Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Cannibal
Commando
Comprehension
Covert Ops
Cyborg
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gun Nut (2)
Gunslinger
Hematophage
Intense Training (3)
Life Giver
Mysterious Stranger
Ninja
Paralyzing Palm
Power Armor Training
Pyromaniac
Silent Running
Sniper
Strong Back
Thief
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 6 CH 5 IN 9 AG 5 LK 5
Energy Weapons, Lockpick, and Speech
Bobblehead (Intelligence)
Bobblehead (Medicine)
Bobblehead (Strength)
Level 2
Small Guns +10 (30), Speech +10 (40)
Gun Nut
Level 3
Energy Weapons +5 (35), Lockpick +5 (35), Repair +5 (40), Science +5 (30)
Gun Nut
Level 4
Explosives +20 (35)
Educated
Level 5
Sneak +5 (20), Barter +15 (30), Big Guns +3 (20)
Comprehension
Level 6
Sneak +10 (30), Unarmed +13 (30)
Toughness
Level 7
Melee Weapons +13 (30), Big Guns +10 (30)
Gunslinger
Level 8
Unarmed +3 (33), Barter +5 (35), Science +5 (35), Melee Weapons +5 (35), Big Guns +5 (35)
Strong Back
Level 9
Sneak +21 (51), Unarmed +2 (35)
Commando
Level 10
Energy Weapons +5 (40), Lockpick +3 (38), Explosives +5 (40), Barter +5 (40), Big Guns +5 (40)
Finesse
Level 11
Sneak +1 (57), Small Guns +5 (40), Lockpick +2 (45), Science +5 (40), Melee Weapons +5 (40), Medicine +5 (40)
Thief
Level 12
Small Guns +3 (45), Unarmed +10 (45), Speech +5 (45), Barter +5 (45)
Intense Training (AG)
Level 13
Sneak +1 (60), Science +10 (50), Melee Weapons +2 (42), Medicine +10 (50)
Intense Training (PE)
Level 14
Science +10 (60), Melee Weapons +3 (45), Medicine +10 (60)
Cyborg
Level 15
Energy Weapons +3 (55), Lockpick +3 (50), Repair +6 (46), Explosives +3 (45), Barter +3 (48), Big Guns +5 (45)
Sniper
Level 16
Small Guns +5 (50), Unarmed +3 (48), Speech +4 (49), Repair +2 (48), Explosives +3 (48), Melee Weapons +3 (48), Big Guns +3 (48)
Intense Training (LK)
Level 17
Small Guns +1 (51), Lockpick +1 (51), Unarmed +3 (51), Speech +3 (52), Repair +3 (51), Explosives +3 (51), Barter +3 (51), Melee Weapons +3 (51), Big Guns +3 (51)
Better Criticals
Level 18
Sneak +10 (70), Speech +3 (55), Medicine +10 (70)
Action Boy/Girl
Grognak the Barbarian => Melee Weapons +2 (53)
Grognak the Barbarian => Melee Weapons +2 (55)
Grognak the Barbarian => Melee Weapons +2 (57)
Level 19
Sneak +10 (90), Melee Weapons +13 (70)
Silent Running
Level 20
Small Guns +3 (54), Energy Weapons +1 (56), Lockpick +1 (52), Unarmed +1 (52), Speech +1 (56), Repair +3 (54), Explosives +1 (52), Barter +1 (52), Melee Weapons +10 (80), Big Guns +1 (52)
Ninja
Level 21
Small Guns +1 (55), Lockpick +4 (56), Unarmed +4 (56), Repair +2 (56), Explosives +4 (56), Barter +4 (56), Big Guns +4 (56)
Bloody Mess
Level 22
Small Guns +3 (58), Energy Weapons +2 (58), Lockpick +2 (58), Unarmed +2 (58), Speech +2 (58), Repair +2 (58), Explosives +2 (58), Barter +4 (60), Big Guns +4 (60)
Grim Reaper's Sprint
Level 23
Small Guns +2 (60), Energy Weapons +4 (62), Lockpick +3 (61), Unarmed +2 (60), Speech +2 (60), Repair +2 (60), Explosives +4 (62), Barter +2 (62), Big Guns +2 (62)
Pyromaniac
Level 24
Small Guns +2 (62), Lockpick +1 (62), Unarmed +12 (72), Speech +2 (62), Repair +4 (64), Science +2 (62)
Paralyzing Palm
Level 25
Small Guns +3 (65), Energy Weapons +3 (65), Lockpick +3 (65), Speech +3 (65), Repair +1 (65), Explosives +3 (65), Barter +2 (64), Science +3 (65), Big Guns +2 (64)
Mysterious Stranger
Level 26
Small Guns +3 (68), Energy Weapons +1 (66), Lockpick +3 (68), Speech +3 (68), Repair +3 (68), Explosives +3 (68), Barter +2 (66), Science +3 (68), Big Guns +2 (66)
Explorer
Level 27
Small Guns +2 (70), Energy Weapons +4 (70), Lockpick +2 (70), Speech +1 (69), Repair +2 (70), Explosives +2 (70), Barter +4 (70), Science +2 (70), Big Guns +4 (70)
Cannibal
Level 28
Small Guns +2 (72), Energy Weapons +2 (72), Lockpick +2 (72), Speech +3 (72), Repair +4 (74), Explosives +2 (72), Barter +2 (72), Science +2 (72), Medicine +2 (72), Big Guns +2 (72)
Life Giver
Level 29
Small Guns +2 (74), Energy Weapons +2 (74), Lockpick +2 (74), Unarmed +2 (74), Speech +2 (74), Repair +2 (76), Explosives +2 (74), Barter +2 (74), Science +3 (75), Medicine +2 (74), Big Guns +2 (74)
Warmonger
Level 30
Small Guns +2 (84), Energy Weapons +6 (88), Lockpick +2 (84), Unarmed +2 (84), Speech +2 (86), Explosives +2 (84), Barter +2 (86), Science +1 (78), Medicine +2 (78), Big Guns +2 (84)
Almost Perfect
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Endurance)
Bobblehead (Agility)
Ant Might
Auto Expert
Covert Ops
Hematophage
Xenotech Expert
Wired Reflexes
Barkskin
Power Armor Training
Grognak the Barbarian => Melee Weapons +2 (92)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Dean's Electronics => Repair +2 (90)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Paradise Lost => Speech +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Guns and Bullets => Small Guns +2 (100)
Tumblers Today => Lockpick +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (82)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Duck and Cover! => Explosives +2 (100)
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