Strength
7
 
Perception
3
 
Endurance
10
 
Charisma
6
 
Intelligence
10
 
Agility
10
 
Luck
2
 
Action Points
85
 
Carry Weight
270
 
Critical Chance
2%
 
Dmg Resist
8%
 
Hit Points
450
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
57
 
Big Guns
100
 
Energy Weapons
83
 
Explosives
75
 
Lockpick
58
 
Medicine
60
 
Melee Weapons
70
 
Repair
89
 
Science
74
 
Small Guns
66
 
Sneak
51
 
Speech
51
 
Unarmed
51
 
Ant Sight
Auto Expert
Barkskin
Booster Shot
Comprehension
Covert Ops
Daddy's Boy/Girl (3)
Dream Crusher
Educated
Ghoul Ecology
Gun Nut (3)
Hematophage
Little Leaguer (3)
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Size Matters (2)
Strong Back
Superior Defender
Tag!
Wired Reflexes
Xenotech Expert
Level 1
ST 6 PE 1 EN 9 CH 5 IN 9 AG 9 LK 1
Lockpick, Explosives, and Energy Weapons
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Superior Defender
Punga Power!
Wired Reflexes
Xenotech Expert
Power Armor Training
Booster Shot
Auto Expert
Covert Ops
Barkskin
Ghoul Ecology
Rad Regeneration
Pitt Fighter
Hematophage
Dream Crusher
Paradise Lost => Speech +1 (26)
Level 2
Barter +15 (40), Big Guns +5 (38)
Daddy's Boy/Girl
Level 3
Repair +7 (45), Melee Weapons +13 (40)
Gun Nut
Level 4
Unarmed +6 (39), Speech +14 (40)
Daddy's Boy/Girl
Level 5
Sneak +3 (36), Energy Weapons +6 (40), Lockpick +3 (40), Explosives +6 (40), Big Guns +2 (40)
Comprehension
Level 6
Sneak +4 (40), Unarmed +1 (40), Barter +10 (50), Big Guns +5 (45)
Educated
Level 7
Sneak +6 (46), Explosives +10 (50), Medicine +2 (50), Big Guns +5 (50)
Daddy's Boy/Girl
Level 8
Sneak +4 (50), Energy Weapons +10 (50), Unarmed +9 (49)
Gun Nut
Level 9
Lockpick +3 (43), Unarmed +1 (50), Speech +9 (49), Melee Weapons +10 (50)
Gun Nut
Level 10
Sneak +1 (51), Energy Weapons +2 (52), Lockpick +8 (51), Unarmed +1 (51), Speech +2 (51), Explosives +2 (52), Barter +2 (52), Melee Weapons +1 (51), Medicine +2 (52), Big Guns +2 (52)
Strong Back
Level 11
Energy Weapons +23 (75)
Little Leaguer
Level 12
Barter +5 (57), Big Guns +18 (70)
Little Leaguer
Level 13
Energy Weapons +8 (83), Lockpick +7 (58), Explosives +8 (75)
Little Leaguer
Level 14
Repair +12 (67), Melee Weapons +3 (69), Medicine +8 (60)
Size Matters
Level 15
Science +23 (74)
Size Matters
Level 16
Repair +22 (89), Melee Weapons +1 (70)
Tag! (Small Guns)
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