the Barbarian => Melee Weapons +2 (67)
Pugilism Illustrated => Unarmed +2 (47)
Pugilism Illustrated => Unarmed +2 (49)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Duck and Cover! => Explosives +2 (52)
Level 16
Energy Weapons +3 (65), Unarmed +1 (50), Explosives +3 (55), Barter +4 (39), Science +3 (70), Melee Weapons +3 (70), Medicine +3 (55), Big Guns +1 (75)
Tag! (Repair)
Level 17
Small Guns +10 (90), Energy Weapons +10 (75), Barter +1 (40)
Action Boy/Girl (Repair)
Tales of a Junktown Jerky Vendor => Barter +2 (42)
Tales of a Junktown Jerky Vendor => Barter +2 (44)
Tales of a Junktown Jerky Vendor => Barter +2 (46)
Nikola Tesla and You => Energy Weapons +2 (77)
Duck and Cover! => Explosives +2 (57)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (77)
Level 18
Energy Weapons +3 (80), Lockpick +15 (90), Big Guns +3 (95)
Size Matters (Repair)
Level 19
Small Guns +10 (100), Speech +10 (90), Explosives +1 (58)
Light Step (Repair)
Level 20
Energy Weapons +10 (90), Speech +10 (100), Explosives +1 (59)
Grim Reaper's Sprint (Repair)
D.C. Journal of Internal Medicine => Medicine +2 (57)
Duck and Cover! => Explosives +2 (61)
Big Book of Science => Science +2 (72)
Level 21
Repair +10 (70), Science +3 (75), Melee Weapons +5 (75), Medicine +3 (60)
Cyborg (Repair)
Level 22
Repair +10 (80), Explosives +1 (62), Melee Weapons +5 (80), Big Guns +5 (100)
Ninja (Repair)
Level 23
Lockpick +10 (100), Explosives +3 (65), Barter +4 (50), Science +4 (79)
Quantum Chemist (Repair)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Big Book of Science => Science +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Duck and Cover! => Explosives +2 (67)
Level 24
Repair +10 (90), Explosives +1 (68), Melee Weapons +10 (90)
Pyromaniac (Repair)
Level 25
Repair +10 (100), Explosives +2 (70), Science +4 (85), Melee Weapons +5 (95)
Iron Fist (Repair)
Level 26
Barter +1 (53), Science +15 (100), Melee Weapons +5 (100)
Intense Training (AG)
Level 27
Unarmed +9 (59), Barter +7 (60), Medicine +5 (65)
Nerves of Steel (Repair)
Level 28
Unarmed +1 (60), Explosives +10 (80), Barter +10 (70)
Intense Training (LK)
Level 29
Unarmed +10 (70), Barter +2 (72), Medicine +9 (74)
Better Criticals (Repair)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Level 30
Unarmed +9 (89), Explosives +5 (93), Barter +1 (85), Medicine +6 (84)
Almost Perfect (Repair)
Bobblehead (Luck)
Bobblehead (Strength)
Bobblehead (Agility)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Pugilism Illustrated => Unarmed +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)