Strength
6
 
Perception
10
 
Endurance
6
 
Charisma
5
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
260
 
Critical Chance
15%
 
Dmg Resist
5%
 
Hit Points
410
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
67
 
Big Guns
70
 
Energy Weapons
74
 
Explosives
72
 
Lockpick
74
 
Medicine
70
 
Melee Weapons
70
 
Repair
70
 
Science
60
 
Small Guns
70
 
Sneak
70
 
Speech
70
 
Unarmed
70
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Commando
Comprehension
Concentrated Fire
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (9)
Power Armor Training
Rad Regeneration
Sniper
Strong Back
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 4 IN 8 AG 6 LK 6
Lockpick, Repair, Small Guns
Level 2
Repair +12 (50), Medicine +6 (29)
Intense Training (IN)
Level 3
Lockpick +8 (41), Sneak +3 (21), Barter +8 (22)
Intense Training (LK)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 4
Small Guns +5 (50), Explosives +1 (31), Barter +6 (40), Medicine +8 (50)
Educated
Level 5
Barter +9 (49), Science +14 (50)
Comprehension
Level 6
Small Guns +1 (52), Sneak +7 (41), Repair +2 (66), Barter +1 (51), Big Guns +12 (41)
Intense Training (LK)
Level 7
Small Guns +2 (54), Energy Weapons +9 (40), Explosives +8 (40), Big Guns +4 (45)
Intense Training (LK)
Level 8
Energy Weapons +3 (43), Unarmed +1 (30), Speech +13 (40), Melee Weapons +1 (30), Big Guns +5 (50)
Commando
Level 9
Energy Weapons +7 (50), Sneak +6 (47), Explosives +10 (50)
Strong Back
Level 10
Unarmed +20 (50), Speech +3 (43)
Finesse
Level 11
Speech +7 (50), Sneak +4 (53), Melee Weapons +12 (42)
Intense Training (AG)
Level 12
Energy Weapons +5 (55), Lockpick +1 (55), Explosives +5 (55), Barter +4 (55), Big Guns +5 (55), Medicine +3 (54)
Sniper
Level 13
Speech +3 (53), Sneak +2 (57), Science +4 (55), Melee Weapons +13 (55), Medicine +1 (55)
Intense Training (AG)
Level 14
Small Guns +2 (62), Unarmed +5 (55), Speech +2 (55), Sneak +3 (62), Repair +1 (67), Barter +5 (60), Big Guns +5 (60)
Intense Training (AG)
Level 15
Energy Weapons +5 (62), Lockpick +5 (62), Explosives +5 (62), Melee Weapons +3 (58), Medicine +5 (60)
Intense Training (PE)
Level 16
Small Guns +3 (65), Unarmed +5 (60), Speech +5 (60), Repair +3 (70), Science +5 (60), Melee Weapons +2 (60)
Better Criticals
Level 17
Small Guns +5 (70), Energy Weapons +3 (65), Lockpick +3 (65), Explosives +3 (65), Big Guns +4 (64), Medicine +5 (65)
Action Boy/Girl
Level 18
Unarmed +5 (65), Speech +9 (69), Sneak +3 (65), Barter +5 (65), Big Guns +1 (65)
Concentrated Fire
Level 19
Energy Weapons +5 (72), Lockpick +5 (72), Speech +1 (70), Explosives +2 (69), Big Guns +5 (70), Medicine +5 (70)
Intense Training (PE)
Level 20
Unarmed +5 (70), Sneak +5 (70), Explosives +1 (70), Barter +2 (67), Melee Weapons +10 (70)
Grim Reaper's Sprint
Ant Sight
Wired Reflexes
Barkskin
Power Armor Training
Rad Regeneration
Hematophage
Dream Crusher
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