Strength
6
 
Perception
9
 
Endurance
7
 
Charisma
6
 
Intelligence
8
 
Agility
8
 
Luck
7
 
Action Points
81
 
Carry Weight
210
 
Critical Chance
7%
 
Dmg Resist
18%
 
Hit Points
490
 
Melee Damage
3.0
 
Skill Points
21
 
Barter
100
 
Big Guns
100
 
Energy Weapons
94
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
72
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
81
 
Speech
100
 
Unarmed
69
 
Ant Sight
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Cannibal
Comprehension
Covert Ops
Cyborg
Daddy's Boy/Girl
Dream Crusher
Educated
Explorer
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut (2)
Gunslinger
Hematophage
Here and Now
Intense Training (3)
Little Leaguer (3)
Night Person
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Rad Tolerance
Scoundrel
Size Matters (2)
Superior Defender
Tag!
Thief
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 7 EN 5 CH 5 IN 7 AG 6 LK 5
Speech, Small Guns, and Medicine
D.C. Journal of Internal Medicine => Medicine +1 (35)
Bobblehead (Agility)
Bobblehead (Intelligence)
Level 2
Small Guns +6 (45), Repair +4 (30), Explosives +1 (20), Science +4 (25), Medicine +3 (40)
Gun Nut
Rad Regeneration
Bobblehead (Perception)
Bobblehead (Small Guns)
Lying, Congressional Style => Speech +1 (31)
Level 3
Sneak +1 (22), Small Guns +5 (62), Speech +4 (35), Science +3 (28), Medicine +5 (45)
Intense Training (AG)
Bobblehead (Luck)
Bobblehead (Medicine)
Big Book of Science => Science +1 (29)
Ant Sight
Paradise Lost => Speech +1 (36)
Level 4
Small Guns +3 (65), Speech +4 (45), Repair +5 (35), Science +1 (30), Medicine +5 (60)
Scoundrel
Bobblehead (Endurance)
Bobblehead (Strength)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (18)
Dean's Electronics => Repair +1 (36)
Lying, Congressional Style => Speech +1 (46)
Guns and Bullets => Small Guns +1 (66)
Covert Ops
Level 5
Small Guns +1 (70), Energy Weapons +2 (25), Speech +4 (50), Repair +4 (40), Science +2 (35), Medicine +5 (65)
Educated
Bobblehead (Speech)
Bobblehead (Charisma)
Guns and Bullets => Small Guns +1 (71)
D.C. Journal of Internal Medicine => Medicine +1 (66)
Level 6
Small Guns +4 (75), Lockpick +4 (30), Speech +8 (70), Barter +1 (23), Medicine +4 (70)
Bloody Mess
Bobblehead (Science)
Bobblehead (Barter)
Duck and Cover! => Explosives +1 (25)
Tumblers Today => Lockpick +1 (31)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Wired Reflexes
Level 7
Small Guns +5 (80), Lockpick +4 (45), Speech +5 (75), Barter +2 (35), Science +5 (50)
Gunslinger
Bobblehead (Repair)
Bobblehead (Energy Weapons)
Ghoul Ecology
Chinese Army: Special Ops Training Manual => Sneak +1 (23)
Lying, Congressional Style => Speech +1 (76)
Level 8
Small Guns +5 (90), Lockpick +2 (47), Speech +4 (80), Barter +5 (40), Medicine +5 (75)
Gun Nut
Superior Defender
Dean's Electronics => Repair +1 (56)
Pugilism Illustrated => Unarmed +1 (18)
Bobblehead (Big Guns)
Bobblehead (Unarmed)
Level 9
Small Guns +5 (95), Lockpick +3 (50), Speech +5 (85), Repair +1 (57), Medicine +5 (85), Big Guns +2 (30)
Daddy's Boy/Girl
Bobblehead (Explosives)
Bobblehead (Sneak)
Nikola Tesla and You => Energy Weapons +1 (36)
Chinese Army: Special Ops Training Manual => Sneak +1 (34)
Big Book of Science => Science +1 (56)
Lying, Congressional Style => Speech +1 (86)
Level 10
Small Guns +5 (100), Energy Weapons +4 (40), Speech +4 (90), Repair +3 (60), Medicine +5 (90)
Here and Now
Level 11
Sneak +1 (35), Speech +5 (95), Repair +5 (65), Barter +5 (45), Medicine +5 (95)
Night Person
Dean's Electronics => Repair +1 (66)
Lying, Congressional Style => Speech +1 (96)
Lying, Congressional Style => Speech +1 (97)
Chinese Army: Special Ops Training Manual => Sneak +1 (36)
Booster Shot
Level 12
Speech +3 (100), Repair +4 (70), Explosives +5 (40), Science +4 (60), Medicine +5 (100)
Cannibal
Pugilism Illustrated => Unarmed +1 (29)
D.C. Journal of Internal Medicine => Medicine +1 (100)
Hematophage
Level 13
