Strength
10
 
Perception
6
 
Endurance
9
 
Charisma
3
 
Intelligence
4
 
Agility
9
 
Luck
8
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
13%
 
Dmg Resist
28%
 
Hit Points
470
 
Melee Damage
5.0
 
Skill Points
14
 
Barter
24
 
Big Guns
85
 
Energy Weapons
77
 
Explosives
49
 
Lockpick
33
 
Medicine
60
 
Melee Weapons
100
 
Repair
66
 
Science
63
 
Small Guns
91
 
Sneak
36
 
Speech
38
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Barkskin
Better Criticals
Booster Shot
Comprehension
Covert Ops
Cyborg
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training
Iron Fist (3)
Little Leaguer
Paralyzing Palm
Pitt Fighter
Power Armor Training
Rad Regeneration
Size Matters (3)
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 8 PE 4 EN 8 CH 2 IN 3 AG 8 LK 7
Unarmed, Melee Weapons, Small Guns
Level 2
Melee Weapons +13 (55)
Little Leaguer
Bobblehead (Strength)
Level 3
Unarmed +13 (50)
Intense Training (ST)
Bobblehead (Agility)
Bobblehead (Endurance)
Level 4
Small Guns +11 (50), Unarmed +2 (54)
Iron Fist
Bobblehead (Luck)
Bobblehead (Unarmed)
Level 5
Melee Weapons +13 (72)
Iron Fist
Level 6
Unarmed +13 (77)
Iron Fist
Bobblehead (Melee Weapons)
Level 7
Melee Weapons +13 (95)
Toughness
Bobblehead (Perception)
Bobblehead (Intelligence)
Level 8
Unarmed +14 (91)
Comprehension
Bobblehead (Explosives)
Bobblehead (Medicine)
Level 9
Small Guns +14 (64)
Size Matters
Level 10
Repair +14 (28)
Size Matters
Bobblehead (Big Guns)
Bobblehead (Small Guns)
Ant Sight
Barkskin
Wired Reflexes
Bobblehead (Energy Weapons)
Level 11
Repair +14 (42)
Size Matters
Bobblehead (Science)
Hematophage
Level 12
Explosives +14 (47)
Strong Back
Bobblehead (Speech)
Level 13
Repair +14 (56)
Finesse
Level 14
Science +14 (38)
Adamantium Skeleton
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Sneak)
Big Book of Science => Science +2 (40)
Chinese Army: Special Ops Training Manual => Sneak +2 (36)
Big Book of Science => Science +2 (42)
Big Book of Science => Science +2 (44)
Big Book of Science => Science +2 (46)
Big Book of Science => Science +2 (48)
Big Book of Science => Science +2 (50)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Paradise Lost => Speech +2 (24)
Duck and Cover! => Explosives +2 (49)
Tales of a Junktown Jerky Vendor => Barter +2 (24)
Tumblers Today => Lockpick +2 (30)
D.C. Journal of Internal Medicine => Medicine +2 (26)
D.C. Journal of Internal Medicine => Medicine +2 (28)
D.C. Journal of Internal Medicine => Medicine +2 (30)
D.C. Journal of Internal Medicine => Medicine +2 (32)
D.C. Journal of Internal Medicine => Medicine +2 (34)
D.C. Journal of Internal Medicine => Medicine +2 (36)
D.C. Journal of Internal Medicine => Medicine +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (40)
Rad Regeneration
Booster Shot
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
Level 15
Energy Weapons +2 (40), Medicine +12 (60)
Cyborg
Covert Ops
Pitt Fighter
Power Armor Training
Level 16
Unarmed +9 (100), Melee Weapons +5 (100)
Tag! (Energy Weapons)
Level 17
Speech +14 (38)
Action Boy/Girl
Level 18
Energy Weapons +14 (69)
Better Criticals
Level 19
Small Guns +14 (91)
Paralyzing Palm
Level 20
Energy Weapons +8 (77), Big Guns +6 (85)
Grim Reaper's Sprint
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