Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
70
 
Big Guns
60
 
Energy Weapons
100
 
Explosives
68
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
64
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
80
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gun Nut
Hematophage
Iron Fist (3)
Lawbringer
Light Step
Paralyzing Palm
Power Armor Training
Puppies!
Quantum Chemist
Rad Regeneration
Rad Resistance
Robotics Expert
Scrounger
Silent Running
Sniper
Tag!
Thief
Toughness
Warmonger
Wired Reflexes
Level 1
ST 4 PE 6 EN 6 CH 1 IN 9 AG 8 LK 6
Repair, Lockpick, and Small Guns
Level 2
Sneak +19 (40)
Gun Nut
Level 3
Sneak +19 (64)
Thief
Level 4
Small Guns +19 (60)
Educated
Level 5
Science +22 (45)
Comprehension
Level 6
Sneak +16 (80), Small Guns +6 (66)
Iron Fist
Level 7
Small Guns +22 (88)
Iron Fist
Level 8
Small Guns +2 (90), Repair +20 (63)
Commando
Level 9
Repair +22 (85)
Scrounger
Level 10
Lockpick +13 (50), Unarmed +1 (18), Speech +1 (8), Repair +5 (90), Melee Weapons +1 (14), Medicine +1 (24)
Finesse
Level 11
Lockpick +22 (72)
Iron Fist
Level 12
Lockpick +18 (90), Unarmed +4 (22)
Silent Running
Level 13
Unarmed +3 (25), Medicine +19 (43)
Sniper
Level 14
Unarmed +22 (47)
Toughness
Level 15
Unarmed +22 (69)
Adamantium Skeleton
Level 16
Unarmed +1 (70), Science +21 (66)
Action Boy/Girl
Level 17
Medicine +22 (65)
Tag! (Energy Weapons)
Level 18
Energy Weapons +3 (35), Science +9 (75), Medicine +10 (75)
Paralyzing Palm (Energy Weapons)
Level 19
Energy Weapons +2 (37), Science +10 (85), Medicine +10 (85)
Better Criticals (Energy Weapons)
Level 20
Energy Weapons +12 (49), Science +5 (90), Medicine +5 (90)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Energy Weapons +22 (81)
Cyborg (Energy Weapons)
Level 22
Energy Weapons +9 (90), Medicine +10 (100), Big Guns +3 (20)
Puppies! (Energy Weapons)
Level 23
Unarmed +20 (90), Speech +2 (10)
Quantum Chemist (Energy Weapons)
Level 24
Speech +6 (16), Explosives +3 (20), Barter +13 (20)
Light Step (Energy Weapons)
Level 25
Speech +16 (32), Melee Weapons +6 (20)
Concentrated Fire (Energy Weapons)
Wired Reflexes
Power Armor Training
Rad Regeneration
Hematophage
Barkskin
Ant Sight
Level 26
Speech +18 (50), Melee Weapons +4 (24)
Warmonger (Energy Weapons)
Level 27
Explosives +6 (28), Melee Weapons +16 (40)
Robotics Expert (Energy Weapons)
Level 28
Explosives +22 (50)
Rad Resistance (Energy Weapons)
Level 29
Barter +2 (22), Big Guns +20 (40)
Lawbringer (Energy Weapons)
Level 30
Sneak +2 (96), Unarmed +2 (100), Barter +18 (58)
Almost Perfect (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
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