Level 1
ST 5 PE 5 EN 6 CH 5 IN 9 AG 5 LK 5
Energy Weapons, Lockpick, and Speech
Bobblehead (Intelligence)
Bobblehead (Medicine)
Bobblehead (Strength)
Level 2
Small Guns +10 (30), Speech +10 (40)
Gun Nut
Level 3
Energy Weapons +5 (35), Lockpick +5 (35), Repair +5 (40), Science +5 (30)
Gun Nut
Level 4
Explosives +20 (35)
Educated
Level 5
Sneak +5 (20), Barter +15 (30), Big Guns +3 (20)
Comprehension
Level 6
Sneak +10 (30), Unarmed +13 (30)
Toughness
Level 7
Melee Weapons +13 (30), Big Guns +10 (30)
Gunslinger
Level 8
Unarmed +3 (33), Barter +5 (35), Science +5 (35), Melee Weapons +5 (35), Big Guns +5 (35)
Strong Back
Level 9
Sneak +21 (51), Unarmed +2 (35)
Commando
Level 10
Energy Weapons +5 (40), Lockpick +3 (38), Explosives +5 (40), Barter +5 (40), Big Guns +5 (40)
Finesse
Level 11
Sneak +1 (57), Small Guns +5 (40), Lockpick +2 (45), Science +5 (40), Melee Weapons +5 (40), Medicine +5 (40)
Thief
Level 12
Small Guns +3 (45), Unarmed +10 (45), Speech +5 (45), Barter +5 (45)
Intense Training (AG)
Level 13
Sneak +1 (60), Science +10 (50), Melee Weapons +2 (42), Medicine +10 (50)
Intense Training (PE)
Level 14
Science +10 (60), Melee Weapons +3 (45), Medicine +10 (60)
Cyborg
Level 15
Energy Weapons +3 (55), Lockpick +3 (50), Repair +6 (46), Explosives +3 (45), Barter +3 (48), Big Guns +5 (45)
Sniper
Level 16
Small Guns +5 (50), Unarmed +3 (48), Speech +4 (49), Repair +2 (48), Explosives +3 (48), Melee Weapons +3 (48), Big Guns +3 (48)
Intense Training (LK)
Level 17
Small Guns +1 (51), Lockpick +1 (51), Unarmed +3 (51), Speech +3 (52), Repair +3 (51), Explosives +3 (51), Barter +3 (51), Melee Weapons +3 (51), Big Guns +3 (51)
Better Criticals
Level 18
Sneak +10 (70), Speech +3 (55), Medicine +10 (70)
Action Boy/Girl
Grognak the Barbarian => Melee Weapons +2 (53)
Grognak the Barbarian => Melee Weapons +2 (55)
Grognak the Barbarian => Melee Weapons +2 (57)
Level 19
Sneak +10 (90), Melee Weapons +13 (70)
Silent Running
Level 20
Small Guns +3 (54), Energy Weapons +1 (56), Lockpick +1 (52), Unarmed +1 (52), Speech +1 (56), Repair +3 (54), Explosives +1 (52), Barter +1 (52), Melee Weapons +10 (80), Big Guns +1 (52)
Ninja
Level 21
Small Guns +1 (55), Lockpick +4 (56), Unarmed +4 (56), Repair +2 (56), Explosives +4 (56), Barter +4 (56), Big Guns +4 (56)
Bloody Mess
Level 22
Small Guns +3 (58), Energy Weapons +2 (58), Lockpick +2 (58), Unarmed +2 (58), Speech +2 (58), Repair +2 (58), Explosives +2 (58), Barter +4 (60), Big Guns +4 (60)
Grim Reaper's Sprint
Level 23
Small Guns +2 (60), Energy Weapons +4 (62), Lockpick +3 (61), Unarmed +2 (60), Speech +2 (60), Repair +2 (60), Explosives +4 (62), Barter +2 (62), Big Guns +2 (62)
Pyromaniac
Level 24
Small Guns +2 (62), Lockpick +1 (62), Unarmed +12 (72), Speech +2 (62), Repair +4 (64), Science +2 (62)
Paralyzing Palm
Level 25
Small Guns +3 (65), Energy Weapons +3 (65), Lockpick +3 (65), Speech +3 (65), Repair +1 (65), Explosives +3 (65), Barter +2 (64), Science +3 (65), Big Guns +2 (64)
Mysterious Stranger
Level 26
Small Guns +3 (68), Energy Weapons +1 (66), Lockpick +3 (68), Speech +3 (68), Repair +3 (68), Explosives +3 (68), Barter +2 (66), Science +3 (68), Big Guns +2 (66)
Explorer
Level 27
Small Guns +2 (70), Energy Weapons +4 (70), Lockpick +2 (70), Speech +1 (69), Repair +2 (70), Explosives +2 (70), Barter +4 (70), Science +2 (70), Big Guns +4 (70)
Cannibal
Level 28
Small Guns +2 (72), Energy Weapons +2 (72), Lockpick +2 (72), Speech +3 (72), Repair +4 (74), Explosives +2 (72), Barter +2 (72), Science +2 (72), Medicine +2 (72), Big Guns +2 (72)
Life Giver
Level 29
Small Guns +2 (74), Energy Weapons +2 (74), Lockpick +2 (74), Unarmed +2 (74), Speech +2 (74), Repair +2 (76), Explosives +2 (74), Barter +2 (74), Science +3 (75), Medicine +2 (74), Big Guns +2 (74)
Warmonger
Level 30
Small Guns +2 (84), Energy Weapons +6 (88), Lockpick +2 (84), Unarmed +2 (84), Speech +2 (86), Explosives +2 (84), Barter +2 (86), Science +1 (78), Medicine +2 (78), Big Guns +2 (84)
Almost Perfect
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Endurance)
Bobblehead (Agility)
Ant Might
Auto Expert
Covert Ops
Hematophage
Xenotech Expert
Wired Reflexes
Barkskin
Power Armor Training
Grognak the Barbarian => Melee Weapons +2 (92)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Dean's Electronics => Repair +2 (90)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Paradise Lost => Speech +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Guns and Bullets => Small Guns +2 (100)
Tumblers Today => Lockpick +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (82)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Duck and Cover! => Explosives +2 (100)