Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
108
 
Carry Weight
240
 
Critical Chance
10%
 
Dmg Resist
8%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
85
 
Lockpick
100
 
Medicine
85
 
Melee Weapons
91
 
Repair
80
 
Science
100
 
Small Guns
82
 
Sneak
86
 
Speech
96
 
Unarmed
82
 
Action Boy/Girl
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Cannibal
Commando
Computer Whiz
Concentrated Fire
Covert Ops
Daddy's Boy/Girl (2)
Deep Sleep
Educated
Fortune Finder
Grim Reaper's Sprint
Intense Training (5)
Lead Belly
Light Step
Mysterious Stranger
Nerves of Steel
Night Person
No Weaknesses
Pitt Fighter
Power Armor Training
Rad Regeneration
Scrounger
Silent Running
Size Matters
Sniper
Solar Powered
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 7 CH 1 IN 10 AG 7 LK 5
Explosives, Repair, and Speech
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Power Armor Training
Ant Sight
Barkskin
Covert Ops
Xenotech Expert
Wired Reflexes
Pitt Fighter
Level 2
Speech +20 (54)
Daddy's Boy/Girl
Level 3
Speech +20 (74)
Intense Training (PE)
Level 4
Barter +20 (39)
Educated
Level 5
Barter +23 (62)
Daddy's Boy/Girl
Level 6
Lockpick +16 (50), Explosives +4 (50), Medicine +3 (48)
Fortune Finder
Level 7
Melee Weapons +21 (48), Medicine +2 (50)
Lead Belly
Level 8
Sneak +2 (33), Small Guns +16 (50), Speech +1 (75), Science +2 (50), Melee Weapons +2 (50)
Scrounger
Level 9
Sneak +17 (50), Unarmed +6 (37)
Commando
Level 10
Energy Weapons +5 (36), Unarmed +13 (50), Big Guns +5 (36)
Mysterious Stranger
Level 11
Energy Weapons +9 (45), Big Guns +14 (50)
Night Person
Level 12
Energy Weapons +5 (50), Barter +18 (80)
Sniper
Level 13
Lockpick +3 (53), Barter +20 (100)
Cannibal
Level 14
Lockpick +23 (76)
Light Step
Level 15
Lockpick +4 (80), Science +19 (69)
Silent Running
Level 16
Sneak +7 (67), Speech +5 (80), Science +11 (80)
Action Boy/Girl
Level 17
Sneak +13 (81), Medicine +10 (61)
Intense Training (LK)
Level 18
Energy Weapons +9 (60), Explosives +5 (56), Big Guns +9 (60)
Computer Whiz
Level 19
Lockpick +9 (90), Repair +3 (54), Explosives +3 (59), Medicine +8 (69)
Intense Training (LK)
Level 20
Unarmed +6 (57), Repair +6 (60), Explosives +1 (60), Melee Weapons +9 (60), Medicine +1 (70)
Grim Reaper's Sprint
Level 21
Small Guns +9 (61), Unarmed +3 (61), Medicine +11 (82)
Intense Training (LK)
Level 22
Energy Weapons +9 (70), Explosives +5 (66), Big Guns +9 (70)
Deep Sleep
Big Book of Science => Science +1 (83)
Chinese Army: Special Ops Training Manual => Sneak +1 (83)
D.C. Journal of Internal Medicine => Medicine +1 (83)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (71)
Level 23
Small Guns +9 (70), Repair +9 (70), Explosives +1 (67), Melee Weapons +4 (65)
Intense Training (LK)
Level 24
Big Guns +23 (94)
No Weaknesses
Level 25
Lockpick +9 (100), Unarmed +8 (69), Big Guns +6 (100)
Solar Powered
Level 26
Repair +10 (80), Explosives +13 (80)
Nerves of Steel
Level 27
Small Guns +10 (80), Energy Weapons +2 (72), Unarmed +11 (80)
Warmonger
Level 28
Energy Weapons +23 (95)
Concentrated Fire
Level 29
Sneak +1 (84), Melee Weapons +20 (85), Medicine +2 (85)
Size Matters
Level 30
Energy Weapons +3 (100), Explosives +3 (85), Science +17 (100)
Almost Perfect
Auto Expert
Rad Regeneration
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