Strength
9
 
Perception
6
 
Endurance
9
 
Charisma
1
 
Intelligence
5
 
Agility
9
 
Luck
1
 
Action Points
83
 
Carry Weight
240
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
300
 
Melee Damage
4.5
 
Skill Points
15
 
Barter
5
 
Big Guns
40
 
Energy Weapons
15
 
Explosives
40
 
Lockpick
17
 
Medicine
23
 
Melee Weapons
21
 
Repair
35
 
Science
15
 
Small Guns
46
 
Sneak
21
 
Speech
5
 
Unarmed
21
 
Gun Nut (2)
Level 1
ST 9 PE 6 EN 9 CH 1 IN 5 AG 9 LK 1
Big Guns, Explosives, and Small Guns
Bobblehead (Medicine)
Level 2
Repair +7 (25), Explosives +6 (36), Science +2 (15)
Gun Nut
Level 3
Lockpick +2 (17), Repair +5 (35), Explosives +4 (40), Big Guns +4 (40)
Gun Nut
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