Strength
9
 
Perception
10
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
91
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Chem Resistant
Chemist
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Dream Crusher
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Gunslinger
Hematophage
Intense Training (2)
Lady Killer/Black Widow
Mister Sandman
Nerves of Steel
Ninja
Pitt Fighter
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Swift Learner (3)
Toughness
Wired Reflexes
Level 1
ST 3 PE 8 EN 3 CH 1 IN 9 AG 9 LK 7
Small Guns, Repair, and Sneak
Level 2
Sneak +1 (40), Small Guns +1 (45), Repair +1 (45), Science +16 (40)
Gun Nut
Level 3
Sneak +6 (46), Small Guns +5 (55), Energy Weapons +8 (30)
Gun Nut
Level 4
Sneak +4 (50), Small Guns +5 (65), Speech +10 (18)
Gun Nut
Bobblehead (Speech)
Ant Sight
Level 5
Sneak +6 (56), Small Guns +5 (70), Energy Weapons +8 (40)
Educated
Level 6
Speech +22 (50)
Swift Learner
Hematophage
Wired Reflexes
Bobblehead (Intelligence)
Level 7
Small Guns +5 (75), Energy Weapons +7 (47), Repair +3 (60), Science +8 (50)
Swift Learner
Bobblehead (Charisma)
Bobblehead (Repair)
Covert Ops
Level 8
Energy Weapons +13 (60), Lockpick +10 (37)
Swift Learner
Bobblehead (Small Guns)
Bobblehead (Sneak)
Barkskin
Level 9
Sneak +12 (78), Lockpick +3 (40), Speech +8 (60)
Comprehension
Level 10
Sneak +2 (80), Small Guns +2 (90), Explosives +6 (30), Science +1 (54), Medicine +4 (30), Big Guns +8 (20)
Gunslinger
Big Book of Science => Science +2 (56)
Duck and Cover! => Explosives +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (12)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (22)
Lying, Congressional Style => Speech +2 (62)
Bobblehead (Science)
Level 11
Sneak +10 (90), Energy Weapons +5 (65), Speech +8 (70)
Lady Killer/Black Widow
Bobblehead (Strength)
Bobblehead (Perception)
Booster Shot
Duck and Cover! => Explosives +2 (36)
Grognak the Barbarian => Melee Weapons +2 (16)
Guns and Bullets => Small Guns +2 (92)
Grognak the Barbarian => Melee Weapons +2 (18)
Grognak the Barbarian => Melee Weapons +2 (20)
Level 12
Energy Weapons +3 (70), Lockpick +8 (50), Unarmed +8 (20), Explosives +4 (40)
Commando
Lying, Congressional Style => Speech +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (32)
Dean's Electronics => Repair +2 (72)
Guns and Bullets => Small Guns +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Auto Expert
Bobblehead (Endurance)
Level 13
Speech +8 (80), Repair +8 (80), Medicine +7 (39)
Silent Running
Level 14
Big Guns +23 (47)
Sniper
Bobblehead (Agility)
Big Book of Science => Science +2 (68)
Level 15
Unarmed +23 (45)
Mister Sandman
Bobblehead (Big Guns)
Rad Regeneration
Grognak the Barbarian => Melee Weapons +2 (22)
Paradise Lost => Speech +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (14)
D.C. Journal of Internal Medicine => Medicine +2 (41)
Guns and Bullets => Small Guns +2 (98)
Level 16
Science +7 (75), Melee Weapons +16 (38)
Finesse
Bobblehead (Unarmed)
D.C. Journal of Internal Medicine => Medicine +2 (43)
Lying, Congressional Style => Speech +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (59)
Tales of a Junktown Jerky Vendor => Barter +2 (16)
Nikola Tesla and You => Energy Weapons +2 (72)
Level 17
Small Guns +2 (100), Speech +16 (100), Explosives +5 (45)
Action Boy/Girl
Level 18
Lockpick +23 (73)
Better Criticals
Bobblehead (Luck)
Bobblehead (Barter)
Power Armor Training
Dean's Electronics => Repair +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (28)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (61)
Nikola Tesla and You => Energy Weapons +2 (74)
Tumblers Today => Lockpick +2 (75)
Level 19
Energy Weapons +1 (75), Barter +22 (50)
Concentrated Fire
Level 20
Energy Weapons +10 (85), Melee Weapons +13 (53)
Intense Training (ST)
Bobblehead (Energy Weapons)
Pitt Fighter
D.C. Journal of Internal Medicine => Medicine +2 (45)
Big Book of Science => Science +2 (77)
Dean's Electronics => Repair +2 (84)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (55)
Level 21
Energy Weapons +1 (100), Science +13 (90), Melee Weapons +9 (64)
Grim Reaper's Sprint
Bobblehead (Melee Weapons)
Pugilism Illustrated => Unarmed +2 (57)
Tumblers Today => Lockpick +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (63)
Level 22
Medicine +23 (68)
Intense Training (EN)
Bobblehead (Medicine)
Duck and Cover! => Explosives +2 (47)
Duck and Cover! => Explosives +2 (49)
Duck and Cover! => Explosives +2 (51)
Dean's Electronics => Repair +2 (86)
Nikola Tesla and You => Energy Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Dream Crusher
Level 23
Unarmed +21 (80), Repair +2 (88)
Chemist
Bobblehead (Explosives)
Bobblehead (Lockpick)
Pugilism Illustrated => Unarmed +2 (82)
Big Book of Science => Science +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Duck and Cover! => Explosives +2 (63)
Duck and Cover! => Explosives +2 (65)
Level 24
Lockpick +2 (89), Melee Weapons +6 (80), Big Guns +15 (80)
Fast Metabolism
Duck and Cover! => Explosives +2 (67)
Grognak the Barbarian => Melee Weapons +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
Pugilism Illustrated => Unarmed +2 (86)
Level 25
Science +8 (100), Melee Weapons +15 (97)
Toughness
Dean's Electronics => Repair +2 (90)
Tumblers Today => Lockpick +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (82)
Duck and Cover! => Explosives +2 (69)
Dean's Electronics => Repair +2 (92)
Level 26
Barter +23 (77)
Nerves of Steel
Duck and Cover! => Explosives +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (84)
Pugilism Illustrated => Unarmed +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
Tumblers Today => Lockpick +2 (93)
Level 27
Lockpick +7 (100), Unarmed +5 (93), Repair +8 (100), Melee Weapons +3 (100)
Cyborg
Pugilism Illustrated => Unarmed +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
Duck and Cover! => Explosives +2 (73)
Guns and Bullets => Small Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
Level 28
Unarmed +5 (100), Medicine +12 (100), Big Guns +6 (92)
Chem Resistant
Level 29
Barter +15 (94), Big Guns +8 (100)
Ninja
Level 30
Explosives +17 (91), Barter +6 (100)
Almost Perfect
TyRamos, over 16 years ago:
Decent build, however for having almost all maxed skills your max weight and hit points could have been higher.
TyRamos, over 16 years ago:
Also having nerves of steel and the Grim Reapers Spirit perks are counter productive.
Deathliche, over 16 years ago:
Luck could have been a 7 and the extra stat points used to raise the other stats to max. Luck is easily raised from 7 to 10 by using ThreeDog's headband, Lucky Sunglasses, and Reily Ranger's Armor. Then all your stats could be at 10. Just a suggestion.
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