Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Repair, Explosives, Small Guns
Bobblehead (Medicine)
Level 2
Small Guns +3 (40), Lockpick +10 (25), Sneak +2 (19), Repair +2 (45), Science +2 (25)
Gun Nut
Level 3
Small Guns +10 (55), Repair +5 (55), Explosives +4 (34)
Gun Nut
Level 4
Small Guns +5 (60), Repair +5 (60), Explosives +7 (41), Medicine +2 (35)
Educated
Level 5
Small Guns +5 (65), Lockpick +8 (33), Repair +5 (65), Explosives +4 (45)
Comprehension
Duck and Cover! => Explosives +2 (47)
Level 6
Lockpick +17 (50), Sneak +1 (20), Explosives +3 (50), Science +1 (26)
Gun Nut
Level 7
Small Guns +5 (77), Repair +5 (75), Explosives +3 (53), Science +9 (35)
Intense Training (AG)
Bobblehead (Strength)
Bobblehead (Repair)
Bobblehead (Intelligence)
Level 8
Small Guns +3 (80), Sneak +3 (25), Repair +3 (90), Explosives +1 (56), Science +13 (50)
Intense Training (PE)
Level 9
Small Guns +10 (90), Explosives +13 (69)
Gunslinger
Ant Sight
Level 10
Small Guns +6 (96), Energy Weapons +1 (20), Lockpick +1 (55), Repair +5 (95), Explosives +4 (75), Melee Weapons +3 (20), Medicine +3 (40)
Commando
Level 11
Small Guns +4 (100), Repair +5 (100), Explosives +14 (89)
Finesse
Level 12
Explosives +6 (95), Melee Weapons +7 (27), Medicine +10 (50)
Demolition Expert
Level 13
Explosives +5 (100), Melee Weapons +18 (45)
Sniper
Level 14
Melee Weapons +23 (68)
Lawbringer
Level 15
Melee Weapons +23 (91)
Light Step
Level 16
Energy Weapons +14 (34), Melee Weapons +9 (100)
Action Boy/Girl
Level 17
Energy Weapons +23 (57)
Tag! (Big Guns)
Level 18
Energy Weapons +23 (80)
Size Matters