Strength
8
 
Perception
8
 
Endurance
8
 
Charisma
1
 
Intelligence
10
 
Agility
8
 
Luck
6
 
Action Points
106
 
Carry Weight
280
 
Critical Chance
11%
 
Dmg Resist
20%
 
Hit Points
480
 
Melee Damage
4.0
 
Skill Points
20
 
Barter
50
 
Big Guns
60
 
Energy Weapons
61
 
Explosives
60
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
50
 
Repair
100
 
Science
100
 
Small Guns
75
 
Sneak
100
 
Speech
50
 
Unarmed
50
 
Action Boy/Girl
Ant Might
Better Criticals
Comprehension
Cyborg
Dream Crusher
Finesse
Grim Reaper's Sprint
Intense Training (7)
Life Giver
Rad Regeneration
Robotics Expert
Silent Running
Size Matters
Strong Back
Toughness
Wired Reflexes
Level 1
ST 6 PE 7 EN 6 CH 1 IN 9 AG 6 LK 5
Explosives, Repair, and Small Guns
Bobblehead (Medicine)
Level 2
Sneak +3 (20), Small Guns +3 (35), Energy Weapons +1 (20), Lockpick +6 (25), Speech +1 (8), Repair +2 (40), Explosives +1 (35), Science +2 (25)
Intense Training (LK)
Bobblehead (Intelligence)
Level 3
Unarmed +3 (22), Speech +2 (10), Repair +3 (45), Barter +3 (10), Science +3 (30), Melee Weapons +3 (20), Big Guns +3 (22)
Intense Training (EN)
Level 4
Small Guns +4 (39), Energy Weapons +5 (25), Lockpick +5 (30), Unarmed +3 (27), Big Guns +3 (27)
Intense Training (EN)
Rad Regeneration
Level 5
Small Guns +6 (45), Lockpick +5 (35), Unarmed +1 (28), Science +5 (35), Big Guns +3 (30)
Intense Training (ST)
Level 6
Sneak +5 (25), Small Guns +5 (50), Lockpick +5 (40), Science +5 (40)
Toughness
Level 7
Energy Weapons +5 (30), Lockpick +5 (45), Repair +5 (50), Science +5 (45)
Intense Training (AG)
Level 8
Small Guns +3 (55), Lockpick +5 (50), Unarmed +2 (30), Explosives +5 (40), Science +5 (50)
Strong Back
Level 9
Speech +10 (20), Barter +10 (20)
Intense Training (PE)
Level 10
Sneak +3 (30), Energy Weapons +3 (35), Lockpick +3 (55), Explosives +3 (45), Science +5 (55), Melee Weapons +3 (25)
Finesse
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 11
Sneak +5 (47), Lockpick +5 (70), Science +5 (70), Medicine +5 (40)
Intense Training (AG)
Dream Crusher
Wired Reflexes
Ant Might
Level 12
Sneak +3 (60), Small Guns +3 (70), Lockpick +5 (75), Science +5 (75), Melee Weapons +3 (40), Medicine +1 (41)
Silent Running
Level 13
Sneak +5 (65), Energy Weapons +6 (51), Medicine +9 (50)
Robotics Expert
Level 14
Repair +5 (65), Melee Weapons +5 (45), Medicine +5 (55), Big Guns +5 (60)
Size Matters
Level 15
Small Guns +5 (75), Speech +5 (35), Melee Weapons +5 (50), Medicine +5 (60)
Cyborg
Level 16
Unarmed +5 (45), Speech +5 (40), Explosives +5 (60), Barter +5 (35)
Better Criticals
Level 17
Unarmed +5 (50), Speech +5 (45), Barter +10 (45)
Action Boy/Girl
Level 18
Lockpick +5 (80), Speech +5 (50), Barter +5 (50), Science +5 (80)
Comprehension
Level 19
Lockpick +10 (90), Science +10 (90)
Life Giver
Level 20
Lockpick +10 (100), Science +10 (100)
Grim Reaper's Sprint
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (69)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (67)
Dean's Electronics => Repair +2 (69)
Dean's Electronics => Repair +2 (71)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
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