Strength
5
 
Perception
6
 
Endurance
7
 
Charisma
6
 
Intelligence
8
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
13%
 
Hit Points
330
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
35
 
Big Guns
50
 
Energy Weapons
20
 
Explosives
45
 
Lockpick
45
 
Medicine
40
 
Melee Weapons
15
 
Repair
40
 
Science
30
 
Small Guns
55
 
Sneak
20
 
Speech
70
 
Unarmed
50
 
Commando
Daddy's Boy/Girl
Gun Nut (2)
Iron Fist
Night Person
Pitt Fighter
Size Matters
Superior Defender
Thief
Toughness
Wired Reflexes
Level 1
ST 4 PE 6 EN 7 CH 6 IN 7 AG 5 LK 5
Small Guns, Speech, and Unarmed
Bobblehead (Strength)
Pitt Fighter
Lying, Congressional Style => Speech +1 (33)
Level 2
Unarmed +1 (35), Speech +7 (40), Repair +1 (25), Science +1 (20), Medicine +6 (25), Big Guns +1 (20)
Gun Nut
Superior Defender
Bobblehead (Intelligence)
Lying, Congressional Style => Speech +1 (41)
Level 3
Lockpick +3 (20), Repair +3 (30), Explosives +3 (20), Barter +3 (20), Science +3 (30), Medicine +3 (35)
Daddy's Boy/Girl
Wired Reflexes
Lying, Congressional Style => Speech +1 (42)
Bobblehead (Speech)
Level 4
Small Guns +5 (40), Unarmed +5 (40), Speech +8 (60)
Iron Fist
Bobblehead (Unarmed)
Level 5
Small Guns +10 (55), Big Guns +8 (28)
Gun Nut
Level 6
Lockpick +1 (21), Barter +5 (25), Medicine +5 (40), Big Guns +7 (35)
Toughness
Level 7
Lockpick +8 (34), Explosives +10 (30)
Thief
Level 8
Lockpick +6 (40), Speech +7 (67), Explosives +5 (35)
Size Matters
Level 9
Speech +3 (70), Explosives +5 (40), Barter +10 (35)
Commando
Level 10
Energy Weapons +3 (20), Lockpick +5 (45), Repair +5 (40), Explosives +5 (45)
Night Person
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