Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
108
 
Carry Weight
240
 
Critical Chance
10%
 
Dmg Resist
8%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
98
 
Big Guns
90
 
Energy Weapons
96
 
Explosives
90
 
Lockpick
90
 
Medicine
90
 
Melee Weapons
90
 
Repair
100
 
Science
90
 
Small Guns
90
 
Sneak
90
 
Speech
100
 
Unarmed
90
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Concentrated Fire
Covert Ops
Dream Crusher
Educated
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut (3)
Gunslinger
Hematophage
Intense Training (10)
Nerves of Steel
No Weaknesses
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Rad Absorption
Rad Regeneration
Scrounger
Sniper
Superior Defender
Tag!
Wired Reflexes
Xenotech Expert
Level 1
ST 3 PE 8 EN 3 CH 1 IN 8 AG 8 LK 9
Small Guns, Repair, and Energy Weapons
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Auto Expert
Level 2
Speech +8 (29), Barter +8 (29), Melee Weapons +3 (30)
Intense Training (EN)
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Level 3
Small Guns +2 (55), Lockpick +2 (40), Unarmed +2 (29), Speech +1 (30), Repair +6 (56), Barter +1 (30), Science +2 (40), Big Guns +3 (30)
Intense Training (ST)
Level 4
Energy Weapons +10 (60), Unarmed +1 (30), Repair +4 (60), Melee Weapons +3 (35), Medicine +1 (36)
Educated
Level 5
Lockpick +8 (48), Science +10 (50), Medicine +4 (40)
Intense Training (EN)
Level 6
Lockpick +2 (50), Unarmed +3 (35), Speech +5 (35), Barter +5 (35), Medicine +4 (44), Big Guns +3 (35)
Intense Training (ST)
Level 7
Sneak +3 (38), Speech +5 (40), Barter +5 (40), Melee Weapons +3 (40), Medicine +6 (50)
Intense Training (EN)
Level 8
Sneak +2 (40), Lockpick +4 (54), Unarmed +3 (40), Explosives +5 (40), Science +5 (55), Big Guns +3 (40)
Intense Training (ST)
Level 9
Sneak +3 (43), Lockpick +1 (55), Explosives +5 (45), Barter +5 (45), Melee Weapons +3 (45), Big Guns +5 (47)
Intense Training (EN)
Level 10
Sneak +2 (45), Unarmed +3 (45), Speech +9 (49), Barter +5 (50), Big Guns +3 (50)
Intense Training (ST)
Level 11
Sneak +5 (50), Energy Weapons +3 (63), Unarmed +5 (52), Speech +1 (50), Explosives +5 (50), Melee Weapons +3 (50)
Intense Training (EN)
Level 12
Sneak +5 (55), Energy Weapons +2 (65), Unarmed +3 (55), Speech +5 (55), Melee Weapons +4 (54), Big Guns +3 (55)
Intense Training (IN)
Level 13
Energy Weapons +3 (68), Repair +3 (65), Explosives +5 (55), Barter +5 (55), Science +3 (60), Melee Weapons +1 (55), Medicine +3 (55)
Sniper
Level 14
Sneak +5 (60), Energy Weapons +2 (70), Lockpick +10 (65), Science +5 (65), Medicine +1 (56)
Commando
Level 15
Explosives +4 (59), Barter +5 (60), Medicine +9 (65), Big Guns +5 (60)
Gunslinger
Level 16
Small Guns +5 (60), Energy Weapons +2 (72), Unarmed +5 (60), Speech +5 (60), Explosives +1 (60), Melee Weapons +5 (60)
Tag! (Medicine)
Level 17
Energy Weapons +3 (75), Explosives +5 (65), Barter +5 (65), Melee Weapons +5 (65), Big Guns +5 (65)
Gun Nut
Level 18
Sneak +5 (65), Small Guns +3 (73), Unarmed +5 (65), Speech +5 (65), Science +5 (70)
Gun Nut
Level 19
Sneak +5 (70), Small Guns +2 (80), Lockpick +5 (70), Speech +1 (66), Barter +5 (70), Big Guns +5 (70)
Gun Nut
Level 20
Unarmed +5 (70), Speech +4 (70), Explosives +5 (70), Science +4 (74), Melee Weapons +5 (70)
Grim Reaper's Sprint
Level 21
Sneak +2 (72), Energy Weapons +5 (80), Lockpick +10 (80), Science +6 (80)
Bloody Mess
Level 22
Sneak +8 (80), Explosives +5 (75), Barter +5 (75), Big Guns +5 (75)
Concentrated Fire
Level 23
Energy Weapons +8 (88), Unarmed +5 (75), Speech +5 (75), Melee Weapons +5 (75)
Action Boy/Girl
Level 24
Energy Weapons +2 (90), Speech +1 (76), Explosives +5 (80), Barter +5 (80), Melee Weapons +5 (80), Big Guns +5 (80)
Better Criticals
Level 25
Sneak +1 (81), Small Guns +2 (82), Lockpick +1 (81), Unarmed +6 (81), Speech +5 (81), Repair +2 (82), Explosives +1 (81), Barter +1 (81), Science +1 (81), Melee Weapons +1 (81), Medicine +1 (81), Big Guns +1 (81)
Puppies!
Level 26
Small Guns +3 (85), Energy Weapons +5 (95), Lockpick +4 (85), Repair +3 (85), Science +4 (85), Medicine +4 (85)
Nerves of Steel
Level 27
Sneak +4 (85), Unarmed +4 (85), Speech +4 (91), Explosives +4 (85), Barter +1 (88), Melee Weapons +4 (85), Big Guns +2 (83)
No Weaknesses
Level 28
Lockpick +5 (90), Speech +4 (95), Explosives +5 (90), Barter +2 (90), Big Guns +7 (90)
Rad Absorption
Level 29
Small Guns +3 (88), Repair +5 (90), Science +5 (90), Melee Weapons +5 (90), Medicine +5 (90)
Scrounger
Level 30
Sneak +5 (90), Small Guns +2 (90), Energy Weapons +1 (96), Unarmed +5 (90), Repair +10 (100)
Almost Perfect
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