Strength
7
 
Perception
7
 
Endurance
8
 
Charisma
2
 
Intelligence
10
 
Agility
7
 
Luck
8
 
Action Points
104
 
Carry Weight
270
 
Critical Chance
13%
 
Dmg Resist
15%
 
Hit Points
450
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
48
 
Big Guns
81
 
Energy Weapons
78
 
Explosives
66
 
Lockpick
100
 
Medicine
96
 
Melee Weapons
51
 
Repair
98
 
Science
100
 
Small Guns
100
 
Sneak
61
 
Speech
50
 
Unarmed
50
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Commando
Comprehension
Cyborg
Daddy's Boy/Girl (2)
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Gunslinger
Hematophage
Intense Training
Power Armor Training
Rad Regeneration
Scrounger
Sniper
Strong Back
Wired Reflexes
Level 1
ST 5 PE 6 EN 6 CH 1 IN 9 AG 6 LK 7
Small Guns, Repair, Big Guns
Bobblehead (Medicine)
Level 2
Small Guns +7 (45), Energy Weapons +1 (19), Lockpick +1 (19), Unarmed +1 (19), Speech +1 (9), Sneak +1 (19), Repair +1 (45), Explosives +1 (19), Barter +1 (9), Science +1 (25), Melee Weapons +1 (17), Big Guns +1 (34), Medicine +1 (35)
Gun Nut
Level 3
Small Guns +7 (57), Energy Weapons +1 (20), Lockpick +1 (20), Unarmed +1 (20), Speech +1 (10), Sneak +1 (20), Repair +1 (51), Explosives +1 (20), Barter +1 (10), Science +1 (26), Melee Weapons +1 (18), Big Guns +1 (35), Medicine +1 (36)
Gun Nut
Level 4
Small Guns +3 (60), Energy Weapons +1 (21), Lockpick +2 (22), Unarmed +1 (21), Speech +1 (11), Sneak +1 (21), Repair +4 (55), Explosives +1 (21), Barter +1 (11), Science +1 (27), Melee Weapons +1 (19), Big Guns +1 (36), Medicine +1 (37)
Comprehension
Level 5
Small Guns +4 (64), Energy Weapons +1 (22), Lockpick +1 (23), Unarmed +1 (22), Speech +1 (12), Sneak +1 (22), Repair +4 (59), Explosives +1 (22), Barter +1 (12), Science +1 (28), Melee Weapons +1 (20), Big Guns +1 (37), Medicine +1 (38)
Educated
Level 6
Small Guns +6 (70), Energy Weapons +1 (23), Lockpick +1 (24), Unarmed +1 (23), Speech +1 (13), Sneak +1 (23), Repair +5 (64), Explosives +1 (23), Barter +1 (13), Science +1 (29), Melee Weapons +1 (21), Big Guns +1 (38), Medicine +1 (39)
Gunslinger
Level 7
Small Guns +5 (80), Energy Weapons +1 (24), Lockpick +1 (25), Unarmed +1 (24), Speech +1 (14), Sneak +1 (24), Repair +6 (75), Explosives +1 (24), Barter +1 (14), Science +1 (30), Melee Weapons +1 (22), Big Guns +1 (39), Medicine +1 (40)
Gun Nut
Level 8
Small Guns +1 (81), Energy Weapons +1 (25), Lockpick +5 (30), Unarmed +1 (25), Speech +1 (15), Sneak +1 (25), Repair +1 (76), Explosives +1 (25), Barter +1 (15), Science +5 (35), Melee Weapons +1 (23), Big Guns +2 (41), Medicine +1 (41)
Strong Back
Level 9
Small Guns +1 (82), Energy Weapons +1 (26), Lockpick +7 (37), Unarmed +1 (26), Speech +1 (16), Sneak +1 (26), Repair +4 (80), Explosives +1 (26), Barter +1 (16), Science +1 (36), Melee Weapons +1 (24), Big Guns +1 (42), Medicine +1 (42)
Commando
Level 10
Energy Weapons +1 (27), Lockpick +7 (44), Unarmed +1 (27), Speech +1 (17), Sneak +1 (27), Explosives +1 (27), Barter +1 (17), Science +4 (40), Melee Weapons +1 (25), Big Guns +1 (43), Medicine +3 (45)
Finesse
Level 11
Energy Weapons +1 (28), Lockpick +4 (48), Unarmed +1 (28), Speech +1 (18), Sneak +1 (28), Explosives +1 (28), Barter +1 (18), Science +5 (50), Melee Weapons +1 (26), Big Guns +1 (44), Medicine +5 (55)
Daddy's Boy/Girl
Level 12
