Strength
8
 
Perception
8
 
Endurance
8
 
Charisma
8
 
Intelligence
10
 
Agility
8
 
Luck
8
 
Action Points
106
 
Carry Weight
230
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
550
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
85
 
Big Guns
85
 
Energy Weapons
85
 
Explosives
85
 
Lockpick
85
 
Medicine
85
 
Melee Weapons
85
 
Repair
80
 
Science
80
 
Small Guns
80
 
Sneak
80
 
Speech
80
 
Unarmed
80
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Barkskin
Better Criticals
Bloody Mess
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Intense Training (10)
Life Giver
Nerves of Steel
Night Person
Ninja
Paralyzing Palm
Solar Powered
Tag!
Toughness
Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Big Guns, Explosives, and Melee Weapons
Level 2
Barter +19 (34)
Intense Training (PE)
Level 3
Barter +19 (53)
Intense Training (EN)
Level 4
Big Guns +19 (51)
Intense Training (CH)
Level 5
Energy Weapons +19 (36)
Intense Training (AG)
Level 6
Energy Weapons +14 (50), Explosives +5 (37)
Intense Training (LK)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Big Book of Science => Science +1 (37)
Chinese Army: Special Ops Training Manual => Sneak +1 (31)
Level 7
Lockpick +20 (50)
Educated
Level 8
Repair +6 (42), Melee Weapons +3 (50), Medicine +14 (50)
Intense Training (PE)
Level 9
Small Guns +2 (32), Repair +8 (50), Science +13 (50)
Intense Training (EN)
Level 10
Sneak +5 (36), Small Guns +18 (50)
Intense Training (CH)
Level 11
Sneak +12 (50), Speech +11 (43)
Intense Training (AG)
Level 12
Unarmed +16 (48), Speech +7 (50)
Intense Training (LK)
Level 13
Lockpick +8 (60), Unarmed +2 (50), Explosives +8 (60), Medicine +5 (55)
Toughness
Level 14
Repair +8 (58), Melee Weapons +10 (60), Medicine +5 (60)
Finesse
Level 15
Sneak +3 (53), Small Guns +8 (60), Repair +2 (60), Science +10 (60)
Cyborg
Level 16
Sneak +7 (60), Speech +10 (60), Explosives +2 (62), Big Guns +4 (70)
Tag! (Unarmed)
Level 17
Lockpick +10 (70), Explosives +8 (70), Medicine +5 (65)
Action Boy/Girl
Level 18
Repair +8 (68), Melee Weapons +10 (70), Medicine +5 (70)
Better Criticals
Level 19
Sneak +1 (61), Small Guns +10 (70), Repair +2 (70), Science +10 (70)
Life Giver
Barkskin
Level 20
Sneak +9 (70), Unarmed +4 (69), Speech +10 (70)
Grim Reaper's Sprint
Level 21
Unarmed +1 (70), Barter +10 (80), Big Guns +12 (82)
Solar Powered
Level 22
Energy Weapons +5 (80), Lockpick +8 (78), Explosives +10 (80)
Paralyzing Palm
Level 23
Lockpick +2 (80), Repair +1 (71), Melee Weapons +10 (80), Medicine +10 (80)
Bloody Mess
Level 24
Small Guns +4 (74), Repair +9 (80), Science +10 (80)
Night Person
Level 25
Sneak +10 (80), Small Guns +6 (80), Speech +7 (77)
Ninja
Level 26
Energy Weapons +2 (82), Unarmed +10 (80), Speech +3 (80), Barter +5 (85), Big Guns +3 (85)
Nerves of Steel
Level 27
Energy Weapons +3 (85), Lockpick +5 (85), Explosives +5 (85), Melee Weapons +5 (85), Medicine +5 (85)
Adamantium Skeleton
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