Strength
8
 
Perception
8
 
Endurance
8
 
Charisma
5
 
Intelligence
10
 
Agility
7
 
Luck
6
 
Action Points
104
 
Carry Weight
280
 
Critical Chance
11%
 
Dmg Resist
25%
 
Hit Points
450
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
68
 
Big Guns
68
 
Energy Weapons
70
 
Explosives
70
 
Lockpick
68
 
Medicine
68
 
Melee Weapons
80
 
Repair
70
 
Science
68
 
Small Guns
68
 
Sneak
80
 
Speech
68
 
Unarmed
68
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Chemist
Comprehension
Cyborg
Demolition Expert
Educated
Finesse
Hematophage
Intense Training (4)
Ninja
Power Armor Training
Pyromaniac
Rad Regeneration
Silent Running
Size Matters (2)
Strong Back
Toughness
Wired Reflexes
Level 1
ST 7 PE 6 EN 6 CH 4 IN 7 AG 6 LK 4
Melee Weapons, Explosives, Repair
Bobblehead (Medicine)
Level 2
Lockpick +4 (20), Sneak +11 (27), Science +2 (22)
Intense Training (IN)
Bobblehead (Intelligence)
Bobblehead (Strength)
Level 3
Small Guns +7 (23), Unarmed +6 (24), Speech +6 (18)
Intense Training (EN)
Rad Regeneration
Level 4
Energy Weapons +8 (24), Repair +7 (44), Barter +4 (16)
Educated
Level 5
Energy Weapons +5 (29), Unarmed +4 (28), Barter +7 (23), Melee Weapons +6 (41)
Comprehension
Level 6
Energy Weapons +4 (33), Speech +6 (24), Barter +5 (28), Medicine +7 (39)
Toughness
Level 7
Barter +11 (39), Medicine +11 (52)
Intense Training (IN)
Ant Sight
Level 8
Energy Weapons +5 (40), Lockpick +10 (32), Explosives +7 (40), Barter +1 (40)
Size Matters
Level 9
Small Guns +1 (24), Lockpick +8 (40), Science +14 (40)
Strong Back
Level 10
Small Guns +16 (40), Sneak +7 (34)
Finesse
Wired Reflexes
Level 11
Unarmed +1 (29), Speech +16 (40), Sneak +6 (40)
Size Matters
Barkskin
Bobblehead (Barter)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Hematophage
Level 12
Small Guns +1 (54), Energy Weapons +1 (54), Lockpick +1 (54), Unarmed +12 (54), Speech +1 (54), Sneak +1 (54), Explosives +1 (54), Barter +1 (54), Science +3 (54), Medicine +1 (54)
Demolition Expert
Level 13
Small Guns +2 (56), Energy Weapons +2 (56), Lockpick +2 (56), Unarmed +2 (56), Speech +2 (56), Sneak +2 (66), Explosives +2 (56), Barter +1 (55), Science +2 (56), Melee Weapons +4 (56), Medicine +2 (56)
Silent Running
Power Armor Training
Level 14
Small Guns +1 (57), Energy Weapons +4 (60), Lockpick +1 (57), Unarmed +1 (57), Speech +1 (57), Repair +3 (60), Explosives +4 (60), Barter +2 (57), Science +1 (57), Melee Weapons +4 (60), Medicine +1 (57)
Pyromaniac
Level 15
Small Guns +3 (60), Lockpick +3 (60), Unarmed +3 (60), Speech +3 (60), Barter +3 (60), Science +3 (60), Melee Weapons +2 (62), Medicine +3 (60)
Cyborg
Level 16
Small Guns +2 (62), Lockpick +2 (62), Unarmed +2 (62), Speech +2 (62), Repair +2 (62), Explosives +2 (62), Barter +2 (62), Science +2 (62), Melee Weapons +4 (66), Big Guns +1 (62), Medicine +2 (62)
Intense Training (LK)
Level 17
Sneak +9 (75), Repair +3 (65), Explosives +2 (64), Melee Weapons +9 (75)
Better Criticals
Level 18
Small Guns +3 (65), Lockpick +3 (65), Unarmed +3 (65), Speech +3 (65), Barter +2 (64), Science +3 (65), Big Guns +3 (65), Medicine +3 (65)
Action Boy/Girl
Level 19
Small Guns +1 (66), Lockpick +1 (66), Unarmed +2 (67), Speech +1 (66), Sneak +5 (80), Repair +1 (66), Explosives +2 (66), Barter +2 (66), Science +1 (66), Melee Weapons +5 (80), Big Guns +1 (66), Medicine +1 (66)
Chemist
Level 20
Small Guns +2 (68), Lockpick +2 (68), Unarmed +1 (68), Speech +2 (68), Repair +4 (70), Explosives +4 (70), Barter +2 (68), Science +2 (68), Big Guns +2 (68), Medicine +2 (68)
Ninja
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