Level 1
ST 3 PE 8 EN 3 CH 1 IN 9 AG 9 LK 7
Small Guns, Repair, and Sneak
Level 2
Sneak +1 (40), Small Guns +1 (45), Repair +1 (45), Science +16 (40)
Gun Nut
Level 3
Sneak +6 (46), Small Guns +5 (55), Energy Weapons +8 (30)
Gun Nut
Level 4
Sneak +4 (50), Small Guns +5 (65), Speech +10 (18)
Gun Nut
Bobblehead (Speech)
Ant Sight
Level 5
Sneak +6 (56), Small Guns +5 (70), Energy Weapons +8 (40)
Educated
Level 6
Speech +22 (50)
Swift Learner
Hematophage
Wired Reflexes
Bobblehead (Intelligence)
Level 7
Small Guns +5 (75), Energy Weapons +7 (47), Repair +3 (60), Science +8 (50)
Swift Learner
Bobblehead (Charisma)
Bobblehead (Repair)
Covert Ops
Level 8
Energy Weapons +13 (60), Lockpick +10 (37)
Swift Learner
Bobblehead (Small Guns)
Bobblehead (Sneak)
Barkskin
Level 9
Sneak +12 (78), Lockpick +3 (40), Speech +8 (60)
Comprehension
Level 10
Sneak +2 (80), Small Guns +2 (90), Explosives +6 (30), Science +1 (54), Medicine +4 (30), Big Guns +8 (20)
Gunslinger
Big Book of Science => Science +2 (56)
Duck and Cover! => Explosives +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (12)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (22)
Lying, Congressional Style => Speech +2 (62)
Bobblehead (Science)
Level 11
Sneak +10 (90), Energy Weapons +5 (65), Speech +8 (70)
Lady Killer/Black Widow
Bobblehead (Strength)
Bobblehead (Perception)
Booster Shot
Duck and Cover! => Explosives +2 (36)
Grognak the Barbarian => Melee Weapons +2 (16)
Guns and Bullets => Small Guns +2 (92)
Grognak the Barbarian => Melee Weapons +2 (18)
Grognak the Barbarian => Melee Weapons +2 (20)
Level 12
Energy Weapons +3 (70), Lockpick +8 (50), Unarmed +8 (20), Explosives +4 (40)
Commando
Lying, Congressional Style => Speech +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (32)
Dean's Electronics => Repair +2 (72)
Guns and Bullets => Small Guns +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Auto Expert
Bobblehead (Endurance)
Level 13
Speech +8 (80), Repair +8 (80), Medicine +7 (39)
Silent Running
Level 14
Big Guns +23 (47)
Sniper
Bobblehead (Agility)
Big Book of Science => Science +2 (68)
Level 15
Unarmed +23 (45)
Mister Sandman
Bobblehead (Big Guns)
Rad Regeneration
Grognak the Barbarian => Melee Weapons +2 (22)
Paradise Lost => Speech +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (14)
D.C. Journal of Internal Medicine => Medicine +2 (41)
Guns and Bullets => Small Guns +2 (98)
Level 16
Science +7 (75), Melee Weapons +16 (38)
Finesse
Bobblehead (Unarmed)
D.C. Journal of Internal Medicine => Medicine +2 (43)
Lying, Congressional Style => Speech +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (59)
Tales of a Junktown Jerky Vendor => Barter +2 (16)
Nikola Tesla and You => Energy Weapons +2 (72)
Level 17
Small Guns +2 (100), Speech +16 (100), Explosives +5 (45)
Action Boy/Girl
Level 18
Lockpick +23 (73)
Better Criticals
Bobblehead (Luck)
Bobblehead (Barter)
Power Armor Training
Dean's Electronics => Repair +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (28)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (61)
Nikola Tesla and You => Energy Weapons +2 (74)
Tumblers Today => Lockpick +2 (75)
Level 19
Energy Weapons +1 (75), Barter +22 (50)
Concentrated Fire
Level 20
Energy Weapons +10 (85), Melee Weapons +13 (53)
Intense Training (ST)
Bobblehead (Energy Weapons)
Pitt Fighter
D.C. Journal of Internal Medicine => Medicine +2 (45)
Big Book of Science => Science +2 (77)
Dean's Electronics => Repair +2 (84)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (55)
Level 21
Energy Weapons +1 (100), Science +13 (90), Melee Weapons +9 (64)
Grim Reaper's Sprint
Bobblehead (Melee Weapons)
Pugilism Illustrated => Unarmed +2 (57)
Tumblers Today => Lockpick +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (63)
Level 22
Medicine +23 (68)
Intense Training (EN)
Bobblehead (Medicine)
Duck and Cover! => Explosives +2 (47)
Duck and Cover! => Explosives +2 (49)
Duck and Cover! => Explosives +2 (51)
Dean's Electronics => Repair +2 (86)
Nikola Tesla and You => Energy Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Dream Crusher
Level 23
Unarmed +21 (80), Repair +2 (88)
Chemist
Bobblehead (Explosives)
Bobblehead (Lockpick)
Pugilism Illustrated => Unarmed +2 (82)
Big Book of Science => Science +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Duck and Cover! => Explosives +2 (63)
Duck and Cover! => Explosives +2 (65)
Level 24
Lockpick +2 (89), Melee Weapons +6 (80), Big Guns +15 (80)
Fast Metabolism
Duck and Cover! => Explosives +2 (67)
Grognak the Barbarian => Melee Weapons +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
Pugilism Illustrated => Unarmed +2 (86)
Level 25
Science +8 (100), Melee Weapons +15 (97)
Toughness
Dean's Electronics => Repair +2 (90)
Tumblers Today => Lockpick +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (82)
Duck and Cover! => Explosives +2 (69)
Dean's Electronics => Repair +2 (92)
Level 26
Barter +23 (77)
Nerves of Steel
Duck and Cover! => Explosives +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (84)
Pugilism Illustrated => Unarmed +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
Tumblers Today => Lockpick +2 (93)
Level 27
Lockpick +7 (100), Unarmed +5 (93), Repair +8 (100), Melee Weapons +3 (100)
Cyborg
Pugilism Illustrated => Unarmed +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
Duck and Cover! => Explosives +2 (73)
Guns and Bullets => Small Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
Level 28
Unarmed +5 (100), Medicine +12 (100), Big Guns +6 (92)
Chem Resistant
Level 29
Barter +15 (94), Big Guns +8 (100)
Ninja
Level 30
Explosives +17 (91), Barter +6 (100)
Almost Perfect