Strength
9
 
Perception
6
 
Endurance
9
 
Charisma
1
 
Intelligence
3
 
Agility
7
 
Luck
7
 
Action Points
79
 
Carry Weight
240
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
300
 
Melee Damage
4.5
 
Skill Points
13
 
Barter
8
 
Big Guns
24
 
Energy Weapons
35
 
Explosives
25
 
Lockpick
25
 
Medicine
30
 
Melee Weapons
24
 
Repair
28
 
Science
18
 
Small Guns
20
 
Sneak
20
 
Speech
8
 
Unarmed
24
 
Intense Training (2)
Level 1
ST 8 PE 6 EN 8 CH 1 IN 3 AG 7 LK 7
Energy Weapons, Repair, and Medicine
Level 2
Energy Weapons +2 (35), Repair +1 (28), Explosives +7 (25), Medicine +3 (30)
Intense Training (ST)
Level 3
Lockpick +7 (25), Science +6 (18)
Intense Training (EN)
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