Strength
5
 
Perception
8
 
Endurance
1
 
Charisma
2
 
Intelligence
8
 
Agility
10
 
Luck
6
 
Action Points
85
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
120
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
9
 
Big Guns
7
 
Energy Weapons
21
 
Explosives
36
 
Lockpick
21
 
Medicine
21
 
Melee Weapons
30
 
Repair
21
 
Science
36
 
Small Guns
25
 
Sneak
25
 
Speech
9
 
Unarmed
7
 
Level 1
ST 5 PE 8 EN 1 CH 2 IN 8 AG 10 LK 6
Science, Melee Weapons, and Explosives
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