Strength
6
 
Perception
10
 
Endurance
5
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
6
 
Action Points
110
 
Carry Weight
210
 
Critical Chance
11%
 
Dmg Resist
15%
 
Hit Points
390
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
19
 
Big Guns
37
 
Energy Weapons
100
 
Explosives
35
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
27
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
25
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Commando
Comprehension
Covert Ops
Cyborg
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Hematophage
Intense Training
Power Armor Training
Robotics Expert
Scrounger
Silent Running
Sniper
Thief (3)
Wired Reflexes
Level 1
ST 4 PE 8 EN 4 CH 1 IN 9 AG 9 LK 5
Sneak, Small Guns, Lockpick
Level 2
Small Guns +19 (62)
Gun Nut
Bobblehead (Intelligence)
Level 3
Sneak +20 (58)
Gun Nut
Level 4
Speech +20 (27)
Educated
Level 5
Speech +23 (50)
Comprehension
Bobblehead (Agility)
Bobblehead (Luck)
Ant Sight
Bobblehead (Perception)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Sneak)
Bobblehead (Repair)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Speech)
Bobblehead (Small Guns)
Dream Crusher
Hematophage
Level 6
Speech +23 (85)
Gun Nut
Level 7
Small Guns +1 (85), Sneak +15 (90), Science +7 (32)
Thief
Level 8
Science +23 (55)
Thief
Level 9
Repair +23 (73)
Thief
Level 10
Small Guns +15 (100), Lockpick +8 (73)
Commando
Level 11
Lockpick +6 (79), Repair +17 (90)
Finesse
Level 12
Lockpick +13 (92), Repair +10 (100)
Silent Running
Level 13
Lockpick +8 (100), Science +15 (70)
Sniper
Level 14
Energy Weapons +23 (48)
Robotics Expert
Level 15
Energy Weapons +23 (71)
Scrounger
Level 16
Speech +15 (100), Science +8 (78)
Action Boy/Girl
Level 17
Energy Weapons +23 (94)
Better Criticals
Level 18
Energy Weapons +6 (100), Medicine +17 (52)
Intense Training (ST)
Level 19
Medicine +23 (75)
Cyborg
Level 20
Science +22 (100), Medicine +1 (76)
Grim Reaper's Sprint
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (17)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (19)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (21)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (23)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (25)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (27)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Science)
Bobblehead (Energy Weapons)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Wired Reflexes
Power Armor Training
Covert Ops
Barkskin
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