Level 1
ST 6 PE 7 EN 6 CH 1 IN 9 AG 6 LK 5
Explosives, Repair, and Small Guns
Bobblehead (Medicine)
Level 2
Sneak +3 (20), Small Guns +3 (35), Energy Weapons +1 (20), Lockpick +6 (25), Speech +1 (8), Repair +2 (40), Explosives +1 (35), Science +2 (25)
Intense Training (LK)
Bobblehead (Intelligence)
Level 3
Unarmed +3 (22), Speech +2 (10), Repair +3 (45), Barter +3 (10), Science +3 (30), Melee Weapons +3 (20), Big Guns +3 (22)
Intense Training (EN)
Level 4
Small Guns +4 (39), Energy Weapons +5 (25), Lockpick +5 (30), Unarmed +3 (27), Big Guns +3 (27)
Intense Training (EN)
Rad Regeneration
Level 5
Small Guns +6 (45), Lockpick +5 (35), Unarmed +1 (28), Science +5 (35), Big Guns +3 (30)
Intense Training (ST)
Level 6
Sneak +5 (25), Small Guns +5 (50), Lockpick +5 (40), Science +5 (40)
Toughness
Level 7
Energy Weapons +5 (30), Lockpick +5 (45), Repair +5 (50), Science +5 (45)
Intense Training (AG)
Level 8
Small Guns +3 (55), Lockpick +5 (50), Unarmed +2 (30), Explosives +5 (40), Science +5 (50)
Strong Back
Level 9
Speech +10 (20), Barter +10 (20)
Intense Training (PE)
Level 10
Sneak +3 (30), Energy Weapons +3 (35), Lockpick +3 (55), Explosives +3 (45), Science +5 (55), Melee Weapons +3 (25)
Finesse
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 11
Sneak +5 (47), Lockpick +5 (70), Science +5 (70), Medicine +5 (40)
Intense Training (AG)
Dream Crusher
Wired Reflexes
Ant Might
Level 12
Sneak +3 (60), Small Guns +3 (70), Lockpick +5 (75), Science +5 (75), Melee Weapons +3 (40), Medicine +1 (41)
Silent Running
Level 13
Sneak +5 (65), Energy Weapons +6 (51), Medicine +9 (50)
Robotics Expert
Level 14
Repair +5 (65), Melee Weapons +5 (45), Medicine +5 (55), Big Guns +5 (60)
Size Matters
Level 15
Small Guns +5 (75), Speech +5 (35), Melee Weapons +5 (50), Medicine +5 (60)
Cyborg
Level 16
Unarmed +5 (45), Speech +5 (40), Explosives +5 (60), Barter +5 (35)
Better Criticals
Level 17
Unarmed +5 (50), Speech +5 (45), Barter +10 (45)
Action Boy/Girl
Level 18
Lockpick +5 (80), Speech +5 (50), Barter +5 (50), Science +5 (80)
Comprehension
Level 19
Lockpick +10 (90), Science +10 (90)
Life Giver
Level 20
Lockpick +10 (100), Science +10 (100)
Grim Reaper's Sprint
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (69)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (67)
Dean's Electronics => Repair +2 (69)
Dean's Electronics => Repair +2 (71)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)