Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Booster Shot
Child at Heart
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Entomologist
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Lady Killer/Black Widow
Light Step
Ninja
No Weaknesses
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Quantum Chemist
Rad Absorption
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Solar Powered
Strong Back
Superior Defender
Swift Learner
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 7 CH 1 IN 8 AG 6 LK 7
Small Guns, Repair, and Sneak
Level 2
Sneak +7 (40), Small Guns +3 (36), Science +8 (30)
Swift Learner
Level 3
Sneak +5 (45), Small Guns +4 (40), Science +5 (35), Melee Weapons +4 (20)
Lady Killer/Black Widow
Level 4
Sneak +5 (50), Science +5 (40), Medicine +8 (30)
Educated
Level 5
Small Guns +5 (45), Energy Weapons +6 (24), Science +5 (45), Medicine +5 (35)
Comprehension
Level 6
Small Guns +1 (46), Science +5 (50), Medicine +15 (50)
Toughness
Level 7
Small Guns +4 (50), Energy Weapons +6 (30), Unarmed +1 (21), Science +5 (55), Medicine +5 (55)
Gunslinger
Level 8
Small Guns +5 (55), Energy Weapons +5 (35), Unarmed +1 (22), Science +5 (60), Medicine +5 (60)
Scrounger
Level 9
Sneak +5 (55), Small Guns +5 (60), Energy Weapons +5 (40), Unarmed +1 (23), Melee Weapons +5 (25)
Commando
Level 10
Sneak +5 (60), Energy Weapons +5 (45), Unarmed +1 (24), Melee Weapons +10 (35)
Strong Back
Level 11
Sneak +5 (65), Energy Weapons +5 (50), Unarmed +1 (25), Melee Weapons +10 (45)
Finesse
Level 12
Sneak +5 (70), Energy Weapons +5 (55), Unarmed +5 (30), Speech +1 (9), Melee Weapons +5 (50)
Sniper
Level 13
Energy Weapons +5 (60), Unarmed +5 (35), Repair +1 (38), Melee Weapons +10 (60)
Silent Running
Level 14
Unarmed +10 (45), Speech +1 (10), Melee Weapons +10 (70)
Robotics Expert
Level 15
Lockpick +7 (25), Unarmed +5 (50), Repair +2 (40), Explosives +2 (20), Melee Weapons +5 (75)
Light Step
Level 16
Lockpick +5 (30), Unarmed +5 (55), Barter +1 (9), Science +5 (65), Melee Weapons +5 (80)
Cyborg
Level 17
Small Guns +5 (65), Lockpick +5 (35), Unarmed +5 (60), Repair +5 (45), Barter +1 (10)
Action Boy/Girl
Level 18
Lockpick +10 (45), Unarmed +6 (66), Repair +5 (50)
Concentrated Fire
Level 19
Small Guns +5 (70), Lockpick +5 (50), Unarmed +4 (70), Repair +2 (52), Science +5 (70)
Entomologist
Level 20
Lockpick +5 (55), Repair +8 (60), Barter +5 (15), Big Guns +3 (23)
Grim Reaper's Sprint
Covert Ops
Hematophage
Ant Might
Barkskin
Wired Reflexes
Rad Regeneration
Ghoul Ecology
Power Armor Training
Level 21
Small Guns +2 (75), Repair +10 (70), Barter +9 (24)
Ninja
Level 22
Lockpick +7 (65), Speech +1 (11), Barter +6 (30), Big Guns +7 (30)
Solar Powered
Level 23
Speech +1 (12), Barter +20 (50)
Paralyzing Palm
Level 24
Speech +18 (38), Science +2 (75), Melee Weapons +1 (83)
No Weaknesses
Level 25
Explosives +11 (31), Big Guns +10 (40)
Child at Heart
Level 26
Speech +12 (50), Explosives +9 (40)
Warmonger
Level 27
Speech +4 (54), Barter +7 (65), Big Guns +10 (50)
Puppies!
Level 28
Speech +1 (55), Explosives +10 (50), Big Guns +10 (60)
Rad Absorption
Level 29
Speech +10 (65), Explosives +11 (61)
Quantum Chemist
Level 30
Explosives +5 (73), Medicine +9 (72), Big Guns +7 (72)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (86)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (88)
Lying, Congressional Style => Speech +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (91)
Duck and Cover! => Explosives +2 (87)
Nikola Tesla and You => Energy Weapons +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (92)
Dean's Electronics => Repair +2 (87)
Grognak the Barbarian => Melee Weapons +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Pugilism Illustrated => Unarmed +2 (89)
Lying, Congressional Style => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Pitt Fighter
Superior Defender
Xenotech Expert
Booster Shot
Auto Expert
Punga Power!
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