Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 6 LK 4
Small Guns, Medicine, and Repair
Bobblehead (Intelligence)
Level 2
Small Guns +20 (51)
Daddy's Boy/Girl
Level 3
Speech +20 (34)
Daddy's Boy/Girl
Level 4
Lockpick +18 (32), Explosives +1 (15), Science +1 (35)
Educated
Level 5
Small Guns +19 (75), Lockpick +4 (36)
Gun Nut
Level 6
Sneak +2 (18), Small Guns +5 (85), Lockpick +14 (50), Repair +1 (50), Medicine +1 (50)
Gun Nut
Level 7
Sneak +2 (20), Speech +16 (50), Repair +5 (60)
Gun Nut
Level 8
Science +23 (63)
Daddy's Boy/Girl
Level 9
Lockpick +11 (66), Science +12 (75)
Thief
Level 10
Lockpick +4 (75), Speech +19 (69)
Thief
Level 11
Speech +6 (75), Barter +17 (31)
Thief
Level 12
Sneak +15 (50), Lockpick +8 (88)
Little Leaguer
Level 13
Lockpick +2 (90), Barter +21 (52)
Little Leaguer
Level 14
Sneak +23 (73)
Little Leaguer
Level 15
Sneak +7 (90), Barter +1 (53), Science +15 (90)
Silent Running
Level 16
Medicine +23 (78)
Scoundrel
Level 17
Barter +11 (74), Medicine +12 (90)
Scoundrel
Level 18
Repair +12 (72), Barter +11 (90)
Scoundrel
Level 19
Repair +18 (90), Melee Weapons +5 (34)
Tag! (Unarmed)
Level 20
Energy Weapons +23 (37)
Grim Reaper's Sprint
Level 21
Energy Weapons +23 (60)
Action Boy/Girl
Level 22
Melee Weapons +23 (57)
Iron Fist
Level 23
Unarmed +23 (52)
Iron Fist
Level 24
Unarmed +23 (75)
Iron Fist
Level 25
Unarmed +15 (90), Melee Weapons +8 (65)
Size Matters
Level 26
Melee Weapons +23 (88)
Size Matters
Level 27
Melee Weapons +2 (90), Big Guns +21 (80)
Size Matters
Level 28
Energy Weapons +13 (83), Big Guns +10 (90)
Cyborg
Level 29
Energy Weapons +7 (90), Explosives +16 (46)
Commando
Level 30
Explosives +23 (80)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Medicine)
Duck and Cover! => Explosives +1 (93)
Duck and Cover! => Explosives +1 (94)
Duck and Cover! => Explosives +1 (95)
Duck and Cover! => Explosives +1 (96)
Duck and Cover! => Explosives +1 (97)
Duck and Cover! => Explosives +1 (98)
Duck and Cover! => Explosives +1 (99)
Duck and Cover! => Explosives +1 (100)