Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (2)
Lady Killer/Black Widow
Lead Belly
Ninja
Paralyzing Palm
Party Boy/Girl
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Rad Absorption
Rad Regeneration
Rad Resistance
Rad Tolerance
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 7 CH 1 IN 9 AG 6 LK 6
Repair, Science, and Barter
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Medicine)
Level 2
Small Guns +3 (20), Energy Weapons +3 (22), Lockpick +3 (22), Unarmed +1 (30), Speech +3 (20), Explosives +3 (22), Melee Weapons +3 (20), Big Guns +1 (20)
Intense Training (PE)
Level 3
Sneak +3 (32), Energy Weapons +3 (25), Lockpick +3 (25), Explosives +3 (25), Barter +3 (25), Big Guns +5 (25)
Intense Training (AG)
Level 4
Sneak +3 (35), Small Guns +3 (25), Speech +5 (25), Barter +4 (29), Melee Weapons +5 (25)
Educated
Level 5
Energy Weapons +5 (30), Lockpick +5 (30), Explosives +5 (30), Barter +1 (30), Melee Weapons +5 (30), Big Guns +2 (27)
Comprehension
Level 6
Sneak +10 (45), Small Guns +5 (30), Speech +5 (30), Big Guns +3 (30)
Bloody Mess
Level 7
Sneak +3 (48), Explosives +10 (40), Medicine +10 (45)
Toughness
Level 8
Explosives +10 (50), Medicine +13 (58)
Commando
Level 9
Sneak +2 (50), Repair +10 (50), Science +9 (49), Medicine +2 (60)
Strong Back
Level 10
Energy Weapons +10 (40), Lockpick +2 (32), Science +11 (60)
Finesse
Level 11
Lockpick +18 (50), Melee Weapons +5 (35)
Rad Resistance
Auto Expert
Wired Reflexes
Rad Regeneration
Level 12
Lockpick +10 (60), Melee Weapons +5 (40), Big Guns +8 (38)
Sniper
Level 13
Unarmed +10 (40), Speech +1 (31), Explosives +10 (60), Big Guns +2 (40)
Silent Running
Level 14
Small Guns +10 (40), Speech +9 (40), Barter +4 (34)
Cyborg
Level 15
Unarmed +10 (50), Barter +6 (40), Melee Weapons +7 (47)
Pyromaniac
Level 16
Small Guns +10 (50), Unarmed +10 (60), Melee Weapons +3 (50)
Better Criticals
Level 17
Speech +3 (43), Barter +10 (50), Big Guns +10 (50)
Action Boy/Girl
Level 18
Small Guns +10 (60), Energy Weapons +10 (60), Big Guns +3 (53)
Concentrated Fire
Level 19
Speech +7 (50), Barter +9 (59), Big Guns +7 (60)
Gunslinger
Level 20
Speech +10 (60), Repair +2 (52), Barter +1 (60), Melee Weapons +10 (60)
Grim Reaper's Sprint
Level 21
Unarmed +10 (70), Repair +8 (60), Medicine +5 (65)
Lead Belly
Level 22
Lockpick +10 (70), Repair +8 (68), Medicine +5 (70)
Puppies!
Level 23
Sneak +10 (70), Repair +2 (70), Science +1 (61), Melee Weapons +10 (70)
Paralyzing Palm
Level 24
Speech +10 (70), Explosives +4 (64), Science +9 (70)
Lady Killer/Black Widow
Level 25
Small Guns +10 (70), Energy Weapons +7 (67), Explosives +6 (70)
Adamantium Skeleton
Level 26
Energy Weapons +3 (70), Barter +10 (70), Big Guns +10 (70)
Rad Tolerance
Level 27
Sneak +10 (80), Unarmed +3 (73), Melee Weapons +10 (80)
Ninja
Level 28
Unarmed +7 (80), Repair +10 (80), Science +6 (76)
Party Boy/Girl
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Barkskin
Booster Shot
Covert Ops
Hematophage
Pitt Fighter
Power Armor Training
Level 29
Small Guns +2 (85), Speech +10 (80), Science +1 (80), Medicine +10 (80)
Rad Absorption
Level 30
Small Guns +5 (96), Lockpick +7 (96), Science +10 (92), Medicine +1 (83)
Almost Perfect
Ant Might
Bobblehead (Perception)
Bobblehead (Science)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
Guns and Bullets => Small Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Pugilism Illustrated => Unarmed +2 (90)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Duck and Cover! => Explosives +2 (90)
Paradise Lost => Speech +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (92)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
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