Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
15
 
Big Guns
15
 
Energy Weapons
15
 
Explosives
15
 
Lockpick
50
 
Medicine
35
 
Melee Weapons
15
 
Repair
30
 
Science
42
 
Small Guns
47
 
Sneak
19
 
Speech
15
 
Unarmed
15
 
Intense Training (2)
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Lockpick, Science, and Small Guns
Bobblehead (Medicine)
Level 2
Small Guns +5 (37), Lockpick +10 (40), Repair +5 (30)
Intense Training (AG)
Level 3
Small Guns +8 (47), Lockpick +10 (50), Science +2 (42)
Intense Training (AG)
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