Strength
10
 
Perception
6
 
Endurance
6
 
Charisma
2
 
Intelligence
10
 
Agility
5
 
Luck
9
 
Action Points
75
 
Carry Weight
250
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
410
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
21
 
Big Guns
30
 
Energy Weapons
65
 
Explosives
80
 
Lockpick
95
 
Medicine
80
 
Melee Weapons
80
 
Repair
80
 
Science
90
 
Small Guns
80
 
Sneak
85
 
Speech
86
 
Unarmed
100
 
Ant Might
Barkskin
Better Criticals
Comprehension
Cyborg
Daddy's Boy/Girl (3)
Educated
Finesse
Gun Nut (3)
Hematophage
Lady Killer/Black Widow
Little Leaguer (3)
Ninja
Paralyzing Palm
Power Armor Training
Rad Regeneration
Thief
Toughness
Wired Reflexes
Level 1
ST 8 PE 5 EN 5 CH 1 IN 9 AG 4 LK 8
Speech, Unarmed, Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Barkskin
Hematophage
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 2
Unarmed +20 (64)
Lady Killer/Black Widow
Level 3
Unarmed +20 (84)
Daddy's Boy/Girl
Level 4
Unarmed +16 (100), Speech +4 (40)
Educated
Level 5
Lockpick +23 (67)
Daddy's Boy/Girl
Level 6
Lockpick +23 (90)
Toughness
Level 7
Speech +23 (63)
Daddy's Boy/Girl
Level 8
Speech +23 (86)
Little Leaguer
Level 9
Sneak +23 (50)
Little Leaguer
Level 10
Sneak +23 (73)
Finesse
Level 11
Sneak +7 (80), Science +16 (68)
Little Leaguer
Level 12
Small Guns +1 (33), Explosives +22 (66)
Gun Nut
Level 13
Small Guns +3 (41), Science +12 (80), Medicine +8 (60)
Gun Nut
Level 14
Small Guns +13 (54), Science +10 (90)
Cyborg
Level 15
Melee Weapons +3 (55), Medicine +20 (80)
Gun Nut
Level 16
Melee Weapons +23 (78)
Thief
Level 17
Repair +21 (73), Melee Weapons +2 (80)
Comprehension
Level 18
Small Guns +21 (80), Repair +2 (75)
Better Criticals
Level 19
Energy Weapons +4 (43), Repair +5 (80), Explosives +14 (80)
Paralyzing Palm
Level 20
Energy Weapons +22 (65), Big Guns +1 (30)
Ninja
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