Lockpick +5 (55), Repair +5 (75), Barter +5 (50), Science +5 (65), Big Guns +1 (31)
Comprehension
Dean's Electronics => Repair +2 (77)
Tumblers Today => Lockpick +2 (57)
Big Book of Science => Science +2 (67)
Duck and Cover! => Explosives +2 (42)
Level 14
Sneak +4 (40), Lockpick +3 (60), Unarmed +1 (30), Repair +5 (82), Explosives +3 (45), Science +5 (72)
Cyborg
Dean's Electronics => Repair +2 (84)
Big Book of Science => Science +2 (74)
Tumblers Today => Lockpick +2 (62)
Level 15
Energy Weapons +1 (51), Lockpick +8 (70), Repair +6 (90), Science +6 (80)
Little Leaguer
Dean's Electronics => Repair +2 (92)
Grognak the Barbarian => Melee Weapons +2 (34)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (33)
Level 16
Lockpick +5 (90), Repair +8 (100), Melee Weapons +1 (35), Big Guns +7 (40)
Tag! (Lockpick)
Xenotech Expert
Power Armor Training
Level 17
Energy Weapons +1 (52), Lockpick +10 (100), Barter +5 (55), Science +5 (85)
Size Matters
Pugilism Illustrated => Unarmed +2 (32)
Big Book of Science => Science +2 (87)
Pitt Fighter
Auto Expert
Level 18
Energy Weapons +3 (55), Explosives +5 (55), Science +13 (100)
Thief
Barkskin
Punga Power!
Chinese Army: Special Ops Training Manual => Sneak +2 (47)
Pugilism Illustrated => Unarmed +2 (34)
Grognak the Barbarian => Melee Weapons +2 (37)
Duck and Cover! => Explosives +2 (57)
Level 19
Sneak +3 (51), Energy Weapons +5 (61), Explosives +3 (61), Barter +5 (61), Big Guns +5 (61)
Intense Training (LK)
Pugilism Illustrated => Unarmed +2 (37)
Nikola Tesla and You => Energy Weapons +2 (63)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (63)
Tales of a Junktown Jerky Vendor => Barter +2 (63)
Duck and Cover! => Explosives +2 (63)
Dream Crusher
Level 20
Sneak +3 (54), Energy Weapons +2 (65), Unarmed +3 (40), Explosives +2 (65), Barter +7 (70), Melee Weapons +2 (40), Big Guns +2 (65)
Explorer
Tales of a Junktown Jerky Vendor => Barter +2 (72)
Duck and Cover! => Explosives +2 (67)
Grognak the Barbarian => Melee Weapons +2 (42)
Grognak the Barbarian => Melee Weapons +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Pugilism Illustrated => Unarmed +2 (42)
Level 21
Sneak +4 (60), Energy Weapons +5 (70), Unarmed +1 (43), Explosives +3 (75), Barter +3 (75), Big Guns +5 (70)
Little Leaguer
Tales of a Junktown Jerky Vendor => Barter +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
Duck and Cover! => Explosives +2 (77)
Grognak the Barbarian => Melee Weapons +2 (51)
Level 22
Unarmed +7 (50), Explosives +3 (80), Barter +3 (80), Big Guns +8 (95)
Size Matters
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
Grognak the Barbarian => Melee Weapons +2 (53)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Pugilism Illustrated => Unarmed +2 (52)
Level 23
Sneak +3 (65), Energy Weapons +5 (75), Unarmed +3 (55), Melee Weapons +7 (65), Big Guns +3 (100)
Little Leaguer
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
Nikola Tesla and You => Energy Weapons +2 (77)
Duck and Cover! => Explosives +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Level 24
Sneak +2 (69), Energy Weapons +3 (80), Explosives +3 (90), Barter +8 (90), Melee Weapons +5 (70)
Intense Training (EN)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Pugilism Illustrated => Unarmed +2 (59)
Level 25
Unarmed +1 (60), Explosives +10 (100), Barter +10 (100)
Grim Reaper's Sprint
Nikola Tesla and You => Energy Weapons +2 (82)
Lying, Congressional Style => Speech +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
Pugilism Illustrated => Unarmed +2 (62)
Level 26
Sneak +4 (77), Energy Weapons +10 (92), Unarmed +5 (67), Melee Weapons +2 (72)
Rad Tolerance
Nikola Tesla and You => Energy Weapons +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Duck and Cover! => Explosives +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Pugilism Illustrated => Unarmed +2 (69)
Would you like to comment? Sign up for new account, or sign in if you are already a member.