Energy Weapons +2 (30), Lockpick +2 (50), Unarmed +2 (30), Speech +1 (19), Sneak +2 (30), Explosives +2 (30), Barter +2 (20), Science +1 (51), Melee Weapons +4 (30), Big Guns +2 (46), Medicine +2 (57)
Fast Metabolism
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Repair)
Wired Reflexes
Level 13
Energy Weapons +1 (33), Lockpick +8 (60), Speech +1 (20), Sneak +1 (33), Explosives +1 (33), Barter +2 (22), Science +7 (60), Big Guns +1 (47), Medicine +1 (60)
Sniper
Level 14
Energy Weapons +2 (45), Lockpick +5 (65), Speech +1 (21), Sneak +1 (34), Explosives +2 (35), Barter +1 (23), Science +5 (65), Big Guns +1 (48), Medicine +5 (65)
Cyborg
Level 15
Energy Weapons +1 (46), Lockpick +5 (70), Speech +1 (22), Sneak +1 (35), Explosives +1 (36), Barter +2 (25), Science +5 (75), Big Guns +2 (50), Medicine +5 (75)
Daddy's Boy/Girl
Level 16
Energy Weapons +2 (48), Lockpick +5 (75), Speech +1 (23), Sneak +1 (36), Explosives +1 (37), Barter +1 (26), Science +5 (80), Big Guns +2 (52), Medicine +5 (80)
Action Boy/Girl
Level 17
Energy Weapons +1 (49), Lockpick +5 (80), Speech +1 (24), Sneak +1 (37), Explosives +3 (40), Barter +1 (27), Science +5 (85), Big Guns +1 (53), Medicine +5 (85)
Better Criticals
Level 18
Energy Weapons +1 (50), Lockpick +5 (85), Speech +1 (25), Sneak +1 (38), Explosives +1 (41), Barter +1 (28), Science +5 (90), Big Guns +3 (56), Medicine +5 (90)
Scrounger
Level 19
Energy Weapons +1 (51), Lockpick +5 (90), Speech +5 (30), Sneak +2 (40), Explosives +4 (45), Barter +2 (30), Big Guns +4 (62)
Intense Training (EN)
Ant Might
Rad Regeneration
Barkskin
Power Armor Training
Hematophage
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 20
Energy Weapons +9 (70), Sneak +5 (55), Explosives +5 (60), Barter +2 (44), Melee Weapons +1 (45), Big Guns +1 (75)
Grim Reaper's Sprint
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (77)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (57)
D.C. Journal of Internal Medicine => Medicine +2 (92)
Dean's Electronics => Repair +2 (94)
Duck and Cover! => Explosives +2 (62)
Grognak the Barbarian => Melee Weapons +2 (47)
Guns and Bullets => Small Guns +2 (96)
Lying, Congressional Style => Speech +2 (44)
Nikola Tesla and You => Energy Weapons +2 (72)
Nikola Tesla and You => Energy Weapons +2 (74)
Paradise Lost => Speech +2 (46)
Pugilism Illustrated => Unarmed +2 (46)
Tales of a Junktown Jerky Vendor => Barter +2 (46)
Tumblers Today => Lockpick +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (59)
D.C. Journal of Internal Medicine => Medicine +2 (94)
Dean's Electronics => Repair +2 (96)
Duck and Cover! => Explosives +2 (64)
Grognak the Barbarian => Melee Weapons +2 (49)
Guns and Bullets => Small Guns +2 (98)
Lying, Congressional Style => Speech +2 (48)
Nikola Tesla and You => Energy Weapons +2 (76)
Pugilism Illustrated => Unarmed +2 (48)
Tales of a Junktown Jerky Vendor => Barter +2 (48)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (79)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (61)
D.C. Journal of Internal Medicine => Medicine +2 (96)
Dean's Electronics => Repair +2 (98)
Duck and Cover! => Explosives +2 (66)
Grognak the Barbarian => Melee Weapons +2 (51)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (50)
Nikola Tesla and You => Energy Weapons +2 (78)
Pugilism Illustrated => Unarmed +2 (50)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (81)
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