Strength
7
 
Perception
7
 
Endurance
7
 
Charisma
5
 
Intelligence
10
 
Agility
8
 
Luck
6
 
Action Points
106
 
Carry Weight
270
 
Critical Chance
11%
 
Dmg Resist
25%
 
Hit Points
460
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
50
 
Big Guns
30
 
Energy Weapons
93
 
Explosives
34
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
30
 
Repair
100
 
Science
60
 
Small Guns
93
 
Sneak
100
 
Speech
50
 
Unarmed
19
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Cyborg
Educated
Explorer
Finesse
Fortune Finder
Gun Nut
Intense Training (3)
Life Giver
Power Armor Training
Scrounger
Silent Running
Sniper
Strong Back
Tag!
Thief
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 3 IN 10 AG 7 LK 5
Sneak, Repair, Small Guns
Bobblehead (Strength)
Level 2
Small Guns +1 (35), Lockpick +6 (21), Sneak +1 (35), Barter +9 (20), Melee Weapons +3 (20)
Intense Training (EN)
Level 3
Small Guns +3 (38), Lockpick +3 (26), Sneak +3 (38), Repair +2 (42), Science +5 (30), Melee Weapons +2 (22), Medicine +2 (27)
Intense Training (PE)
Level 4
Small Guns +2 (40), Energy Weapons +5 (22), Lockpick +2 (28), Sneak +2 (40), Repair +1 (43), Explosives +3 (20), Science +1 (31), Melee Weapons +3 (25), Medicine +1 (28)
Educated
Ant Might
Level 5
Energy Weapons +3 (25), Lockpick +2 (35), Speech +4 (15), Repair +2 (45), Barter +4 (24), Melee Weapons +3 (30), Big Guns +3 (20), Medicine +2 (30)
Thief
Level 6
Small Guns +5 (45), Speech +5 (20), Barter +6 (30), Science +2 (33), Big Guns +5 (25)
Fortune Finder
Level 7
Small Guns +5 (50), Sneak +10 (55), Explosives +5 (25), Medicine +3 (33)
Toughness
Barkskin
Level 8
Small Guns +1 (51), Energy Weapons +5 (30), Lockpick +5 (40), Repair +3 (48), Explosives +5 (30), Science +2 (35), Medicine +2 (35)
Strong Back
Level 9
Small Guns +9 (60), Energy Weapons +2 (32), Lockpick +5 (45), Sneak +5 (60), Repair +2 (50)
Scrounger
Wired Reflexes
Level 10
Small Guns +5 (65), Lockpick +5 (50), Speech +5 (25), Sneak +5 (65), Medicine +3 (38)
Finesse
Level 11
Small Guns +5 (75), Energy Weapons +1 (33), Sneak +5 (70), Repair +5 (60), Medicine +7 (45)
Gun Nut
Power Armor Training
Level 12
Lockpick +5 (55), Speech +3 (28), Repair +5 (65), Science +10 (45)
Life Giver
Level 13
Energy Weapons +2 (35), Lockpick +5 (60), Speech +2 (30), Explosives +2 (32), Barter +5 (35), Big Guns +2 (27), Medicine +5 (50)
Silent Running
Level 14
Lockpick +10 (70), Science +5 (50), Medicine +8 (58)
Sniper
Level 15
Energy Weapons +23 (58)
Intense Training (CH)
Level 16
Lockpick +5 (75), Speech +3 (35), Sneak +5 (85), Barter +3 (40), Medicine +7 (65)
Action Boy/Girl
Bobblehead (Luck)
Bobblehead (Charisma)
Bobblehead (Agility)
Level 17
Energy Weapons +4 (62), Sneak +13 (100), Medicine +6 (86)
Tag! (Medicine)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Lockpick)
Level 18
Energy Weapons +3 (65), Lockpick +5 (90), Repair +15 (90)
Better Criticals
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Energy Weapons)
Level 19
Lockpick +8 (100), Speech +3 (50), Repair +4 (94), Barter +8 (50)
Cyborg
Level 20
Small Guns +6 (93), Energy Weapons +6 (93), Repair +6 (100), Big Guns +1 (30), Medicine +4 (100)
Explorer
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