Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Almost Perfect
Animal Friend (2)
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Comprehension
Covert Ops
Cyborg
Demolition Expert (3)
Dream Crusher
Fast Metabolism
Finesse
Ghoul Ecology
Hematophage
Intense Training (5)
Light Step
Master Trader
Mister Sandman
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Pyromaniac
Quantum Chemist
Rad Regeneration
Rad Resistance
Robotics Expert
Scrounger
Silent Running
Strong Back
Superior Defender
Tag!
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Repair, Small Guns, and Sneak
Bobblehead (Medicine)
Level 2
Sneak +8 (38), Small Guns +8 (38), Medicine +3 (36)
Intense Training (ST)
Level 3
Lockpick +2 (19), Science +17 (40)
Intense Training (PE)
Bobblehead (Intelligence)
Level 4
Sneak +2 (40), Explosives +18 (35)
Comprehension
Bobblehead (Explosives)
Level 5
Sneak +10 (52), Repair +5 (45), Explosives +5 (50)
Intense Training (AG)
Level 6
Repair +5 (50), Science +8 (50), Medicine +7 (45)
Demolition Expert
Level 7
Small Guns +10 (50), Science +5 (55), Medicine +5 (50)
Intense Training (LK)
Level 8
Sneak +5 (57), Science +5 (60), Medicine +10 (60)
Scrounger
Level 9
Sneak +3 (60), Small Guns +7 (57), Repair +10 (60)
Strong Back
Level 10
Small Guns +3 (60), Lockpick +7 (26), Explosives +10 (60)
Finesse
Level 11
Lockpick +20 (46)
Intense Training (CH)
Level 12
Energy Weapons +6 (23), Lockpick +14 (60)
Silent Running
Level 13
Energy Weapons +20 (43)
Robotics Expert
Level 14
Energy Weapons +7 (60), Barter +13 (30)
Cyborg
Level 15
Energy Weapons +10 (70), Explosives +10 (70)
Light Step
Level 16
Lockpick +10 (70), Medicine +10 (70)
Better Criticals
Level 17
Repair +10 (70), Science +10 (70)
Tag! (Barter)
Level 18
Small Guns +10 (70), Barter +10 (55)
Pyromaniac
Level 19
Barter +15 (70), Big Guns +5 (20)
Master Trader
Level 20
Big Guns +20 (40)
Demolition Expert
Level 21
Big Guns +20 (60)
Toughness
Level 22
Melee Weapons +10 (29), Big Guns +10 (70)
Puppies!
Level 23
Melee Weapons +20 (49)
Quantum Chemist
Level 24
Melee Weapons +20 (69)
Demolition Expert
Level 25
Speech +19 (36), Melee Weapons +1 (70)
Rad Resistance
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Level 26
Explosives +10 (80), Medicine +10 (80)
Mister Sandman
Level 27
Unarmed +16 (31), Speech +4 (40)
Animal Friend
Level 28
Unarmed +10 (41), Speech +10 (50)
Animal Friend
Level 29
Unarmed +10 (51), Speech +10 (60)
Fast Metabolism
Level 30
Unarmed +15 (76), Speech +5 (73)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Auto Expert
Barkskin
Booster Shot
Covert Ops
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Dream Crusher
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Paradise Lost => Speech +2 (87)
Lying, Congressional Style => Speech +2 (89)
Lying, Congressional Style => Speech +2 (91)
Lying, Congressional Style => Speech +2 (93)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
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