Level 1
ST 5 PE 5 EN 5 CH 8 IN 8 AG 8 LK 1
Speech, Science, and Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Bobblehead (Small Guns)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Medicine)
Bobblehead (Explosives)
Bobblehead (Barter)
Covert Ops
Big Book of Science => Science +1 (50)
Chinese Army: Special Ops Training Manual => Sneak +1 (32)
Lying, Congressional Style => Speech +1 (47)
Nikola Tesla and You => Energy Weapons +1 (26)
Power Armor Training
Xenotech Expert
Ant Might
Dream Crusher
Rad Regeneration
Wired Reflexes
Superior Defender
Level 2
Speech +19 (67)
Intense Training (LK)
Level 3
Speech +19 (86)
Intense Training (LK)
Level 4
Lockpick +1 (30), Speech +14 (100), Repair +4 (51)
Child at Heart
Level 5
Repair +1 (53), Science +18 (70)
Intense Training (LK)
Level 6
Sneak +2 (36), Repair +17 (70)
Bloody Mess
Big Book of Science => Science +1 (71)
Big Book of Science => Science +1 (72)
Chinese Army: Special Ops Training Manual => Sneak +1 (37)
D.C. Journal of Internal Medicine => Medicine +1 (34)
Dean's Electronics => Repair +1 (71)
Dean's Electronics => Repair +1 (72)
Paradise Lost => Speech +1 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (28)
Tumblers Today => Lockpick +1 (32)
Tales of a Junktown Jerky Vendor => Barter +1 (34)
Duck and Cover! => Explosives +1 (28)
Grognak the Barbarian => Melee Weapons +1 (30)
Pugilism Illustrated => Unarmed +1 (28)
Level 7
Sneak +3 (40), Small Guns +4 (40), Energy Weapons +2 (30), Unarmed +2 (30), Explosives +2 (30), Medicine +4 (38), Big Guns +2 (30)
Educated
Level 8
Lockpick +8 (40), Barter +6 (40), Melee Weapons +6 (36), Medicine +2 (40)
Lady Killer/Black Widow
Level 9
Energy Weapons +10 (40), Melee Weapons +4 (40), Big Guns +8 (40)
Intense Training (EN)
Level 10
Unarmed +8 (40), Repair +2 (74), Explosives +10 (40), Science +2 (74)
Here and Now
Level 11
Repair +11 (85), Science +11 (85)
Animal Friend
Barkskin
Booster Shot
Pitt Fighter
Pugilism Illustrated => Unarmed +1 (41)
Level 12
Sneak +10 (50), Small Guns +3 (43), Unarmed +9 (50)
Animal Friend
Level 13
Small Guns +7 (50), Melee Weapons +10 (50), Medicine +5 (45)
Silent Running
Level 14
Lockpick +10 (50), Explosives +7 (47), Medicine +5 (50)
Adamantium Skeleton
Level 15
Energy Weapons +10 (50), Explosives +3 (50), Big Guns +9 (49)
Comprehension
Nikola Tesla and You => Energy Weapons +2 (52)
Nikola Tesla and You => Energy Weapons +2 (54)
Nikola Tesla and You => Energy Weapons +2 (56)
Big Book of Science => Science +2 (87)
Dean's Electronics => Repair +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (42)
Tales of a Junktown Jerky Vendor => Barter +2 (44)
Nikola Tesla and You => Energy Weapons +2 (58)
Nikola Tesla and You => Energy Weapons +2 (60)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (51)
Tumblers Today => Lockpick +2 (52)
Level 16
Repair +13 (100), Barter +1 (60), Science +8 (95)
Tag! (Barter)
Level 17
Energy Weapons +17 (77), Science +5 (100)
Robotics Expert
Level 18
Energy Weapons +22 (99)
Computer Whiz
Nikola Tesla and You => Energy Weapons +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Pugilism Illustrated => Unarmed +2 (52)
Pugilism Illustrated => Unarmed +2 (54)
Pugilism Illustrated => Unarmed +2 (56)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
Guns and Bullets => Small Guns +2 (52)
Guns and Bullets => Small Guns +2 (54)
Guns and Bullets => Small Guns +2 (56)
Guns and Bullets => Small Guns +2 (58)
Guns and Bullets => Small Guns +2 (60)
Guns and Bullets => Small Guns +2 (62)
Guns and Bullets => Small Guns +2 (64)
Guns and Bullets => Small Guns +2 (66)
Guns and Bullets => Small Guns +2 (68)
Guns and Bullets => Small Guns +2 (70)
Level 19
Unarmed +10 (70), Melee Weapons +12 (62)
Intense Training (LK)
Level 20
Sneak +10 (80), Unarmed +10 (80), Melee Weapons +2 (64)
Mister Sandman
Level 21
Explosives +2 (54), Melee Weapons +16 (80), Big Guns +4 (55)
Intense Training (PE)
Level 22
Small Guns +5 (75), Lockpick +6 (60), Explosives +6 (60), Big Guns +5 (60)
Ninja
Level 23
Small Guns +5 (80), Lockpick +7 (67), Medicine +10 (80)
Strong Back
Level 24
Lockpick +3 (70), Unarmed +15 (95), Explosives +4 (64)
Iron Fist
Duck and Cover! => Explosives +2 (66)
Duck and Cover! => Explosives +2 (68)
Duck and Cover! => Explosives +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (62)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (62)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (66)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (66)
Level 25
Lockpick +10 (81), Unarmed +4 (100), Barter +4 (71), Big Guns +4 (71)
Intense Training (LK)
Level 26
Explosives +2 (73), Barter +10 (81), Big Guns +10 (81)
Nerves of Steel
Level 27
Sneak +2 (85), Small Guns +2 (85), Lockpick +2 (83), Explosives +10 (83), Melee Weapons +2 (83), Medicine +2 (83), Big Guns +2 (83)
Intense Training (AG)
Level 28
Sneak +1 (86), Small Guns +1 (86), Lockpick +3 (86), Explosives +3 (86), Barter +5 (86), Melee Weapons +3 (86), Medicine +3 (86), Big Guns +3 (86)
Intense Training (LK)
Level 29
Sneak +4 (90), Small Guns +4 (90), Lockpick +1 (89), Explosives +1 (89), Barter +3 (89), Melee Weapons +3 (89), Medicine +3 (89), Big Guns +3 (89)
Intense Training (PE)
Level 30
Sneak +4 (95), Small Guns +4 (95), Lockpick +3 (95), Explosives +3 (95), Barter +5 (95), Melee Weapons +1 (95), Medicine +1 (91), Big Guns +1 (95)
Almost Perfect
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)