Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
35
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
79
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Demolition Expert (3)
Educated
Entomologist
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (4)
Light Step
Ninja
Power Armor Training
Pyromaniac
Quantum Chemist
Robotics Expert
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 7 PE 6 EN 5 CH 1 IN 7 AG 7 LK 7
Lockpick, Science, and Small Guns
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Ant Sight
Hematophage
Wired Reflexes
Power Armor Training
Level 2
Barter +18 (36)
Intense Training (IN)
Level 3
Barter +19 (55)
Intense Training (IN)
Level 4
Energy Weapons +18 (40), Barter +2 (57)
Educated
Level 5
Energy Weapons +9 (49), Explosives +14 (46)
Comprehension
Level 6
Explosives +23 (69)
Gunslinger
Level 7
Lockpick +23 (70)
Intense Training (AG)
Level 8
Lockpick +9 (79), Medicine +14 (50)
Commando
Level 9
Medicine +23 (73)
Strong Back
Level 10
Melee Weapons +23 (55)
Finesse
Level 11
Repair +9 (45), Melee Weapons +14 (69)
Intense Training (AG)
Level 12
Repair +23 (68)
Sniper
Level 13
Repair +11 (79), Science +12 (53)
Robotics Expert
Level 14
Small Guns +7 (48), Science +16 (69)
Light Step
Level 15
Sneak +2 (38), Small Guns +21 (69)
Cyborg
Level 16
Sneak +23 (61)
Action Boy/Girl
Level 17
Sneak +8 (69), Speech +15 (23)
Better Criticals
Level 18
Speech +23 (46)
Adamantium Skeleton
Level 19
Unarmed +12 (40), Speech +11 (57)
Toughness
Level 20
Unarmed +20 (60), Barter +3 (60)
Grim Reaper's Sprint
Big Book of Science => Science +2 (71)
Big Book of Science => Science +2 (73)
Big Book of Science => Science +2 (75)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Duck and Cover! => Explosives +2 (71)
Duck and Cover! => Explosives +2 (73)
Duck and Cover! => Explosives +2 (75)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Grognak the Barbarian => Melee Weapons +2 (71)
Grognak the Barbarian => Melee Weapons +2 (73)
Grognak the Barbarian => Melee Weapons +2 (75)
Grognak the Barbarian => Melee Weapons +2 (77)
Grognak the Barbarian => Melee Weapons +2 (79)
Lying, Congressional Style => Speech +2 (59)
Lying, Congressional Style => Speech +2 (61)
Lying, Congressional Style => Speech +2 (63)
Lying, Congressional Style => Speech +2 (65)
Lying, Congressional Style => Speech +2 (67)
Nikola Tesla and You => Energy Weapons +2 (61)
Nikola Tesla and You => Energy Weapons +2 (63)
Nikola Tesla and You => Energy Weapons +2 (65)
Nikola Tesla and You => Energy Weapons +2 (67)
Nikola Tesla and You => Energy Weapons +2 (69)
Tales of a Junktown Jerky Vendor => Barter +2 (62)
Tales of a Junktown Jerky Vendor => Barter +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (66)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Tumblers Today => Lockpick +2 (81)
Tumblers Today => Lockpick +2 (83)
Tumblers Today => Lockpick +2 (85)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (20)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (22)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (24)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (26)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (28)
Guns and Bullets => Small Guns +2 (71)
Guns and Bullets => Small Guns +2 (73)
Guns and Bullets => Small Guns +2 (75)
Guns and Bullets => Small Guns +2 (77)
Guns and Bullets => Small Guns +2 (79)
Pugilism Illustrated => Unarmed +2 (62)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Pugilism Illustrated => Unarmed +2 (68)
Pugilism Illustrated => Unarmed +2 (70)
Level 21
Lockpick +11 (100), Science +12 (91)
Concentrated Fire
Level 22
Small Guns +14 (93), Science +9 (100)
Entomologist
Level 23
Sneak +16 (95), Small Guns +7 (100)
Quantum Chemist
Level 24
Sneak +5 (100), Melee Weapons +18 (97)
Silent Running
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
Level 25
Speech +23 (90)
Ninja
Level 26
Energy Weapons +13 (82), Speech +10 (100)
Pyromaniac
Level 27
Repair +11 (100), Explosives +2 (81), Melee Weapons +3 (100), Medicine +7 (100)
Demolition Expert
Level 28
Energy Weapons +4 (86), Explosives +19 (100)
Demolition Expert
Level 29
Energy Weapons +14 (100), Barter +9 (79)
Demolition Expert
Level 30
Unarmed +2 (79), Barter +21 (100)
Almost Perfect
Barkskin
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