Level 1
ST 8 PE 4 EN 8 CH 2 IN 3 AG 8 LK 7
Unarmed, Melee Weapons, Small Guns
Level 2
Melee Weapons +13 (55)
Little Leaguer
Bobblehead (Strength)
Level 3
Unarmed +13 (50)
Intense Training (ST)
Bobblehead (Agility)
Bobblehead (Endurance)
Level 4
Small Guns +11 (50), Unarmed +2 (54)
Iron Fist
Bobblehead (Luck)
Bobblehead (Unarmed)
Level 5
Melee Weapons +13 (72)
Iron Fist
Level 6
Unarmed +13 (77)
Iron Fist
Bobblehead (Melee Weapons)
Level 7
Melee Weapons +13 (95)
Toughness
Bobblehead (Perception)
Bobblehead (Intelligence)
Level 8
Unarmed +14 (91)
Comprehension
Bobblehead (Explosives)
Bobblehead (Medicine)
Level 9
Small Guns +14 (64)
Size Matters
Level 10
Repair +14 (28)
Size Matters
Bobblehead (Big Guns)
Bobblehead (Small Guns)
Ant Sight
Barkskin
Wired Reflexes
Bobblehead (Energy Weapons)
Level 11
Repair +14 (42)
Size Matters
Bobblehead (Science)
Hematophage
Level 12
Explosives +14 (47)
Strong Back
Bobblehead (Speech)
Level 13
Repair +14 (56)
Finesse
Level 14
Science +14 (38)
Adamantium Skeleton
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Sneak)
Big Book of Science => Science +2 (40)
Chinese Army: Special Ops Training Manual => Sneak +2 (36)
Big Book of Science => Science +2 (42)
Big Book of Science => Science +2 (44)
Big Book of Science => Science +2 (46)
Big Book of Science => Science +2 (48)
Big Book of Science => Science +2 (50)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Paradise Lost => Speech +2 (24)
Duck and Cover! => Explosives +2 (49)
Tales of a Junktown Jerky Vendor => Barter +2 (24)
Tumblers Today => Lockpick +2 (30)
D.C. Journal of Internal Medicine => Medicine +2 (26)
D.C. Journal of Internal Medicine => Medicine +2 (28)
D.C. Journal of Internal Medicine => Medicine +2 (30)
D.C. Journal of Internal Medicine => Medicine +2 (32)
D.C. Journal of Internal Medicine => Medicine +2 (34)
D.C. Journal of Internal Medicine => Medicine +2 (36)
D.C. Journal of Internal Medicine => Medicine +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (40)
Rad Regeneration
Booster Shot
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
Level 15
Energy Weapons +2 (40), Medicine +12 (60)
Cyborg
Covert Ops
Pitt Fighter
Power Armor Training
Level 16
Unarmed +9 (100), Melee Weapons +5 (100)
Tag! (Energy Weapons)
Level 17
Speech +14 (38)
Action Boy/Girl
Level 18
Energy Weapons +14 (69)
Better Criticals
Level 19
Small Guns +14 (91)
Paralyzing Palm
Level 20
Energy Weapons +8 (77), Big Guns +6 (85)
Grim Reaper's Sprint