Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
37
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (5)
Lawbringer
Mister Sandman
Mysterious Stranger
Nerves of Steel
Ninja
Rad Absorption
Robotics Expert
Silent Running
Sniper
Solar Powered
Strong Back
Level 1
ST 5 PE 6 EN 2 CH 3 IN 8 AG 8 LK 8
Sneak, Speech, and Small Guns
Level 2
Lockpick +7 (25), Speech +8 (35), Science +3 (25)
Intense Training (EN)
Level 3
Sneak +3 (40), Small Guns +3 (40), Speech +5 (40), Repair +7 (29)
Intense Training (EN)
Level 4
Speech +10 (50), Repair +1 (30), Explosives +7 (25)
Educated
Level 5
Sneak +5 (45), Small Guns +5 (45), Energy Weapons +7 (25), Repair +4 (34)
Comprehension
Level 6
Sneak +5 (50), Small Guns +5 (50), Speech +5 (55), Repair +6 (40)
Gunslinger
Level 7
Sneak +5 (55), Small Guns +5 (55), Lockpick +1 (26), Repair +5 (45), Science +5 (30)
Bloody Mess
Level 8
Sneak +5 (60), Small Guns +5 (60), Energy Weapons +2 (27), Lockpick +4 (30), Speech +5 (60)
Commando
Level 9
Energy Weapons +6 (33), Lockpick +5 (35), Repair +5 (50), Science +5 (35)
Intense Training (EN)
Level 10
Energy Weapons +6 (39), Lockpick +5 (40), Repair +5 (55), Science +5 (40)
Finesse
Level 11
Energy Weapons +1 (40), Lockpick +10 (50), Science +10 (50)
Mysterious Stranger
Level 12
Energy Weapons +10 (50), Repair +5 (60), Melee Weapons +6 (22)
Sniper
Level 13
Sneak +5 (75), Small Guns +5 (65), Energy Weapons +1 (51), Lockpick +5 (55), Science +5 (55)
Silent Running
Level 14
Energy Weapons +9 (60), Lockpick +5 (60), Speech +2 (62), Science +5 (60)
Lawbringer
Level 15
Lockpick +5 (65), Speech +11 (73), Science +5 (65)
Robotics Expert
Level 16
Lockpick +5 (70), Speech +2 (75), Science +5 (70), Big Guns +9 (25)
Action Boy/Girl
Level 17
Melee Weapons +21 (43)
Better Criticals
Level 18
Sneak +5 (80), Melee Weapons +16 (59)
Concentrated Fire
Level 19
Melee Weapons +21 (80)
Mister Sandman
Level 20
Big Guns +21 (46)
Grim Reaper's Sprint
Level 21
Medicine +12 (34), Big Guns +9 (55)
Ninja
Level 22
Explosives +15 (40), Medicine +6 (40)
Strong Back
Level 23
Barter +21 (33)
Intense Training (EN)
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Barter)
Level 24
Medicine +21 (71)
Cyborg
Level 25
Explosives +10 (60), Barter +11 (54)
Intense Training (EN)
Level 26
Explosives +5 (65), Barter +11 (65), Medicine +4 (75), Big Guns +1 (70)
Nerves of Steel
Level 27
Small Guns +1 (76), Explosives +5 (70), Barter +5 (70), Medicine +5 (80), Big Guns +5 (75)
Solar Powered
Level 28
Small Guns +4 (80), Repair +10 (80), Explosives +2 (72), Barter +5 (75)
Rad Absorption
Level 29
Small Guns +3 (83), Explosives +8 (80), Barter +5 (80), Big Guns +5 (80)
Adamantium Skeleton
Level 30
Small Guns +2 (88), Lockpick +4 (91), Repair +5 (88), Science +5 (88), Medicine +5 (88)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Endurance)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Nikola Tesla and You => Energy Weapons +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Duck and Cover! => Explosives +2 (91)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
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