Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Chem Resistant
Chemist
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Entomologist
Fast Metabolism
Finesse
Grim Reaper's Sprint
Intense Training (3)
Lady Killer/Black Widow
Lawbringer
Mister Sandman
Pitt Fighter
Power Armor Training
Quantum Chemist
Robotics Expert
Silent Running
Sniper
Strong Back
Toughness
Warmonger
Level 1
ST 4 PE 6 EN 4 CH 5 IN 9 AG 6 LK 6
Small Guns, Speech, and Lockpick
Bobblehead (Intelligence)
Ant Sight
Level 2
Sneak +13 (30), Small Guns +7 (39)
Lady Killer/Black Widow
Level 3
Small Guns +16 (55), Lockpick +4 (38)
Intense Training (CH)
Level 4
Small Guns +10 (65), Lockpick +5 (43), Repair +5 (30)
Educated
Level 5
Small Guns +5 (70), Lockpick +17 (60), Speech +1 (33)
Comprehension
Level 6
Sneak +5 (35), Speech +17 (50), Repair +1 (31)
Bloody Mess
Level 7
Sneak +20 (55), Repair +3 (34)
Intense Training (EN)
Level 8
Sneak +3 (58), Speech +20 (70)
Commando
Level 9
Sneak +2 (60), Repair +6 (40), Science +15 (40)
Toughness
Level 10
Repair +3 (43), Science +20 (60)
Mister Sandman
Level 11
Repair +17 (60), Explosives +1 (20), Science +5 (65)
Intense Training (ST)
Level 12
Sneak +10 (80), Medicine +13 (38)
Silent Running
Level 13
Science +1 (66), Medicine +22 (60)
Sniper
Level 14
Lockpick +9 (69), Repair +10 (70), Science +4 (70)
Cyborg
Level 15
Energy Weapons +12 (41), Lockpick +1 (70), Medicine +10 (70)
Adamantium Skeleton
Level 16
Energy Weapons +19 (60), Barter +4 (21)
Better Criticals
Level 17
Energy Weapons +10 (70), Barter +13 (34)
Lawbringer
Level 18
Barter +23 (57)
Concentrated Fire
Level 19
Explosives +10 (30), Barter +13 (70)
Chemist
Level 20
Explosives +23 (53)
Grim Reaper's Sprint
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Power Armor Training
Covert Ops
Level 21
Explosives +17 (80), Big Guns +6 (31)
Robotics Expert
Level 22
Big Guns +23 (54)
Chem Resistant
Level 23
Big Guns +23 (77)
Action Boy/Girl
Level 24
Unarmed +20 (45), Big Guns +3 (80)
Strong Back
Level 25
Unarmed +23 (68)
Fast Metabolism
Level 26
Unarmed +12 (80), Melee Weapons +11 (36)
Warmonger
Level 27
Melee Weapons +23 (59)
Finesse
Level 28
Lockpick +2 (85), Melee Weapons +21 (80)
Entomologist
Level 29
Small Guns +7 (90), Lockpick +5 (90), Speech +4 (84), Science +7 (90)
Quantum Chemist
Level 30
Small Guns +7 (100), Speech +16 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Perception)
Bobblehead (Luck)
Big Book of Science => Science +2 (94)
Dean's Electronics => Repair +2 (84)
Paradise Lost => Speech +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Duck and Cover! => Explosives +2 (90)
Grognak the Barbarian => Melee Weapons +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
Grognak the Barbarian => Melee Weapons +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
Grognak the Barbarian => Melee Weapons +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Pitt Fighter
Barkskin
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