Strength
10
 
Perception
6
 
Endurance
7
 
Charisma
1
 
Intelligence
8
 
Agility
5
 
Luck
9
 
Action Points
75
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
10%
 
Hit Points
400
 
Melee Damage
5.0
 
Skill Points
21
 
Barter
60
 
Big Guns
55
 
Energy Weapons
20
 
Explosives
20
 
Lockpick
95
 
Medicine
55
 
Melee Weapons
30
 
Repair
70
 
Science
50
 
Small Guns
72
 
Sneak
70
 
Speech
65
 
Unarmed
22
 
Adamantium Skeleton
Ant Might
Better Criticals
Bloody Mess
Comprehension
Educated
Finesse
Intense Training (4)
Night Person
Size Matters (2)
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 8 PE 6 EN 7 CH 1 IN 8 AG 1 LK 9
Barter, Sneak, and Small Guns
Bobblehead (Medicine)
Level 2
Lockpick +6 (25), Repair +12 (35)
Intense Training (AG)
Bobblehead (Strength)
Ant Might
Wired Reflexes
Level 3
Lockpick +12 (37), Barter +6 (30)
Intense Training (AG)
Bobblehead (Lockpick)
Level 4
Sneak +12 (40), Small Guns +2 (30), Energy Weapons +1 (20), Lockpick +3 (50)
Educated
Level 5
Small Guns +11 (41), Repair +10 (45)
Comprehension
Level 6
Small Guns +9 (50), Repair +12 (57)
Toughness
Level 7
Explosives +1 (20), Barter +20 (50)
Bloody Mess
Level 8
Speech +1 (10), Repair +13 (70), Science +7 (30)
Strong Back
Level 9
Sneak +6 (46), Science +15 (45)
Size Matters
Level 10
Sneak +14 (60), Melee Weapons +3 (30), Medicine +2 (35), Big Guns +2 (38)
Finesse
Level 11
Lockpick +9 (59), Barter +10 (60), Big Guns +2 (40)
Night Person
Level 12
Lockpick +21 (80)
Size Matters
Level 13
Lockpick +15 (95), Speech +1 (11), Science +5 (50)
Intense Training (AG)
Level 14
Sneak +3 (65), Small Guns +18 (70)
Adamantium Skeleton
Level 15
Speech +1 (12), Medicine +20 (55)
Intense Training (AG)
Level 16
Sneak +3 (70), Speech +18 (30)
Better Criticals
Level 17
Unarmed +1 (22), Speech +20 (65)
Tag! (Speech)
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